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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PaintingRenderer.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/PaintingRenderer.cpp')
-rw-r--r--Minecraft.Client/PaintingRenderer.cpp131
1 files changed, 131 insertions, 0 deletions
diff --git a/Minecraft.Client/PaintingRenderer.cpp b/Minecraft.Client/PaintingRenderer.cpp
new file mode 100644
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+++ b/Minecraft.Client/PaintingRenderer.cpp
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+#include "stdafx.h"
+#include "PaintingRenderer.h"
+#include "entityRenderDispatcher.h"
+#include "..\Minecraft.World\net.minecraft.world.entity.h"
+#include "..\Minecraft.World\net.minecraft.world.level.h"
+#include "..\Minecraft.World\Random.h"
+#include "..\Minecraft.World\Mth.h"
+
+PaintingRenderer::PaintingRenderer()
+{
+ random = new Random();
+}
+
+void PaintingRenderer::render(shared_ptr<Entity> _painting, double x, double y, double z, float rot, float a)
+{
+ // 4J - dynamic cast required because we aren't using templates/generics in our version
+ shared_ptr<Painting> painting = dynamic_pointer_cast<Painting>(_painting);
+
+ random->setSeed(187);
+
+ glPushMatrix();
+ glTranslatef((float)x, (float)y, (float)z);
+ glRotatef(rot, 0, 1, 0);
+ glEnable(GL_RESCALE_NORMAL);
+ bindTexture(TN_ART_KZ); // 4J was L"/art/kz.png"
+
+ Painting::Motive *motive = painting->motive;
+
+ float s = 1 / 16.0f;
+ glScalef(s, s, s);
+ renderPainting(painting, motive->w, motive->h, motive->uo, motive->vo);
+ glDisable(GL_RESCALE_NORMAL);
+ glPopMatrix();
+}
+
+void PaintingRenderer::renderPainting(shared_ptr<Painting> painting, int w, int h, int uo, int vo)
+{
+ float xx0 = -w / 2.0f;
+ float yy0 = -h / 2.0f;
+
+ float z0 = -0.5f;
+ float z1 = +0.5f;
+
+ for (int xs = 0; xs < w / 16; xs++)
+ for (int ys = 0; ys < h / 16; ys++)
+ {
+ float x0 = xx0 + (xs + 1) * 16;
+ float x1 = xx0 + (xs) * 16;
+ float y0 = yy0 + (ys + 1) * 16;
+ float y1 = yy0 + (ys) * 16;
+
+ setBrightness(painting, (x0 + x1) / 2, (y0 + y1) / 2);
+
+ float fu0 = (uo + w - (xs) * 16) / 256.0f;
+ float fu1 = (uo + w - (xs + 1) * 16) / 256.0f;
+ float fv0 = (vo + h - (ys) * 16) / 256.0f;
+ float fv1 = (vo + h - (ys + 1) * 16) / 256.0f;
+
+ float bu0 = (12 * 16) / 256.0f;
+ float bu1 = (12 * 16 + 16) / 256.0f;
+ float bv0 = (0) / 256.0f;
+ float bv1 = (0 + 16) / 256.0f;
+
+ float uu0 = (12 * 16) / 256.0f;
+ float uu1 = (12 * 16 + 16) / 256.0f;
+ float uv0 = (0.5f) / 256.0f;
+ float uv1 = (0.5f) / 256.0f;
+
+ float su0 = (12 * 16 + 0.5f) / 256.0f;
+ float su1 = (12 * 16 + 0.5f) / 256.0f;
+ float sv0 = (0) / 256.0f;
+ float sv1 = (0 + 16) / 256.0f;
+
+ Tesselator *t = Tesselator::getInstance();
+ t->begin();
+ t->normal(0, 0, -1);
+ t->vertexUV((float)(x0), (float)( y1), (float)( z0), (float)( fu1), (float)( fv0));
+ t->vertexUV((float)(x1), (float)( y1), (float)( z0), (float)( fu0), (float)( fv0));
+ t->vertexUV((float)(x1), (float)( y0), (float)( z0), (float)( fu0), (float)( fv1));
+ t->vertexUV((float)(x0), (float)( y0), (float)( z0), (float)( fu1), (float)( fv1));
+
+ t->normal(0, 0, 1);
+ t->vertexUV((float)(x0), (float)( y0), (float)( z1), (float)( bu0), (float)( bv0));
+ t->vertexUV((float)(x1), (float)( y0), (float)( z1), (float)( bu1), (float)( bv0));
+ t->vertexUV((float)(x1), (float)( y1), (float)( z1), (float)( bu1), (float)( bv1));
+ t->vertexUV((float)(x0), (float)( y1), (float)( z1), (float)( bu0), (float)( bv1));
+
+ t->normal(0, 1, 0);
+ t->vertexUV((float)(x0), (float)( y0), (float)( z0), (float)( uu0), (float)( uv0));
+ t->vertexUV((float)(x1), (float)( y0), (float)( z0), (float)( uu1), (float)( uv0));
+ t->vertexUV((float)(x1), (float)( y0), (float)( z1), (float)( uu1), (float)( uv1));
+ t->vertexUV((float)(x0), (float)( y0), (float)( z1), (float)( uu0), (float)( uv1));
+
+ t->normal(0, -1, 0);
+ t->vertexUV((float)(x0), (float)( y1), (float)( z1), (float)( uu0), (float)( uv0));
+ t->vertexUV((float)(x1), (float)( y1), (float)( z1), (float)( uu1), (float)( uv0));
+ t->vertexUV((float)(x1), (float)( y1), (float)( z0), (float)( uu1), (float)( uv1));
+ t->vertexUV((float)(x0), (float)( y1), (float)( z0), (float)( uu0), (float)( uv1));
+
+ t->normal(-1, 0, 0);
+ t->vertexUV((float)(x0), (float)( y0), (float)( z1), (float)( su1), (float)( sv0));
+ t->vertexUV((float)(x0), (float)( y1), (float)( z1), (float)( su1), (float)( sv1));
+ t->vertexUV((float)(x0), (float)( y1), (float)( z0), (float)( su0), (float)( sv1));
+ t->vertexUV((float)(x0), (float)( y0), (float)( z0), (float)( su0), (float)( sv0));
+
+ t->normal(1, 0, 0);
+ t->vertexUV((float)(x1), (float)( y0), (float)( z0), (float)( su1), (float)( sv0));
+ t->vertexUV((float)(x1), (float)( y1), (float)( z0), (float)( su1), (float)( sv1));
+ t->vertexUV((float)(x1), (float)( y1), (float)( z1), (float)( su0), (float)( sv1));
+ t->vertexUV((float)(x1), (float)( y0), (float)( z1), (float)( su0), (float)( sv0));
+ t->end();
+ }
+
+}
+
+void PaintingRenderer::setBrightness(shared_ptr<Painting> painting, float ss, float ya)
+{
+ int x = Mth::floor(painting->x);
+ int y = Mth::floor(painting->y + ya/16.0f);
+ int z = Mth::floor(painting->z);
+ if (painting->dir == 0) x = Mth::floor(painting->x + ss/16.0f);
+ if (painting->dir == 1) z = Mth::floor(painting->z - ss/16.0f);
+ if (painting->dir == 2) x = Mth::floor(painting->x - ss/16.0f);
+ if (painting->dir == 3) z = Mth::floor(painting->z + ss/16.0f);
+
+ int col = this->entityRenderDispatcher->level->getLightColor(x, y, z, 0);
+ int u = col % 65536;
+ int v = col / 65536;
+ glMultiTexCoord2f(0, u, v);
+ glColor3f(1, 1, 1);
+} \ No newline at end of file