diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PSVita/PSVita_Minecraft.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/PSVita/PSVita_Minecraft.cpp')
| -rw-r--r-- | Minecraft.Client/PSVita/PSVita_Minecraft.cpp | 1084 |
1 files changed, 1084 insertions, 0 deletions
diff --git a/Minecraft.Client/PSVita/PSVita_Minecraft.cpp b/Minecraft.Client/PSVita/PSVita_Minecraft.cpp new file mode 100644 index 00000000..ee13a216 --- /dev/null +++ b/Minecraft.Client/PSVita/PSVita_Minecraft.cpp @@ -0,0 +1,1084 @@ +// Minecraft.cpp : Defines the entry point for the application. +// + +#include "stdafx.h" + +#include "Leaderboards\PSVitaLeaderboardManager.h" +#include "PSVita\PSVitaExtras\ShutdownManager.h" + +//#define HEAPINSPECTOR_PS3 1 +// when defining HEAPINSPECTOR_PS3, add this line to the linker settings +// --wrap malloc --wrap free --wrap memalign --wrap calloc --wrap realloc --wrap reallocalign --wrap _malloc_init + +#if HEAPINSPECTOR_PS3 +#include "HeapInspector\Server\HeapInspectorServer.h" +#include "HeapInspector\Server\PS3\HeapHooks.hpp" +#endif + +//#define DISABLE_MILES_SOUND + +#include "PSVita_App.h" +#include "PSVitaExtras\PSVitaStrings.h" +#include "GameConfig\Minecraft.spa.h" +#include "..\MinecraftServer.h" +#include "..\LocalPlayer.h" +#include "..\..\Minecraft.World\ItemInstance.h" +#include "..\..\Minecraft.World\MapItem.h" +#include "..\..\Minecraft.World\Recipes.h" +#include "..\..\Minecraft.World\Recipy.h" +#include "..\..\Minecraft.World\Language.h" +#include "..\..\Minecraft.World\StringHelpers.h" +#include "..\..\Minecraft.World\AABB.h" +#include "..\..\Minecraft.World\Vec3.h" +#include "..\..\Minecraft.World\Level.h" +#include "..\..\Minecraft.World\net.minecraft.world.level.tile.h" + +#include "..\ClientConnection.h" +#include "..\User.h" +#include "..\..\Minecraft.World\Socket.h" +#include "..\..\Minecraft.World\ThreadName.h" +#include "..\..\Minecraft.Client\StatsCounter.h" +#include "..\ConnectScreen.h" +//#include "Social\SocialManager.h" +//#include "Leaderboards\LeaderboardManager.h" +//#include "XUI\XUI_Scene_Container.h" +//#include "NetworkManager.h" +#include "..\..\Minecraft.Client\Tesselator.h" +#include "..\Common\Console_Awards_enum.h" +#include "..\..\Minecraft.Client\Options.h" +#include "Sentient\SentientManager.h" +#include "..\..\Minecraft.World\IntCache.h" +#include "..\Textures.h" +//#include "Resource.h" +#include "..\..\Minecraft.World\compression.h" +#include "..\..\Minecraft.World\OldChunkStorage.h" +//#include "PS3\PS3Extras\EdgeZLib.h" +#include "..\..\Minecraft.World\C4JThread.h" +#include "Common\Network\Sony\SQRNetworkManager.h" +#include "Common\UI\IUIScene_PauseMenu.h" +#include "Conf.h" +#include "PSVita/Network/PSVita_NPToolkit.h" +#include "PSVita\Network\SonyVoiceChat_Vita.h" + +#include <libsysmodule.h> +#include <libperf.h> +#include <ult.h> +#include <apputil.h> + +#define THEME_NAME "584111F70AAAAAAA" +#define THEME_FILESIZE 2797568 + +/* Encrypted ID for protected data file (*) You must edit these binaries!! */ +/*char secureFileId[CELL_SAVEDATA_SECUREFILEID_SIZE] = +{ +0xEE, 0xA9, 0x37, 0xCC, +0x5B, 0xD4, 0xD9, 0x0D, +0x55, 0xED, 0x25, 0x31, +0xFA, 0x33, 0xBD, 0xC4 +};*/ + + +#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device) + +//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU +#define NUM_PROFILE_VALUES 5 +#define NUM_PROFILE_SETTINGS 4 +DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]= +{ +#ifdef _XBOX + XPROFILE_OPTION_CONTROLLER_VIBRATION, + XPROFILE_GAMER_YAXIS_INVERSION, + XPROFILE_GAMER_CONTROL_SENSITIVITY, + XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL, + XPROFILE_TITLE_SPECIFIC1, +#else + 0,0,0,0,0 +#endif +}; + +// functions for storing and converting rich presence strings from wchar to utf8 +uint8_t * AddRichPresenceString(int iID); +void FreeRichPresenceStrings(); + +#if HEAPINSPECTOR_PS3 + +std::vector<HeapInspectorServer::HeapInfo> GetHeapInfo() +{ + std::vector<HeapInspectorServer::HeapInfo> result = HeapInspectorServer::GetDefaultHeapInfo(); + HeapInspectorServer::HeapInfo localHeapInfo; + localHeapInfo.m_Description = "VRAM"; + localHeapInfo.m_Range.m_Min = 0xc0000000; + localHeapInfo.m_Range.m_Max = localHeapInfo.m_Range.m_Min + (249*1024*1024); + result.push_back(localHeapInfo); + return result; +} + +extern "C" void* __real__malloc_init(size_t a_Boundary, size_t a_Size); +extern "C" void* __wrap__malloc_init(size_t a_Boundary, size_t a_Size) +{ + void* result = __real__malloc_init(a_Boundary, a_Size); + HeapInspectorServer::Initialise(GetHeapInfo(), 3000, HeapInspectorServer::WaitForConnection_Enabled); + return result; +} + +#endif // HEAPINSPECTOR_PS3 + +//------------------------------------------------------------------------------------- +// Time Since fAppTime is a float, we need to keep the quadword app time +// as a LARGE_INTEGER so that we don't lose precision after running +// for a long time. +//------------------------------------------------------------------------------------- + +BOOL g_bWidescreen = TRUE; +//int g_numberOfSpeakersForMiles = 2; // number of speakers to pass to Miles, this is setup from init_audio_hardware + +void DefineActions(void) +{ + // The app needs to define the actions required, and the possible mappings for these + + ///////////////////////////////////// + // VITA + ///////////////////////////////////// + + // Split into Menu actions, and in-game actions + if(InputManager.IsCircleCrossSwapped()) + { + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _PSV_JOY_BUTTON_O); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _PSV_JOY_BUTTON_O); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _PSV_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _PSV_JOY_BUTTON_X); + } + else + { + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _PSV_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _PSV_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _PSV_JOY_BUTTON_O); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _PSV_JOY_BUTTON_O); + } + + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _PSV_JOY_BUTTON_SQUARE); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _PSV_JOY_BUTTON_TRIANGLE); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _PSV_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _PSV_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _PSV_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _PSV_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _PSV_JOY_BUTTON_R1); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _PSV_JOY_BUTTON_L1); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _PSV_JOY_BUTTON_START); + + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _PSV_JOY_BUTTON_DPAD_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); + + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _PSV_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); + + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _PSV_JOY_BUTTON_L1); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _PSV_JOY_BUTTON_R1); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _PSV_JOY_BUTTON_DPAD_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _PSV_JOY_BUTTON_DPAD_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _PSV_JOY_BUTTON_TRIANGLE); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _PSV_JOY_BUTTON_O); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _PSV_JOY_BUTTON_DPAD_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _PSV_JOY_BUTTON_SQUARE); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PSV_JOY_BUTTON_DPAD_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); + + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _PSV_JOY_BUTTON_DPAD_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _PSV_JOY_BUTTON_DPAD_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _PSV_JOY_BUTTON_DPAD_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _PSV_JOY_BUTTON_DPAD_DOWN); + ///////////////////////////////////// + // VITA TV (Dualshock 3/4 mapping) + ///////////////////////////////////// + + // Note: this is mapping 0 from the PS3 version + + // Split into Menu actions, and in-game actions + if(InputManager.IsCircleCrossSwapped() ) + { + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_A); + } + else + { + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); + } + + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); + + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); + + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); + + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); + + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); +} + + +//#define MEMORY_TRACKING + +#ifdef MEMORY_TRACKING +void ResetMem(); +void DumpMem(); +void MemPixStuff(); +#else +void MemSect(int sect) +{ +} +#endif + + +void debugSaveGameDirect() +{ + + C4JThread* thread = new C4JThread(&IUIScene_PauseMenu::SaveWorldThreadProc, NULL, "debugSaveGameDirect"); + thread->Run(); + thread->WaitForCompletion(1000); +} + +int simpleMessageBoxCallback( UINT uiTitle, UINT uiText, + UINT *uiOptionA, UINT uiOptionC, DWORD dwPad, + int(*Func) (LPVOID,int,const C4JStorage::EMessageResult), + LPVOID lpParam ) +{ + ui.RequestMessageBox( uiTitle, uiText, + uiOptionA, uiOptionC, dwPad, + Func, lpParam, app.GetStringTable(), + NULL, 0 + ); + + return 0; +} + +void RegisterAwardsWithProfileManager() +{ + // register the awards + ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement); + + ProfileManager.RegisterAward(eAward_snipeSkeleton, ACHIEVEMENT_21, eAwardType_Achievement); // 'Sniper Duel' + ProfileManager.RegisterAward(eAward_diamonds, ACHIEVEMENT_22, eAwardType_Achievement); // 'DIAMONDS!' + ProfileManager.RegisterAward(eAward_ghast, ACHIEVEMENT_23, eAwardType_Achievement); // 'Return To Sender' + ProfileManager.RegisterAward(eAward_blazeRod, ACHIEVEMENT_24, eAwardType_Achievement); // 'Into Fire' + ProfileManager.RegisterAward(eAward_potion, ACHIEVEMENT_25, eAwardType_Achievement); // 'Local Brewery' + ProfileManager.RegisterAward(eAward_theEnd, ACHIEVEMENT_26, eAwardType_Achievement); // 'The End?' + ProfileManager.RegisterAward(eAward_winGame, ACHIEVEMENT_27, eAwardType_Achievement); // 'The End.' + ProfileManager.RegisterAward(eAward_enchantments, ACHIEVEMENT_28, eAwardType_Achievement); // 'Enchanter' + +#ifdef _EXTENDED_ACHIEVEMENTS + ProfileManager.RegisterAward(eAward_overkill, ACHIEVEMENT_29, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_bookcase, ACHIEVEMENT_30, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_adventuringTime, ACHIEVEMENT_31, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_repopulation, ACHIEVEMENT_32, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_diamondsToYou, ACHIEVEMENT_33, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_eatPorkChop, ACHIEVEMENT_34, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_play100Days, ACHIEVEMENT_35, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_arrowKillCreeper, ACHIEVEMENT_36, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_theHaggler, ACHIEVEMENT_37, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_potPlanter, ACHIEVEMENT_38, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_itsASign, ACHIEVEMENT_39, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_ironBelly, ACHIEVEMENT_40, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_haveAShearfulDay, ACHIEVEMENT_41, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_rainbowCollection, ACHIEVEMENT_42, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_stayinFrosty, ACHIEVEMENT_43, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_chestfulOfCobblestone, ACHIEVEMENT_44, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_renewableEnergy, ACHIEVEMENT_45, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_musicToMyEars, ACHIEVEMENT_46, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_bodyGuard, ACHIEVEMENT_47, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_ironMan, ACHIEVEMENT_48, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_zombieDoctor, ACHIEVEMENT_49, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_lionTamer, ACHIEVEMENT_50, eAwardType_Achievement); +#endif + +#if 0 + ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK); + ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK); + + ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK); + ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK); + ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK); + + ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE); +#endif + // Rich Presence init - number of presences, number of contexts + //printf("Rich presence strings are hard coded on PS3 for now, must change this!\n"); + ProfileManager.RichPresenceInit(4,1); + + //Chris TODO + ProfileManager.SetRichPresenceSettingFn(SQRNetworkManager_Vita::SetRichPresence); + char *pchRichPresenceString; + + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_GAMESTATE); + ProfileManager.RichPresenceRegisterContext(CONTEXT_GAME_STATE, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_IDLE); + ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_IDLE, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MENUS); + ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MENUS, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER); + ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYEROFFLINE); + ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1P); + ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1P, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE); + ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE, pchRichPresenceString); + + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BLANK); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BLANK, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_PIG); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_PIG, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_MINECART); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_MINECART, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BOATING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BOATING, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FISHING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FISHING, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CRAFTING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CRAFTING, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FORGING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FORGING, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_NETHER); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_NETHER, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CD); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CD, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_MAP); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_MAP, pchRichPresenceString); + + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ENCHANTING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ENCHANTING, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BREWING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BREWING, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ANVIL); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ANVIL, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_TRADING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_TRADING, pchRichPresenceString); + +} + + + +void LoadSysModule(uint16_t module, const char* moduleName) +{ + int ret = sceSysmoduleLoadModule(module); + if(ret != SCE_OK) + { +#ifndef _CONTENT_PACKAGE + printf("Error sceSysmoduleLoadModule %s failed (%d) \n", moduleName, ret ); +#endif + assert(0); + } +} + +#define LOAD_PSVITA_MODULE(m) LoadSysModule(m, #m) + + +int LoadSysModules() +{ + // LOAD_PSVITA_MODULE(SCE_SYSMODULE_PERF); + LOAD_PSVITA_MODULE(SCE_SYSMODULE_ULT); + LOAD_PSVITA_MODULE(SCE_SYSMODULE_RUDP); + LOAD_PSVITA_MODULE(SCE_SYSMODULE_NP_MATCHING2); + LOAD_PSVITA_MODULE(SCE_SYSMODULE_NET); + LOAD_PSVITA_MODULE(SCE_SYSMODULE_PSPNET_ADHOC); + LOAD_PSVITA_MODULE(SCE_SYSMODULE_NET_ADHOC_MATCHING); + LOAD_PSVITA_MODULE(SCE_SYSMODULE_HTTP); + LOAD_PSVITA_MODULE(SCE_SYSMODULE_HTTPS); + LOAD_PSVITA_MODULE(SCE_SYSMODULE_NP_COMMERCE2); + LOAD_PSVITA_MODULE(SCE_SYSMODULE_NP_SCORE_RANKING); + + return 0; +} + + +int main() +{ + //int* a = new int(5); + + PSVitaInit(); + + ShutdownManager::Initialise(); + + SceKernelFreeMemorySizeInfo mem_info; + mem_info.size = sizeof(SceKernelFreeMemorySizeInfo); + int Err = sceKernelGetFreeMemorySize(&mem_info); + +#ifndef _CONTENT_PACKAGE + printf("------------------------------------------------------\n"); + printf("------------------------------------------------------\n"); + // printf("total_user_memory : %.02f\n", mem_info.total_user_memory / (1024.0f*1024.0f)); + printf("available_user_memory : %.02f\n", mem_info.sizeMain / (1024.0f*1024.0f)); + printf("available_video_memory : %.02f\n", mem_info.sizeCdram / (1024.0f*1024.0f)); + printf("------------------------------------------------------\n"); + printf("------------------------------------------------------\n"); +#endif + + // + // initialize the Vita + // + + int ihddFreeSizeKB=LoadSysModules(); + + /* Set the parameters to be passed to initialization function sceAppUtilInit() */ + SceAppUtilInitParam initParam; + SceAppUtilBootParam bootParam; + memset(&initParam, 0, sizeof(SceAppUtilInitParam)); + memset(&bootParam, 0, sizeof(SceAppUtilBootParam)); + + /* Initialize the library */ + SceInt32 ret = sceAppUtilInit( &initParam, &bootParam ); + + + + static bool bTrialTimerDisplayed=true; + + // 4J-JEV: Moved this here in case some archived files are compressed. + // Compression::CreateNewThreadStorage(); + + app.loadMediaArchive(); + RenderManager.Initialise(NULL, NULL); + + // Read the file containing the product codes + if(app.ReadProductCodes()==FALSE) + { + // can't continue + app.FatalLoadError(); + } + + app.InitTime(); + PSVitaNPToolkit::init(); + + // initialise the storage manager with a default save display name, a Minimum save size, and a callback for displaying the saving message + StorageManager.Init( 0, L"savegame.dat", "savePackName", FIFTY_ONE_MB, &CConsoleMinecraftApp::DisplaySavingMessage, (LPVOID)&app, NULL); + StorageManager.SetDLCProductCode(app.GetProductCode()); + StorageManager.SetProductUpgradeKey(app.GetUpgradeKey()); + ProfileManager.SetServiceID(app.GetCommerceCategory()); + + bool bCircleCrossSwapped = false; + switch(app.GetProductSKU()) + { + case e_sku_SCEE: + // 4J-PB - need to be online to do this check, so let's stick with the 7+, and move this + /*if(StorageManager.GetBootTypeDisc()) + {*/ + // set Europe age, then hone down specific countries + ProfileManager.SetMinimumAge(7,0); // PEGI 7+ + ProfileManager.SetGermanyMinimumAge(6); // USK 6+ + ProfileManager.SetAustraliaMinimumAge(8); // PG rating has no age, but for some reason the testers are saying it's 8 + ProfileManager.SetRussiaMinimumAge(6); + ProfileManager.SetKoreaMinimumAge(0); + ProfileManager.SetJapanMinimumAge(0); + /*} + else + { + // PEGI 7+ + ProfileManager.SetMinimumAge(7,0); + }*/ + break; + case e_sku_SCEA: + // ESRB EVERYONE 10+ + ProfileManager.SetMinimumAge(10,1); + break; + case e_sku_SCEJ: + // CERO A + ProfileManager.SetMinimumAge(0,2); + bCircleCrossSwapped = true; + break; + } + + InputManager.SetCircleCrossSwapped(bCircleCrossSwapped); + + app.loadStringTable(); + + // Vita + //g_iScreenWidth = 720; + //g_iScreenHeight = 408; + + // Vita native + //g_iScreenWidth = 960; + //g_iScreenHeight = 544; + ui.init(720, 408); + + //////////////// + // Initialise // + //////////////// + + // Set the number of possible joypad layouts that the user can switch between, and the number of actions + InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU); + + // Set the default joypad action mappings for Minecraft + DefineActions(); + InputManager.SetJoypadMapVal(0,0); + InputManager.SetKeyRepeatRate(0.3f,0.2f); + + //Minimum age must be set prior to profile init + + ProfileManager.Initialise( + s_npCommunicationConfig, + app.GetCommerceCategory(),// s_serviceId, + PROFILE_VERSION_BUILD_JUNE14, + NUM_PROFILE_VALUES, + NUM_PROFILE_SETTINGS, + dwProfileSettingsA, + app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT, + &app.uiGameDefinedDataChangedBitmask); + + + // register the awards + RegisterAwardsWithProfileManager(); + + // register the get string function with the profile lib, so it can be called within the lib + ProfileManager.SetGetStringFunc(&CConsoleMinecraftApp::GetString); + ProfileManager.SetPlayerListTitleID(IDS_PLAYER_LIST_TITLE); + + // defaults + StorageManager.ResetSaveData(); + StorageManager.SetSaveTitle(L"Default Save"); + StorageManager.SetGameSaveFolderTitle((WCHAR *)app.GetString(IDS_GAMENAME)); + StorageManager.SetSaveCacheFolderTitle((WCHAR *)app.GetString(IDS_SAVECACHEFILE)); + StorageManager.SetOptionsFolderTitle((WCHAR *)app.GetString(IDS_OPTIONSFILE)); + StorageManager.SetGameSaveFolderPrefix(app.GetSaveFolderPrefix()); + StorageManager.SetMaxSaves(99); + + byteArray baOptionsIcon = app.getArchiveFile(L"DefaultOptionsImage320x176.png"); + byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png"); + byteArray baSaveImage = app.getArchiveFile(L"DefaultSaveImage320x176.png"); + + StorageManager.InitialiseProfileData(PROFILE_VERSION_BUILD_JUNE14, + NUM_PROFILE_VALUES, + NUM_PROFILE_SETTINGS, + dwProfileSettingsA, + app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT, + &app.uiGameDefinedDataChangedBitmask); + + StorageManager.SetDefaultImages((PBYTE)baOptionsIcon.data, baOptionsIcon.length,(PBYTE)baSaveImage.data, baSaveImage.length,(PBYTE)baSaveThumbnail.data, baSaveThumbnail.length); + + if(baOptionsIcon.data!=NULL){ delete [] baOptionsIcon.data; } + if(baSaveThumbnail.data!=NULL){ delete [] baSaveThumbnail.data; } + if(baSaveImage.data!=NULL){ delete [] baSaveImage.data; } + + StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app); + +#if 0 + // Set up the global title storage path + StorageManager.StoreTMSPathName(); +#endif + + // set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out + ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app); +#if 0 + // set a function to be called when the ethernet is disconnected, so we can back out if required + ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app); +#endif + + // Set a callback for the default player options to be set - when there is no profile data for the player + StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app); + StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app); + + // Set a callback to deal with old profile versions needing updated to new versions + StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app); + +#if 0 + // Set a callback for when there is a read error on profile data + //StorageManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app); +#endif + + StorageManager.SetDLCInfoMap(app.GetSonyDLCMap()); + app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL + + // 4J-PB - Kick of the check for trial or full version - requires ui to be initialised + app.GetCommerce()->CheckForTrialUpgradeKey(); + + + + // debug switch to trial version + //ProfileManager.SetDebugFullOverride(false); + +#if 0 + //ProfileManager.AddDLC(2); + StorageManager.SetDLCPackageRoot("DLCDrive"); + StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app); + // Kinect ! + + if(XNuiGetHardwareStatus()!=0) + { + // If the Kinect Sensor is not physically connected, this function returns 0. + NuiInitialize(NUI_INITIALIZE_FLAG_USES_HIGH_QUALITY_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH | + NUI_INITIALIZE_FLAG_EXTRAPOLATE_FLOOR_PLANE | NUI_INITIALIZE_FLAG_USES_FITNESS | NUI_INITIALIZE_FLAG_NUI_GUIDE_DISABLED | NUI_INITIALIZE_FLAG_SUPPRESS_AUTOMATIC_UI,NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD ); + } + + // Sentient ! + hr = SentientManager.Init(); + +#endif + // Initialise TLS for tesselator, for this main thread + Tesselator::CreateNewThreadStorage(1024*1024); + // Initialise TLS for AABB and Vec3 pools, for this main thread + AABB::CreateNewThreadStorage(); + Vec3::CreateNewThreadStorage(); + IntCache::CreateNewThreadStorage(); + Compression::CreateNewThreadStorage(); + OldChunkStorage::CreateNewThreadStorage(); + Level::enableLightingCache(); + Tile::CreateNewThreadStorage(); + + Minecraft::main(); + Minecraft *pMinecraft=Minecraft::GetInstance(); + + //#if 0 + //bool bDisplayPauseMenu=false; + + // set the default gamma level + float fVal=50.0f*327.68f; + RenderManager.UpdateGamma((unsigned short)fVal); + + // load any skins + //app.AddSkinsToMemoryTextureFiles(); + + // set the achievement text for a trial achievement, now we have the string table loaded + //Chris TODO + //ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL); + ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT); + //ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT); + //ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT); + ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT); + ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app); + + // Set up a debug character press sequence +#ifndef _FINAL_BUILD + app.SetDebugSequence("LRLRYYY"); +#endif + + // Initialise the social networking manager. + //Chris TODO + //CSocialManager::Instance()->Initialise(); + + // Update the base scene quick selects now that the minecraft class exists + //CXuiSceneBase::UpdateScreenSettings(0); + //#endif + app.InitialiseTips(); +#if 0 + + DWORD initData=0; + +#ifndef _FINAL_BUILD +#ifndef _DEBUG +#pragma message(__LOC__"Need to define the _FINAL_BUILD before submission") +#endif +#endif + + // Set the default sound levels + pMinecraft->options->set(Options::Option::MUSIC,1.0f); + pMinecraft->options->set(Options::Option::SOUND,1.0f); + + app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData); +#endif + + // wait for the trophy init to complete - nonblocking semaphore + while(( !ProfileManager.AreTrophiesInstalled() ) && ShutdownManager::ShouldRun(ShutdownManager::eMainThread)) + { + RenderManager.StartFrame(); + ProfileManager.Tick(); + RenderManager.Tick(); + RenderManager.Present(); + } + + // QNet needs to be setup after profile manager, as we do not want its Notify listener to handle + // XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the + // ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet. + g_NetworkManager.Initialise(); + g_NetworkManager.SetLocalGame(true); + + // Set the default sound levels + pMinecraft->options->set(Options::Option::MUSIC,1.0f); + pMinecraft->options->set(Options::Option::SOUND,1.0f); + + app.InitGameSettings(); + // read the options here for controller 0 - this won't actually be actioned until a storagemanager tick later + StorageManager.ReadFromProfile(0); + + //app.TemporaryCreateGameStart(); + + //Sleep(10000); +#if 0 + // Intro loop ? + while(app.IntroRunning()) + { + ProfileManager.Tick(); + // Tick XUI + app.RunFrame(); + + // 4J : WESTY : Added to ensure we always have clear background for intro. + RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255)); + RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + // Render XUI + hr = app.Render(); + + // Present the frame. + RenderManager.Present(); + + // Update XUI Timers + hr = XuiTimersRun(); + } +#endif + while( true ) + { + SonyVoiceChat_Vita::tick(); + + RenderManager.StartFrame(); +#if 0 + if(pMinecraft->soundEngine->isStreamingWavebankReady() && + !pMinecraft->soundEngine->isPlayingStreamingGameMusic() && + !pMinecraft->soundEngine->isPlayingStreamingCDMusic() ) + { + // play some music in the menus + pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false); + } +#endif + + // static bool bPlay=false; + // if(bPlay) + // { + // bPlay=false; + // app.audio.PlaySound(); + // } + + app.UpdateTime(); + PIXBeginNamedEvent(0,"Input manager tick"); + InputManager.Tick(); + PIXEndNamedEvent(); + PIXBeginNamedEvent(0,"Profile manager tick"); + ProfileManager.Tick(); + PIXEndNamedEvent(); + PIXBeginNamedEvent(0,"Storage manager tick"); + StorageManager.Tick(); + PIXEndNamedEvent(); + PIXBeginNamedEvent(0,"Render manager tick"); + RenderManager.Tick(); + PIXEndNamedEvent(); + + // Tick the social networking manager. + PIXBeginNamedEvent(0,"Social network manager tick"); + // CSocialManager::Instance()->Tick(); + PIXEndNamedEvent(); + + // Tick sentient. + PIXBeginNamedEvent(0,"Sentient tick"); + MemSect(37); + // SentientManager.Tick(); + MemSect(0); + PIXEndNamedEvent(); + + PIXBeginNamedEvent(0,"Network manager do work #1"); + g_NetworkManager.DoWork(); + PIXEndNamedEvent(); + + LeaderboardManager::Instance()->Tick(); + // Render game graphics. + if(app.GetGameStarted()) + { + pMinecraft->run_middle(); + app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) ); + } + else + { + MemSect(28); + pMinecraft->soundEngine->tick(NULL, 0.0f); + MemSect(0); + pMinecraft->textures->tick(true,false); + IntCache::Reset(); + if( app.GetReallyChangingSessionType() ) + { + pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game + } + } + + pMinecraft->soundEngine->playMusicTick(); + +#ifdef MEMORY_TRACKING + static bool bResetMemTrack = false; + static bool bDumpMemTrack = false; + + + MemPixStuff(); + + if( bResetMemTrack ) + { + ResetMem(); + MEMORYSTATUS memStat; + GlobalMemoryStatus(&memStat); + printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); + bResetMemTrack = false; + } + + if( bDumpMemTrack ) + { + DumpMem(); + bDumpMemTrack = false; + MEMORYSTATUS memStat; + GlobalMemoryStatus(&memStat); + printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); + printf("Renderer used: %d\n",RenderManager.CBuffSize(-1)); + } +#endif +#if 0 + static bool bDumpTextureUsage = false; + if( bDumpTextureUsage ) + { + RenderManager.TextureGetStats(); + bDumpTextureUsage = false; + } +#endif + ui.tick(); + ui.render(); +#if 0 + app.HandleButtonPresses(); + + // store the minecraft renderstates, and re-set them after the xui render + GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA); + + // Tick XUI + PIXBeginNamedEvent(0,"Xui running"); + app.RunFrame(); + PIXEndNamedEvent(); + + // Render XUI + + PIXBeginNamedEvent(0,"XUI render"); + MemSect(7); + hr = app.Render(); + MemSect(0); + GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2); + PIXEndNamedEvent(); + + for(int i=0;i<8;i++) + { + if(RenderStateA2[i]!=RenderStateA[i]) + { + //printf("Reseting RenderStateA[%d] after a XUI render\n",i); + pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]); + } + } + for(int i=0;i<5;i++) + { + if(SamplerStateA2[i]!=SamplerStateA[i]) + { + //printf("Reseting SamplerStateA[%d] after a XUI render\n",i); + pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]); + } + } + + RenderManager.Set_matrixDirty(); +#endif + // Present the frame. + RenderManager.Present(); + + ui.CheckMenuDisplayed(); + + PIXBeginNamedEvent(0,"Profile load check"); + // has the game defined profile data been changed (by a profile load) + if(app.uiGameDefinedDataChangedBitmask!=0) + { + void *pData; + for(int i=0;i<XUSER_MAX_COUNT;i++) + { + if(app.uiGameDefinedDataChangedBitmask&(1<<i)) + { + // It has - game needs to update its values with the data from the profile + pData=StorageManager.GetGameDefinedProfileData(i); + // reset the changed flag + app.ClearGameSettingsChangedFlag(i); + app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i); + app.ApplyGameSettingsChanged(i); + +#ifdef _DEBUG_MENUS_ENABLED + if(app.DebugSettingsOn()) + { + app.ActionDebugMask(i); + } + else + { + // force debug mask off + app.ActionDebugMask(i,true); + } +#endif + // clear the stats first - there could have beena signout and sign back in in the menus + // need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game + pMinecraft->stats[ i ]->clear(); + pMinecraft->stats[i]->parse(pData); + } + } + + //Check to see if we can post to social networks. + //CD - Removing this until support exists + //CSocialManager::Instance()->RefreshPostingCapability(); + + // clear the flag + app.uiGameDefinedDataChangedBitmask=0; + + // Check if any profile write are needed + app.CheckGameSettingsChanged(); + } + PIXEndNamedEvent(); + app.TickDLCOffersRetrieved(); + app.TickTMSPPFilesRetrieved(); + + PIXBeginNamedEvent(0,"Network manager do work #2"); + g_NetworkManager.DoWork(); + PIXEndNamedEvent(); +#if 0 + PIXBeginNamedEvent(0,"Misc extra xui"); + // Update XUI Timers + hr = XuiTimersRun(); + +#endif // #if 0 + // Any threading type things to deal with from the xui side? + app.HandleXuiActions(); + +#if 0 + PIXEndNamedEvent(); +#endif + + // 4J-PB - Update the trial timer display if we are in the trial version + if(!ProfileManager.IsFullVersion()) + { + // display the trial timer + if(app.GetGameStarted()) + { + // 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down + if(app.IsAppPaused()) + { + app.UpdateTrialPausedTimer(); + } + ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad()); + } + } + else + { + // need to turn off the trial timer if it was on , and we've unlocked the full version + if(bTrialTimerDisplayed) + { + ui.ShowTrialTimer(false); + bTrialTimerDisplayed=false; + } + } + + // PS4 DLC + app.CommerceTick(); + app.AppEventTick(); + + app.SaveDataTick(); + + // Fix for #7318 - Title crashes after short soak in the leaderboards menu + // A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset + Vec3::resetPool(); + + // sceRazorCpuSync(); +#ifndef _CONTENT_PACKAGE + if( InputManager.ButtonDown(0, MINECRAFT_ACTION_DPAD_LEFT) ) + { + malloc_managed_size mmsize; + malloc_stats(&mmsize); + app.DebugPrintf("Free mem = %d\n", (mmsize.current_system_size - mmsize.current_inuse_size) / (1024*1024)); + } +#endif + } + + ShutdownManager::MainThreadHandleShutdown(); +} + +vector<uint8_t *> vRichPresenceStrings; +uint8_t * AddRichPresenceString(int iID) +{ + uint8_t *strUtf8 = mallocAndCreateUTF8ArrayFromString(iID); + if( strUtf8 != NULL ) + { + vRichPresenceStrings.push_back(strUtf8); + } + return strUtf8; +} + +void FreeRichPresenceStrings() +{ + uint8_t *strUtf8; + for(int i=0;i<vRichPresenceStrings.size();i++) + { + strUtf8=vRichPresenceStrings.at(i); + free(strUtf8); + } + vRichPresenceStrings.clear(); +} |
