diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/PaintingRenderer.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/PaintingRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/PaintingRenderer.cpp | 164 |
1 files changed, 87 insertions, 77 deletions
diff --git a/Minecraft.Client/PaintingRenderer.cpp b/Minecraft.Client/PaintingRenderer.cpp index 4238f759..f5e09dbd 100644 --- a/Minecraft.Client/PaintingRenderer.cpp +++ b/Minecraft.Client/PaintingRenderer.cpp @@ -6,6 +6,8 @@ #include "..\Minecraft.World\Random.h" #include "..\Minecraft.World\Mth.h" +ResourceLocation PaintingRenderer::PAINTING_LOCATION(TN_ART_KZ); + PaintingRenderer::PaintingRenderer() { random = new Random(); @@ -22,7 +24,7 @@ void PaintingRenderer::render(shared_ptr<Entity> _painting, double x, double y, glTranslatef((float)x, (float)y, (float)z); glRotatef(rot, 0, 1, 0); glEnable(GL_RESCALE_NORMAL); - bindTexture(TN_ART_KZ); // 4J was L"/art/kz.png" + bindTexture(painting); // 4J was L"/art/kz.png" Painting::Motive *motive = painting->motive; @@ -35,82 +37,85 @@ void PaintingRenderer::render(shared_ptr<Entity> _painting, double x, double y, void PaintingRenderer::renderPainting(shared_ptr<Painting> painting, int w, int h, int uo, int vo) { - float xx0 = -w / 2.0f; - float yy0 = -h / 2.0f; - - float z0 = -0.5f; - float z1 = +0.5f; - - for (int xs = 0; xs < w / 16; xs++) - for (int ys = 0; ys < h / 16; ys++) - { - float x0 = xx0 + (xs + 1) * 16; - float x1 = xx0 + (xs) * 16; - float y0 = yy0 + (ys + 1) * 16; - float y1 = yy0 + (ys) * 16; - - setBrightness(painting, (x0 + x1) / 2, (y0 + y1) / 2); - - float fu0 = (uo + w - (xs) * 16) / 256.0f; - float fu1 = (uo + w - (xs + 1) * 16) / 256.0f; - float fv0 = (vo + h - (ys) * 16) / 256.0f; - float fv1 = (vo + h - (ys + 1) * 16) / 256.0f; - - float bu0 = (12 * 16) / 256.0f; - float bu1 = (12 * 16 + 16) / 256.0f; - float bv0 = (0) / 256.0f; - float bv1 = (0 + 16) / 256.0f; - - float uu0 = (12 * 16) / 256.0f; - float uu1 = (12 * 16 + 16) / 256.0f; - float uv0 = (0.5f) / 256.0f; - float uv1 = (0.5f) / 256.0f; - - float su0 = (12 * 16 + 0.5f) / 256.0f; - float su1 = (12 * 16 + 0.5f) / 256.0f; - float sv0 = (0) / 256.0f; - float sv1 = (0 + 16) / 256.0f; - - Tesselator *t = Tesselator::getInstance(); - t->begin(); - t->normal(0, 0, -1); - t->vertexUV((float)(x0), (float)( y1), (float)( z0), (float)( fu1), (float)( fv0)); - t->vertexUV((float)(x1), (float)( y1), (float)( z0), (float)( fu0), (float)( fv0)); - t->vertexUV((float)(x1), (float)( y0), (float)( z0), (float)( fu0), (float)( fv1)); - t->vertexUV((float)(x0), (float)( y0), (float)( z0), (float)( fu1), (float)( fv1)); - - t->normal(0, 0, 1); - t->vertexUV((float)(x0), (float)( y0), (float)( z1), (float)( bu0), (float)( bv0)); - t->vertexUV((float)(x1), (float)( y0), (float)( z1), (float)( bu1), (float)( bv0)); - t->vertexUV((float)(x1), (float)( y1), (float)( z1), (float)( bu1), (float)( bv1)); - t->vertexUV((float)(x0), (float)( y1), (float)( z1), (float)( bu0), (float)( bv1)); - - t->normal(0, 1, 0); - t->vertexUV((float)(x0), (float)( y0), (float)( z0), (float)( uu0), (float)( uv0)); - t->vertexUV((float)(x1), (float)( y0), (float)( z0), (float)( uu1), (float)( uv0)); - t->vertexUV((float)(x1), (float)( y0), (float)( z1), (float)( uu1), (float)( uv1)); - t->vertexUV((float)(x0), (float)( y0), (float)( z1), (float)( uu0), (float)( uv1)); - - t->normal(0, -1, 0); - t->vertexUV((float)(x0), (float)( y1), (float)( z1), (float)( uu0), (float)( uv0)); - t->vertexUV((float)(x1), (float)( y1), (float)( z1), (float)( uu1), (float)( uv0)); - t->vertexUV((float)(x1), (float)( y1), (float)( z0), (float)( uu1), (float)( uv1)); - t->vertexUV((float)(x0), (float)( y1), (float)( z0), (float)( uu0), (float)( uv1)); - - t->normal(-1, 0, 0); - t->vertexUV((float)(x0), (float)( y0), (float)( z1), (float)( su1), (float)( sv0)); - t->vertexUV((float)(x0), (float)( y1), (float)( z1), (float)( su1), (float)( sv1)); - t->vertexUV((float)(x0), (float)( y1), (float)( z0), (float)( su0), (float)( sv1)); - t->vertexUV((float)(x0), (float)( y0), (float)( z0), (float)( su0), (float)( sv0)); - - t->normal(1, 0, 0); - t->vertexUV((float)(x1), (float)( y0), (float)( z0), (float)( su1), (float)( sv0)); - t->vertexUV((float)(x1), (float)( y1), (float)( z0), (float)( su1), (float)( sv1)); - t->vertexUV((float)(x1), (float)( y1), (float)( z1), (float)( su0), (float)( sv1)); - t->vertexUV((float)(x1), (float)( y0), (float)( z1), (float)( su0), (float)( sv0)); - t->end(); - } - + float xx0 = -w / 2.0f; + float yy0 = -h / 2.0f; + + float edgeWidth = 0.5f; + + // Back + float bu0 = (12 * 16) / 256.0f; + float bu1 = (12 * 16 + 16) / 256.0f; + float bv0 = (0) / 256.0f; + float bv1 = (0 + 16) / 256.0f; + + // Border + float uu0 = (12 * 16) / 256.0f; + float uu1 = (12 * 16 + 16) / 256.0f; + float uv0 = (0.5f) / 256.0f; + float uv1 = (0.5f) / 256.0f; + + // Border + float su0 = (12 * 16 + 0.5f) / 256.0f; + float su1 = (12 * 16 + 0.5f) / 256.0f; + float sv0 = (0) / 256.0f; + float sv1 = (0 + 16) / 256.0f; + + for (int xs = 0; xs < w / 16; xs++) + { + for (int ys = 0; ys < h / 16; ys++) { + float x0 = xx0 + (xs + 1) * 16; + float x1 = xx0 + (xs) * 16; + float y0 = yy0 + (ys + 1) * 16; + float y1 = yy0 + (ys) * 16; + + setBrightness(painting, (x0 + x1) / 2, (y0 + y1) / 2); + + // Painting + float fu0 = (uo + w - (xs) * 16) / 256.0f; + float fu1 = (uo + w - (xs + 1) * 16) / 256.0f; + float fv0 = (vo + h - (ys) * 16) / 256.0f; + float fv1 = (vo + h - (ys + 1) * 16) / 256.0f; + + Tesselator *t = Tesselator::getInstance(); + t->begin(); + t->normal(0, 0, -1); + t->vertexUV(x0, y1, -edgeWidth, fu1, fv0); + t->vertexUV(x1, y1, -edgeWidth, fu0, fv0); + t->vertexUV(x1, y0, -edgeWidth, fu0, fv1); + t->vertexUV(x0, y0, -edgeWidth, fu1, fv1); + + t->normal(0, 0, 1); + t->vertexUV(x0, y0, edgeWidth, bu0, bv0); + t->vertexUV(x1, y0, edgeWidth, bu1, bv0); + t->vertexUV(x1, y1, edgeWidth, bu1, bv1); + t->vertexUV(x0, y1, edgeWidth, bu0, bv1); + + t->normal(0, 1, 0); + t->vertexUV(x0, y0, -edgeWidth, uu0, uv0); + t->vertexUV(x1, y0, -edgeWidth, uu1, uv0); + t->vertexUV(x1, y0, edgeWidth, uu1, uv1); + t->vertexUV(x0, y0, edgeWidth, uu0, uv1); + + t->normal(0, -1, 0); + t->vertexUV(x0, y1, edgeWidth, uu0, uv0); + t->vertexUV(x1, y1, edgeWidth, uu1, uv0); + t->vertexUV(x1, y1, -edgeWidth, uu1, uv1); + t->vertexUV(x0, y1, -edgeWidth, uu0, uv1); + + t->normal(-1, 0, 0); + t->vertexUV(x0, y0, edgeWidth, su1, sv0); + t->vertexUV(x0, y1, edgeWidth, su1, sv1); + t->vertexUV(x0, y1, -edgeWidth, su0, sv1); + t->vertexUV(x0, y0, -edgeWidth, su0, sv0); + + t->normal(1, 0, 0); + t->vertexUV(x1, y0, -edgeWidth, su1, sv0); + t->vertexUV(x1, y1, -edgeWidth, su1, sv1); + t->vertexUV(x1, y1, edgeWidth, su0, sv1); + t->vertexUV(x1, y0, edgeWidth, su0, sv0); + t->end(); + } + } } void PaintingRenderer::setBrightness(shared_ptr<Painting> painting, float ss, float ya) @@ -128,4 +133,9 @@ void PaintingRenderer::setBrightness(shared_ptr<Painting> painting, float ss, fl int v = col / 65536; glMultiTexCoord2f(0, u, v); glColor3f(1, 1, 1); +} + +ResourceLocation *PaintingRenderer::getTextureLocation(shared_ptr<Entity> mob) +{ + return &PAINTING_LOCATION; }
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