aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/PSVita/PSVitaExtras/ShutdownManager.cpp
diff options
context:
space:
mode:
authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/PSVita/PSVitaExtras/ShutdownManager.cpp
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/PSVita/PSVitaExtras/ShutdownManager.cpp')
-rw-r--r--Minecraft.Client/PSVita/PSVitaExtras/ShutdownManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/PSVita/PSVitaExtras/ShutdownManager.cpp b/Minecraft.Client/PSVita/PSVitaExtras/ShutdownManager.cpp
index e7eca53f..a04e45d9 100644
--- a/Minecraft.Client/PSVita/PSVitaExtras/ShutdownManager.cpp
+++ b/Minecraft.Client/PSVita/PSVitaExtras/ShutdownManager.cpp
@@ -16,12 +16,12 @@ C4JThread::EventArray *ShutdownManager::s_eventArray[eThreadIdCount];
void ShutdownManager::Initialise()
{
#ifdef __PS3__
- cellSysutilRegisterCallback( 1, SysUtilCallback, NULL );
+ cellSysutilRegisterCallback( 1, SysUtilCallback, nullptr );
for( int i = 0; i < eThreadIdCount; i++ )
{
s_threadShouldRun[i] = true;
s_threadRunning[i] = 0;
- s_eventArray[i] = NULL;
+ s_eventArray[i] = nullptr;
}
// Special case for storage manager, which we will manually set now to be considered as running - this will be unset by StorageManager.ExitRequest if required
s_threadRunning[eStorageManagerThreads] = true;