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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PSVita/PSVita_Minecraft.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/PSVita/PSVita_Minecraft.cpp')
-rw-r--r--Minecraft.Client/PSVita/PSVita_Minecraft.cpp1084
1 files changed, 1084 insertions, 0 deletions
diff --git a/Minecraft.Client/PSVita/PSVita_Minecraft.cpp b/Minecraft.Client/PSVita/PSVita_Minecraft.cpp
new file mode 100644
index 00000000..ee13a216
--- /dev/null
+++ b/Minecraft.Client/PSVita/PSVita_Minecraft.cpp
@@ -0,0 +1,1084 @@
+// Minecraft.cpp : Defines the entry point for the application.
+//
+
+#include "stdafx.h"
+
+#include "Leaderboards\PSVitaLeaderboardManager.h"
+#include "PSVita\PSVitaExtras\ShutdownManager.h"
+
+//#define HEAPINSPECTOR_PS3 1
+// when defining HEAPINSPECTOR_PS3, add this line to the linker settings
+// --wrap malloc --wrap free --wrap memalign --wrap calloc --wrap realloc --wrap reallocalign --wrap _malloc_init
+
+#if HEAPINSPECTOR_PS3
+#include "HeapInspector\Server\HeapInspectorServer.h"
+#include "HeapInspector\Server\PS3\HeapHooks.hpp"
+#endif
+
+//#define DISABLE_MILES_SOUND
+
+#include "PSVita_App.h"
+#include "PSVitaExtras\PSVitaStrings.h"
+#include "GameConfig\Minecraft.spa.h"
+#include "..\MinecraftServer.h"
+#include "..\LocalPlayer.h"
+#include "..\..\Minecraft.World\ItemInstance.h"
+#include "..\..\Minecraft.World\MapItem.h"
+#include "..\..\Minecraft.World\Recipes.h"
+#include "..\..\Minecraft.World\Recipy.h"
+#include "..\..\Minecraft.World\Language.h"
+#include "..\..\Minecraft.World\StringHelpers.h"
+#include "..\..\Minecraft.World\AABB.h"
+#include "..\..\Minecraft.World\Vec3.h"
+#include "..\..\Minecraft.World\Level.h"
+#include "..\..\Minecraft.World\net.minecraft.world.level.tile.h"
+
+#include "..\ClientConnection.h"
+#include "..\User.h"
+#include "..\..\Minecraft.World\Socket.h"
+#include "..\..\Minecraft.World\ThreadName.h"
+#include "..\..\Minecraft.Client\StatsCounter.h"
+#include "..\ConnectScreen.h"
+//#include "Social\SocialManager.h"
+//#include "Leaderboards\LeaderboardManager.h"
+//#include "XUI\XUI_Scene_Container.h"
+//#include "NetworkManager.h"
+#include "..\..\Minecraft.Client\Tesselator.h"
+#include "..\Common\Console_Awards_enum.h"
+#include "..\..\Minecraft.Client\Options.h"
+#include "Sentient\SentientManager.h"
+#include "..\..\Minecraft.World\IntCache.h"
+#include "..\Textures.h"
+//#include "Resource.h"
+#include "..\..\Minecraft.World\compression.h"
+#include "..\..\Minecraft.World\OldChunkStorage.h"
+//#include "PS3\PS3Extras\EdgeZLib.h"
+#include "..\..\Minecraft.World\C4JThread.h"
+#include "Common\Network\Sony\SQRNetworkManager.h"
+#include "Common\UI\IUIScene_PauseMenu.h"
+#include "Conf.h"
+#include "PSVita/Network/PSVita_NPToolkit.h"
+#include "PSVita\Network\SonyVoiceChat_Vita.h"
+
+#include <libsysmodule.h>
+#include <libperf.h>
+#include <ult.h>
+#include <apputil.h>
+
+#define THEME_NAME "584111F70AAAAAAA"
+#define THEME_FILESIZE 2797568
+
+/* Encrypted ID for protected data file (*) You must edit these binaries!! */
+/*char secureFileId[CELL_SAVEDATA_SECUREFILEID_SIZE] =
+{
+0xEE, 0xA9, 0x37, 0xCC,
+0x5B, 0xD4, 0xD9, 0x0D,
+0x55, 0xED, 0x25, 0x31,
+0xFA, 0x33, 0xBD, 0xC4
+};*/
+
+
+#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
+
+//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
+#define NUM_PROFILE_VALUES 5
+#define NUM_PROFILE_SETTINGS 4
+DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
+{
+#ifdef _XBOX
+ XPROFILE_OPTION_CONTROLLER_VIBRATION,
+ XPROFILE_GAMER_YAXIS_INVERSION,
+ XPROFILE_GAMER_CONTROL_SENSITIVITY,
+ XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
+ XPROFILE_TITLE_SPECIFIC1,
+#else
+ 0,0,0,0,0
+#endif
+};
+
+// functions for storing and converting rich presence strings from wchar to utf8
+uint8_t * AddRichPresenceString(int iID);
+void FreeRichPresenceStrings();
+
+#if HEAPINSPECTOR_PS3
+
+std::vector<HeapInspectorServer::HeapInfo> GetHeapInfo()
+{
+ std::vector<HeapInspectorServer::HeapInfo> result = HeapInspectorServer::GetDefaultHeapInfo();
+ HeapInspectorServer::HeapInfo localHeapInfo;
+ localHeapInfo.m_Description = "VRAM";
+ localHeapInfo.m_Range.m_Min = 0xc0000000;
+ localHeapInfo.m_Range.m_Max = localHeapInfo.m_Range.m_Min + (249*1024*1024);
+ result.push_back(localHeapInfo);
+ return result;
+}
+
+extern "C" void* __real__malloc_init(size_t a_Boundary, size_t a_Size);
+extern "C" void* __wrap__malloc_init(size_t a_Boundary, size_t a_Size)
+{
+ void* result = __real__malloc_init(a_Boundary, a_Size);
+ HeapInspectorServer::Initialise(GetHeapInfo(), 3000, HeapInspectorServer::WaitForConnection_Enabled);
+ return result;
+}
+
+#endif // HEAPINSPECTOR_PS3
+
+//-------------------------------------------------------------------------------------
+// Time Since fAppTime is a float, we need to keep the quadword app time
+// as a LARGE_INTEGER so that we don't lose precision after running
+// for a long time.
+//-------------------------------------------------------------------------------------
+
+BOOL g_bWidescreen = TRUE;
+//int g_numberOfSpeakersForMiles = 2; // number of speakers to pass to Miles, this is setup from init_audio_hardware
+
+void DefineActions(void)
+{
+ // The app needs to define the actions required, and the possible mappings for these
+
+ /////////////////////////////////////
+ // VITA
+ /////////////////////////////////////
+
+ // Split into Menu actions, and in-game actions
+ if(InputManager.IsCircleCrossSwapped())
+ {
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _PSV_JOY_BUTTON_O);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _PSV_JOY_BUTTON_O);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _PSV_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _PSV_JOY_BUTTON_X);
+ }
+ else
+ {
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _PSV_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _PSV_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _PSV_JOY_BUTTON_O);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _PSV_JOY_BUTTON_O);
+ }
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _PSV_JOY_BUTTON_SQUARE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _PSV_JOY_BUTTON_TRIANGLE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _PSV_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _PSV_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _PSV_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _PSV_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _PSV_JOY_BUTTON_R1);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _PSV_JOY_BUTTON_L1);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _PSV_JOY_BUTTON_START);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _PSV_JOY_BUTTON_DPAD_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _PSV_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _PSV_JOY_BUTTON_L1);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _PSV_JOY_BUTTON_R1);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _PSV_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _PSV_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _PSV_JOY_BUTTON_TRIANGLE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _PSV_JOY_BUTTON_O);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _PSV_JOY_BUTTON_DPAD_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _PSV_JOY_BUTTON_SQUARE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PSV_JOY_BUTTON_DPAD_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _PSV_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _PSV_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _PSV_JOY_BUTTON_DPAD_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _PSV_JOY_BUTTON_DPAD_DOWN);
+ /////////////////////////////////////
+ // VITA TV (Dualshock 3/4 mapping)
+ /////////////////////////////////////
+
+ // Note: this is mapping 0 from the PS3 version
+
+ // Split into Menu actions, and in-game actions
+ if(InputManager.IsCircleCrossSwapped() )
+ {
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_A);
+ }
+ else
+ {
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
+ }
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
+}
+
+
+//#define MEMORY_TRACKING
+
+#ifdef MEMORY_TRACKING
+void ResetMem();
+void DumpMem();
+void MemPixStuff();
+#else
+void MemSect(int sect)
+{
+}
+#endif
+
+
+void debugSaveGameDirect()
+{
+
+ C4JThread* thread = new C4JThread(&IUIScene_PauseMenu::SaveWorldThreadProc, NULL, "debugSaveGameDirect");
+ thread->Run();
+ thread->WaitForCompletion(1000);
+}
+
+int simpleMessageBoxCallback( UINT uiTitle, UINT uiText,
+ UINT *uiOptionA, UINT uiOptionC, DWORD dwPad,
+ int(*Func) (LPVOID,int,const C4JStorage::EMessageResult),
+ LPVOID lpParam )
+{
+ ui.RequestMessageBox( uiTitle, uiText,
+ uiOptionA, uiOptionC, dwPad,
+ Func, lpParam, app.GetStringTable(),
+ NULL, 0
+ );
+
+ return 0;
+}
+
+void RegisterAwardsWithProfileManager()
+{
+ // register the awards
+ ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement);
+
+ ProfileManager.RegisterAward(eAward_snipeSkeleton, ACHIEVEMENT_21, eAwardType_Achievement); // 'Sniper Duel'
+ ProfileManager.RegisterAward(eAward_diamonds, ACHIEVEMENT_22, eAwardType_Achievement); // 'DIAMONDS!'
+ ProfileManager.RegisterAward(eAward_ghast, ACHIEVEMENT_23, eAwardType_Achievement); // 'Return To Sender'
+ ProfileManager.RegisterAward(eAward_blazeRod, ACHIEVEMENT_24, eAwardType_Achievement); // 'Into Fire'
+ ProfileManager.RegisterAward(eAward_potion, ACHIEVEMENT_25, eAwardType_Achievement); // 'Local Brewery'
+ ProfileManager.RegisterAward(eAward_theEnd, ACHIEVEMENT_26, eAwardType_Achievement); // 'The End?'
+ ProfileManager.RegisterAward(eAward_winGame, ACHIEVEMENT_27, eAwardType_Achievement); // 'The End.'
+ ProfileManager.RegisterAward(eAward_enchantments, ACHIEVEMENT_28, eAwardType_Achievement); // 'Enchanter'
+
+#ifdef _EXTENDED_ACHIEVEMENTS
+ ProfileManager.RegisterAward(eAward_overkill, ACHIEVEMENT_29, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_bookcase, ACHIEVEMENT_30, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_adventuringTime, ACHIEVEMENT_31, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_repopulation, ACHIEVEMENT_32, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_diamondsToYou, ACHIEVEMENT_33, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_eatPorkChop, ACHIEVEMENT_34, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_play100Days, ACHIEVEMENT_35, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_arrowKillCreeper, ACHIEVEMENT_36, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_theHaggler, ACHIEVEMENT_37, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_potPlanter, ACHIEVEMENT_38, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_itsASign, ACHIEVEMENT_39, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_ironBelly, ACHIEVEMENT_40, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_haveAShearfulDay, ACHIEVEMENT_41, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_rainbowCollection, ACHIEVEMENT_42, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_stayinFrosty, ACHIEVEMENT_43, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_chestfulOfCobblestone, ACHIEVEMENT_44, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_renewableEnergy, ACHIEVEMENT_45, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_musicToMyEars, ACHIEVEMENT_46, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_bodyGuard, ACHIEVEMENT_47, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_ironMan, ACHIEVEMENT_48, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_zombieDoctor, ACHIEVEMENT_49, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_lionTamer, ACHIEVEMENT_50, eAwardType_Achievement);
+#endif
+
+#if 0
+ ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK);
+ ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK);
+
+ ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK);
+ ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK);
+ ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK);
+
+ ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE);
+#endif
+ // Rich Presence init - number of presences, number of contexts
+ //printf("Rich presence strings are hard coded on PS3 for now, must change this!\n");
+ ProfileManager.RichPresenceInit(4,1);
+
+ //Chris TODO
+ ProfileManager.SetRichPresenceSettingFn(SQRNetworkManager_Vita::SetRichPresence);
+ char *pchRichPresenceString;
+
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_GAMESTATE);
+ ProfileManager.RichPresenceRegisterContext(CONTEXT_GAME_STATE, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_IDLE);
+ ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_IDLE, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MENUS);
+ ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MENUS, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER);
+ ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYEROFFLINE);
+ ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1P);
+ ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1P, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE);
+ ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE, pchRichPresenceString);
+
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BLANK);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BLANK, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_PIG);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_PIG, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_MINECART);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_MINECART, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BOATING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BOATING, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FISHING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FISHING, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CRAFTING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CRAFTING, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FORGING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FORGING, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_NETHER);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_NETHER, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CD);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CD, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_MAP);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_MAP, pchRichPresenceString);
+
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ENCHANTING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ENCHANTING, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BREWING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BREWING, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ANVIL);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ANVIL, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_TRADING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_TRADING, pchRichPresenceString);
+
+}
+
+
+
+void LoadSysModule(uint16_t module, const char* moduleName)
+{
+ int ret = sceSysmoduleLoadModule(module);
+ if(ret != SCE_OK)
+ {
+#ifndef _CONTENT_PACKAGE
+ printf("Error sceSysmoduleLoadModule %s failed (%d) \n", moduleName, ret );
+#endif
+ assert(0);
+ }
+}
+
+#define LOAD_PSVITA_MODULE(m) LoadSysModule(m, #m)
+
+
+int LoadSysModules()
+{
+ // LOAD_PSVITA_MODULE(SCE_SYSMODULE_PERF);
+ LOAD_PSVITA_MODULE(SCE_SYSMODULE_ULT);
+ LOAD_PSVITA_MODULE(SCE_SYSMODULE_RUDP);
+ LOAD_PSVITA_MODULE(SCE_SYSMODULE_NP_MATCHING2);
+ LOAD_PSVITA_MODULE(SCE_SYSMODULE_NET);
+ LOAD_PSVITA_MODULE(SCE_SYSMODULE_PSPNET_ADHOC);
+ LOAD_PSVITA_MODULE(SCE_SYSMODULE_NET_ADHOC_MATCHING);
+ LOAD_PSVITA_MODULE(SCE_SYSMODULE_HTTP);
+ LOAD_PSVITA_MODULE(SCE_SYSMODULE_HTTPS);
+ LOAD_PSVITA_MODULE(SCE_SYSMODULE_NP_COMMERCE2);
+ LOAD_PSVITA_MODULE(SCE_SYSMODULE_NP_SCORE_RANKING);
+
+ return 0;
+}
+
+
+int main()
+{
+ //int* a = new int(5);
+
+ PSVitaInit();
+
+ ShutdownManager::Initialise();
+
+ SceKernelFreeMemorySizeInfo mem_info;
+ mem_info.size = sizeof(SceKernelFreeMemorySizeInfo);
+ int Err = sceKernelGetFreeMemorySize(&mem_info);
+
+#ifndef _CONTENT_PACKAGE
+ printf("------------------------------------------------------\n");
+ printf("------------------------------------------------------\n");
+ // printf("total_user_memory : %.02f\n", mem_info.total_user_memory / (1024.0f*1024.0f));
+ printf("available_user_memory : %.02f\n", mem_info.sizeMain / (1024.0f*1024.0f));
+ printf("available_video_memory : %.02f\n", mem_info.sizeCdram / (1024.0f*1024.0f));
+ printf("------------------------------------------------------\n");
+ printf("------------------------------------------------------\n");
+#endif
+
+ //
+ // initialize the Vita
+ //
+
+ int ihddFreeSizeKB=LoadSysModules();
+
+ /* Set the parameters to be passed to initialization function sceAppUtilInit() */
+ SceAppUtilInitParam initParam;
+ SceAppUtilBootParam bootParam;
+ memset(&initParam, 0, sizeof(SceAppUtilInitParam));
+ memset(&bootParam, 0, sizeof(SceAppUtilBootParam));
+
+ /* Initialize the library */
+ SceInt32 ret = sceAppUtilInit( &initParam, &bootParam );
+
+
+
+ static bool bTrialTimerDisplayed=true;
+
+ // 4J-JEV: Moved this here in case some archived files are compressed.
+ // Compression::CreateNewThreadStorage();
+
+ app.loadMediaArchive();
+ RenderManager.Initialise(NULL, NULL);
+
+ // Read the file containing the product codes
+ if(app.ReadProductCodes()==FALSE)
+ {
+ // can't continue
+ app.FatalLoadError();
+ }
+
+ app.InitTime();
+ PSVitaNPToolkit::init();
+
+ // initialise the storage manager with a default save display name, a Minimum save size, and a callback for displaying the saving message
+ StorageManager.Init( 0, L"savegame.dat", "savePackName", FIFTY_ONE_MB, &CConsoleMinecraftApp::DisplaySavingMessage, (LPVOID)&app, NULL);
+ StorageManager.SetDLCProductCode(app.GetProductCode());
+ StorageManager.SetProductUpgradeKey(app.GetUpgradeKey());
+ ProfileManager.SetServiceID(app.GetCommerceCategory());
+
+ bool bCircleCrossSwapped = false;
+ switch(app.GetProductSKU())
+ {
+ case e_sku_SCEE:
+ // 4J-PB - need to be online to do this check, so let's stick with the 7+, and move this
+ /*if(StorageManager.GetBootTypeDisc())
+ {*/
+ // set Europe age, then hone down specific countries
+ ProfileManager.SetMinimumAge(7,0); // PEGI 7+
+ ProfileManager.SetGermanyMinimumAge(6); // USK 6+
+ ProfileManager.SetAustraliaMinimumAge(8); // PG rating has no age, but for some reason the testers are saying it's 8
+ ProfileManager.SetRussiaMinimumAge(6);
+ ProfileManager.SetKoreaMinimumAge(0);
+ ProfileManager.SetJapanMinimumAge(0);
+ /*}
+ else
+ {
+ // PEGI 7+
+ ProfileManager.SetMinimumAge(7,0);
+ }*/
+ break;
+ case e_sku_SCEA:
+ // ESRB EVERYONE 10+
+ ProfileManager.SetMinimumAge(10,1);
+ break;
+ case e_sku_SCEJ:
+ // CERO A
+ ProfileManager.SetMinimumAge(0,2);
+ bCircleCrossSwapped = true;
+ break;
+ }
+
+ InputManager.SetCircleCrossSwapped(bCircleCrossSwapped);
+
+ app.loadStringTable();
+
+ // Vita
+ //g_iScreenWidth = 720;
+ //g_iScreenHeight = 408;
+
+ // Vita native
+ //g_iScreenWidth = 960;
+ //g_iScreenHeight = 544;
+ ui.init(720, 408);
+
+ ////////////////
+ // Initialise //
+ ////////////////
+
+ // Set the number of possible joypad layouts that the user can switch between, and the number of actions
+ InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
+
+ // Set the default joypad action mappings for Minecraft
+ DefineActions();
+ InputManager.SetJoypadMapVal(0,0);
+ InputManager.SetKeyRepeatRate(0.3f,0.2f);
+
+ //Minimum age must be set prior to profile init
+
+ ProfileManager.Initialise(
+ s_npCommunicationConfig,
+ app.GetCommerceCategory(),// s_serviceId,
+ PROFILE_VERSION_BUILD_JUNE14,
+ NUM_PROFILE_VALUES,
+ NUM_PROFILE_SETTINGS,
+ dwProfileSettingsA,
+ app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
+ &app.uiGameDefinedDataChangedBitmask);
+
+
+ // register the awards
+ RegisterAwardsWithProfileManager();
+
+ // register the get string function with the profile lib, so it can be called within the lib
+ ProfileManager.SetGetStringFunc(&CConsoleMinecraftApp::GetString);
+ ProfileManager.SetPlayerListTitleID(IDS_PLAYER_LIST_TITLE);
+
+ // defaults
+ StorageManager.ResetSaveData();
+ StorageManager.SetSaveTitle(L"Default Save");
+ StorageManager.SetGameSaveFolderTitle((WCHAR *)app.GetString(IDS_GAMENAME));
+ StorageManager.SetSaveCacheFolderTitle((WCHAR *)app.GetString(IDS_SAVECACHEFILE));
+ StorageManager.SetOptionsFolderTitle((WCHAR *)app.GetString(IDS_OPTIONSFILE));
+ StorageManager.SetGameSaveFolderPrefix(app.GetSaveFolderPrefix());
+ StorageManager.SetMaxSaves(99);
+
+ byteArray baOptionsIcon = app.getArchiveFile(L"DefaultOptionsImage320x176.png");
+ byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
+ byteArray baSaveImage = app.getArchiveFile(L"DefaultSaveImage320x176.png");
+
+ StorageManager.InitialiseProfileData(PROFILE_VERSION_BUILD_JUNE14,
+ NUM_PROFILE_VALUES,
+ NUM_PROFILE_SETTINGS,
+ dwProfileSettingsA,
+ app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
+ &app.uiGameDefinedDataChangedBitmask);
+
+ StorageManager.SetDefaultImages((PBYTE)baOptionsIcon.data, baOptionsIcon.length,(PBYTE)baSaveImage.data, baSaveImage.length,(PBYTE)baSaveThumbnail.data, baSaveThumbnail.length);
+
+ if(baOptionsIcon.data!=NULL){ delete [] baOptionsIcon.data; }
+ if(baSaveThumbnail.data!=NULL){ delete [] baSaveThumbnail.data; }
+ if(baSaveImage.data!=NULL){ delete [] baSaveImage.data; }
+
+ StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app);
+
+#if 0
+ // Set up the global title storage path
+ StorageManager.StoreTMSPathName();
+#endif
+
+ // set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
+ ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
+#if 0
+ // set a function to be called when the ethernet is disconnected, so we can back out if required
+ ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
+#endif
+
+ // Set a callback for the default player options to be set - when there is no profile data for the player
+ StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
+ StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);
+
+ // Set a callback to deal with old profile versions needing updated to new versions
+ StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
+
+#if 0
+ // Set a callback for when there is a read error on profile data
+ //StorageManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
+#endif
+
+ StorageManager.SetDLCInfoMap(app.GetSonyDLCMap());
+ app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL
+
+ // 4J-PB - Kick of the check for trial or full version - requires ui to be initialised
+ app.GetCommerce()->CheckForTrialUpgradeKey();
+
+
+
+ // debug switch to trial version
+ //ProfileManager.SetDebugFullOverride(false);
+
+#if 0
+ //ProfileManager.AddDLC(2);
+ StorageManager.SetDLCPackageRoot("DLCDrive");
+ StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app);
+ // Kinect !
+
+ if(XNuiGetHardwareStatus()!=0)
+ {
+ // If the Kinect Sensor is not physically connected, this function returns 0.
+ NuiInitialize(NUI_INITIALIZE_FLAG_USES_HIGH_QUALITY_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH |
+ NUI_INITIALIZE_FLAG_EXTRAPOLATE_FLOOR_PLANE | NUI_INITIALIZE_FLAG_USES_FITNESS | NUI_INITIALIZE_FLAG_NUI_GUIDE_DISABLED | NUI_INITIALIZE_FLAG_SUPPRESS_AUTOMATIC_UI,NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD );
+ }
+
+ // Sentient !
+ hr = SentientManager.Init();
+
+#endif
+ // Initialise TLS for tesselator, for this main thread
+ Tesselator::CreateNewThreadStorage(1024*1024);
+ // Initialise TLS for AABB and Vec3 pools, for this main thread
+ AABB::CreateNewThreadStorage();
+ Vec3::CreateNewThreadStorage();
+ IntCache::CreateNewThreadStorage();
+ Compression::CreateNewThreadStorage();
+ OldChunkStorage::CreateNewThreadStorage();
+ Level::enableLightingCache();
+ Tile::CreateNewThreadStorage();
+
+ Minecraft::main();
+ Minecraft *pMinecraft=Minecraft::GetInstance();
+
+ //#if 0
+ //bool bDisplayPauseMenu=false;
+
+ // set the default gamma level
+ float fVal=50.0f*327.68f;
+ RenderManager.UpdateGamma((unsigned short)fVal);
+
+ // load any skins
+ //app.AddSkinsToMemoryTextureFiles();
+
+ // set the achievement text for a trial achievement, now we have the string table loaded
+ //Chris TODO
+ //ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL);
+ ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT);
+ //ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT);
+ //ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT);
+ ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT);
+ ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
+
+ // Set up a debug character press sequence
+#ifndef _FINAL_BUILD
+ app.SetDebugSequence("LRLRYYY");
+#endif
+
+ // Initialise the social networking manager.
+ //Chris TODO
+ //CSocialManager::Instance()->Initialise();
+
+ // Update the base scene quick selects now that the minecraft class exists
+ //CXuiSceneBase::UpdateScreenSettings(0);
+ //#endif
+ app.InitialiseTips();
+#if 0
+
+ DWORD initData=0;
+
+#ifndef _FINAL_BUILD
+#ifndef _DEBUG
+#pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
+#endif
+#endif
+
+ // Set the default sound levels
+ pMinecraft->options->set(Options::Option::MUSIC,1.0f);
+ pMinecraft->options->set(Options::Option::SOUND,1.0f);
+
+ app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
+#endif
+
+ // wait for the trophy init to complete - nonblocking semaphore
+ while(( !ProfileManager.AreTrophiesInstalled() ) && ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
+ {
+ RenderManager.StartFrame();
+ ProfileManager.Tick();
+ RenderManager.Tick();
+ RenderManager.Present();
+ }
+
+ // QNet needs to be setup after profile manager, as we do not want its Notify listener to handle
+ // XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the
+ // ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
+ g_NetworkManager.Initialise();
+ g_NetworkManager.SetLocalGame(true);
+
+ // Set the default sound levels
+ pMinecraft->options->set(Options::Option::MUSIC,1.0f);
+ pMinecraft->options->set(Options::Option::SOUND,1.0f);
+
+ app.InitGameSettings();
+ // read the options here for controller 0 - this won't actually be actioned until a storagemanager tick later
+ StorageManager.ReadFromProfile(0);
+
+ //app.TemporaryCreateGameStart();
+
+ //Sleep(10000);
+#if 0
+ // Intro loop ?
+ while(app.IntroRunning())
+ {
+ ProfileManager.Tick();
+ // Tick XUI
+ app.RunFrame();
+
+ // 4J : WESTY : Added to ensure we always have clear background for intro.
+ RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255));
+ RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ // Render XUI
+ hr = app.Render();
+
+ // Present the frame.
+ RenderManager.Present();
+
+ // Update XUI Timers
+ hr = XuiTimersRun();
+ }
+#endif
+ while( true )
+ {
+ SonyVoiceChat_Vita::tick();
+
+ RenderManager.StartFrame();
+#if 0
+ if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
+ !pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
+ !pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
+ {
+ // play some music in the menus
+ pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
+ }
+#endif
+
+ // static bool bPlay=false;
+ // if(bPlay)
+ // {
+ // bPlay=false;
+ // app.audio.PlaySound();
+ // }
+
+ app.UpdateTime();
+ PIXBeginNamedEvent(0,"Input manager tick");
+ InputManager.Tick();
+ PIXEndNamedEvent();
+ PIXBeginNamedEvent(0,"Profile manager tick");
+ ProfileManager.Tick();
+ PIXEndNamedEvent();
+ PIXBeginNamedEvent(0,"Storage manager tick");
+ StorageManager.Tick();
+ PIXEndNamedEvent();
+ PIXBeginNamedEvent(0,"Render manager tick");
+ RenderManager.Tick();
+ PIXEndNamedEvent();
+
+ // Tick the social networking manager.
+ PIXBeginNamedEvent(0,"Social network manager tick");
+ // CSocialManager::Instance()->Tick();
+ PIXEndNamedEvent();
+
+ // Tick sentient.
+ PIXBeginNamedEvent(0,"Sentient tick");
+ MemSect(37);
+ // SentientManager.Tick();
+ MemSect(0);
+ PIXEndNamedEvent();
+
+ PIXBeginNamedEvent(0,"Network manager do work #1");
+ g_NetworkManager.DoWork();
+ PIXEndNamedEvent();
+
+ LeaderboardManager::Instance()->Tick();
+ // Render game graphics.
+ if(app.GetGameStarted())
+ {
+ pMinecraft->run_middle();
+ app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
+ }
+ else
+ {
+ MemSect(28);
+ pMinecraft->soundEngine->tick(NULL, 0.0f);
+ MemSect(0);
+ pMinecraft->textures->tick(true,false);
+ IntCache::Reset();
+ if( app.GetReallyChangingSessionType() )
+ {
+ pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game
+ }
+ }
+
+ pMinecraft->soundEngine->playMusicTick();
+
+#ifdef MEMORY_TRACKING
+ static bool bResetMemTrack = false;
+ static bool bDumpMemTrack = false;
+
+
+ MemPixStuff();
+
+ if( bResetMemTrack )
+ {
+ ResetMem();
+ MEMORYSTATUS memStat;
+ GlobalMemoryStatus(&memStat);
+ printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
+ bResetMemTrack = false;
+ }
+
+ if( bDumpMemTrack )
+ {
+ DumpMem();
+ bDumpMemTrack = false;
+ MEMORYSTATUS memStat;
+ GlobalMemoryStatus(&memStat);
+ printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
+ printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
+ }
+#endif
+#if 0
+ static bool bDumpTextureUsage = false;
+ if( bDumpTextureUsage )
+ {
+ RenderManager.TextureGetStats();
+ bDumpTextureUsage = false;
+ }
+#endif
+ ui.tick();
+ ui.render();
+#if 0
+ app.HandleButtonPresses();
+
+ // store the minecraft renderstates, and re-set them after the xui render
+ GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
+
+ // Tick XUI
+ PIXBeginNamedEvent(0,"Xui running");
+ app.RunFrame();
+ PIXEndNamedEvent();
+
+ // Render XUI
+
+ PIXBeginNamedEvent(0,"XUI render");
+ MemSect(7);
+ hr = app.Render();
+ MemSect(0);
+ GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
+ PIXEndNamedEvent();
+
+ for(int i=0;i<8;i++)
+ {
+ if(RenderStateA2[i]!=RenderStateA[i])
+ {
+ //printf("Reseting RenderStateA[%d] after a XUI render\n",i);
+ pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
+ }
+ }
+ for(int i=0;i<5;i++)
+ {
+ if(SamplerStateA2[i]!=SamplerStateA[i])
+ {
+ //printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
+ pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
+ }
+ }
+
+ RenderManager.Set_matrixDirty();
+#endif
+ // Present the frame.
+ RenderManager.Present();
+
+ ui.CheckMenuDisplayed();
+
+ PIXBeginNamedEvent(0,"Profile load check");
+ // has the game defined profile data been changed (by a profile load)
+ if(app.uiGameDefinedDataChangedBitmask!=0)
+ {
+ void *pData;
+ for(int i=0;i<XUSER_MAX_COUNT;i++)
+ {
+ if(app.uiGameDefinedDataChangedBitmask&(1<<i))
+ {
+ // It has - game needs to update its values with the data from the profile
+ pData=StorageManager.GetGameDefinedProfileData(i);
+ // reset the changed flag
+ app.ClearGameSettingsChangedFlag(i);
+ app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i);
+ app.ApplyGameSettingsChanged(i);
+
+#ifdef _DEBUG_MENUS_ENABLED
+ if(app.DebugSettingsOn())
+ {
+ app.ActionDebugMask(i);
+ }
+ else
+ {
+ // force debug mask off
+ app.ActionDebugMask(i,true);
+ }
+#endif
+ // clear the stats first - there could have beena signout and sign back in in the menus
+ // need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game
+ pMinecraft->stats[ i ]->clear();
+ pMinecraft->stats[i]->parse(pData);
+ }
+ }
+
+ //Check to see if we can post to social networks.
+ //CD - Removing this until support exists
+ //CSocialManager::Instance()->RefreshPostingCapability();
+
+ // clear the flag
+ app.uiGameDefinedDataChangedBitmask=0;
+
+ // Check if any profile write are needed
+ app.CheckGameSettingsChanged();
+ }
+ PIXEndNamedEvent();
+ app.TickDLCOffersRetrieved();
+ app.TickTMSPPFilesRetrieved();
+
+ PIXBeginNamedEvent(0,"Network manager do work #2");
+ g_NetworkManager.DoWork();
+ PIXEndNamedEvent();
+#if 0
+ PIXBeginNamedEvent(0,"Misc extra xui");
+ // Update XUI Timers
+ hr = XuiTimersRun();
+
+#endif // #if 0
+ // Any threading type things to deal with from the xui side?
+ app.HandleXuiActions();
+
+#if 0
+ PIXEndNamedEvent();
+#endif
+
+ // 4J-PB - Update the trial timer display if we are in the trial version
+ if(!ProfileManager.IsFullVersion())
+ {
+ // display the trial timer
+ if(app.GetGameStarted())
+ {
+ // 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down
+ if(app.IsAppPaused())
+ {
+ app.UpdateTrialPausedTimer();
+ }
+ ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
+ }
+ }
+ else
+ {
+ // need to turn off the trial timer if it was on , and we've unlocked the full version
+ if(bTrialTimerDisplayed)
+ {
+ ui.ShowTrialTimer(false);
+ bTrialTimerDisplayed=false;
+ }
+ }
+
+ // PS4 DLC
+ app.CommerceTick();
+ app.AppEventTick();
+
+ app.SaveDataTick();
+
+ // Fix for #7318 - Title crashes after short soak in the leaderboards menu
+ // A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
+ Vec3::resetPool();
+
+ // sceRazorCpuSync();
+#ifndef _CONTENT_PACKAGE
+ if( InputManager.ButtonDown(0, MINECRAFT_ACTION_DPAD_LEFT) )
+ {
+ malloc_managed_size mmsize;
+ malloc_stats(&mmsize);
+ app.DebugPrintf("Free mem = %d\n", (mmsize.current_system_size - mmsize.current_inuse_size) / (1024*1024));
+ }
+#endif
+ }
+
+ ShutdownManager::MainThreadHandleShutdown();
+}
+
+vector<uint8_t *> vRichPresenceStrings;
+uint8_t * AddRichPresenceString(int iID)
+{
+ uint8_t *strUtf8 = mallocAndCreateUTF8ArrayFromString(iID);
+ if( strUtf8 != NULL )
+ {
+ vRichPresenceStrings.push_back(strUtf8);
+ }
+ return strUtf8;
+}
+
+void FreeRichPresenceStrings()
+{
+ uint8_t *strUtf8;
+ for(int i=0;i<vRichPresenceStrings.size();i++)
+ {
+ strUtf8=vRichPresenceStrings.at(i);
+ free(strUtf8);
+ }
+ vRichPresenceStrings.clear();
+}