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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/PSVita/PSVitaExtras/CustomSet.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/PSVita/PSVitaExtras/CustomSet.cpp')
-rw-r--r--Minecraft.Client/PSVita/PSVitaExtras/CustomSet.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/PSVita/PSVitaExtras/CustomSet.cpp b/Minecraft.Client/PSVita/PSVitaExtras/CustomSet.cpp
index 4b96f1aa..6538a236 100644
--- a/Minecraft.Client/PSVita/PSVitaExtras/CustomSet.cpp
+++ b/Minecraft.Client/PSVita/PSVitaExtras/CustomSet.cpp
@@ -4,12 +4,12 @@
CustomSet::CustomSet()
{
- m_NodePool = nullptr;
+ m_NodePool = NULL;
m_NodePoolSize = 0;
m_NodePoolIndex = 0;
m_HashSize = 1024;
- m_HashTable = static_cast<SCustomSetNode **>(malloc(m_HashSize * sizeof(SCustomSetNode)));
+ m_HashTable = (SCustomSetNode**) malloc(m_HashSize * sizeof(SCustomSetNode));
clear();
}
@@ -85,7 +85,7 @@ void CustomSet::insert(const ChunkPos &Key)
unsigned int Index = Hash & (m_HashSize-1);
Node->Hash = Hash;
Node->key = Key;
- Node->Next = nullptr;
+ Node->Next = NULL;
// are any nodes in this hash index
if( !m_HashTable[Index] )
@@ -113,16 +113,16 @@ void CustomSet::resize()
SCustomSetNode **NodePool;
if( m_NodePool )
{
- NodePool = static_cast<SCustomSetNode **>(realloc(m_NodePool, m_NodePoolSize * sizeof(SCustomSetNode)));
+ NodePool = (SCustomSetNode**) realloc(m_NodePool, m_NodePoolSize * sizeof(SCustomSetNode));
}
else
{
- NodePool = static_cast<SCustomSetNode **>(malloc(m_NodePoolSize * sizeof(SCustomSetNode)));
+ NodePool = (SCustomSetNode**) malloc(m_NodePoolSize * sizeof(SCustomSetNode));
}
for( int i = 0;i < m_NodePoolSize - OldPoolSize;i += 1 )
{
- NodePool[i + OldPoolSize] = static_cast<SCustomSetNode *>(malloc(sizeof(SCustomSetNode)));
+ NodePool[i + OldPoolSize] = (SCustomSetNode*) malloc(sizeof(SCustomSetNode));
}
m_NodePool = NodePool;