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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/PSVita/Network/SonyHttp_Vita.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/PSVita/Network/SonyHttp_Vita.cpp')
-rw-r--r--Minecraft.Client/PSVita/Network/SonyHttp_Vita.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/PSVita/Network/SonyHttp_Vita.cpp b/Minecraft.Client/PSVita/Network/SonyHttp_Vita.cpp
index 2015f930..9110edf5 100644
--- a/Minecraft.Client/PSVita/Network/SonyHttp_Vita.cpp
+++ b/Minecraft.Client/PSVita/Network/SonyHttp_Vita.cpp
@@ -131,10 +131,10 @@ int SonyHttp_Vita::sslCallback(SceUInt32 verifyErr, SceSslCert * const sslCert[]
(void)userArg;
app.DebugPrintf("Ssl callback:\n");
- app.DebugPrintf("\tbase tmpl[%x]\n", static_cast<SceInt32>(userArg));
+ app.DebugPrintf("\tbase tmpl[%x]\n", (SceInt32)userArg);
if (verifyErr != 0){
- printSslError(static_cast<SceInt32>(SCE_HTTPS_ERROR_CERT), verifyErr);
+ printSslError((SceInt32)SCE_HTTPS_ERROR_CERT, verifyErr);
}
for (i = 0; i < certNum; i++){
printSslCertInfo(sslCert[i]);
@@ -192,7 +192,7 @@ bool SonyHttp_Vita::http_get(const char *targetUrl, void** ppOutData, int* pData
}
/* Register SSL callback */
- ret = sceHttpsSetSslCallback(tmplId, sslCallback, static_cast<void *>(&tmplId));
+ ret = sceHttpsSetSslCallback(tmplId, sslCallback, (void*)&tmplId);
if (ret < 0)
{
app.DebugPrintf("sceHttpsSetSslCallback() error: 0x%08X\n", ret);
@@ -215,7 +215,7 @@ bool SonyHttp_Vita::http_get(const char *targetUrl, void** ppOutData, int* pData
}
reqId = ret;
- ret = sceHttpSendRequest(reqId, nullptr, 0);
+ ret = sceHttpSendRequest(reqId, NULL, 0);
if (ret < 0)
{
app.DebugPrintf("sceHttpSendRequest() error: 0x%08X\n", ret);