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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/PSVita/Network/PSVita_NPToolkit.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/PSVita/Network/PSVita_NPToolkit.cpp')
-rw-r--r--Minecraft.Client/PSVita/Network/PSVita_NPToolkit.cpp23
1 files changed, 21 insertions, 2 deletions
diff --git a/Minecraft.Client/PSVita/Network/PSVita_NPToolkit.cpp b/Minecraft.Client/PSVita/Network/PSVita_NPToolkit.cpp
index fb859761..1c5c45e3 100644
--- a/Minecraft.Client/PSVita/Network/PSVita_NPToolkit.cpp
+++ b/Minecraft.Client/PSVita/Network/PSVita_NPToolkit.cpp
@@ -102,7 +102,16 @@ void PSVitaNPToolkit::coreCallback( const sce::Toolkit::NP::Event& event )
break;
case sce::Toolkit::NP::Event::loggedIn: ///< An event from the NetCtl service generated when a connection to the PSN has been established.
app.DebugPrintf("Received core callback: PSN sign in \n");
- ProfileManager.SetNetworkStatus(true, true);
+ SceNetCtlInfo info;
+ sceNetCtlInetGetInfo(SCE_NET_CTL_INFO_DEVICE, &info);
+ if(info.device == SCE_NET_CTL_DEVICE_PHONE) // 3G connection, we're not going to allow this
+ {
+ ProfileManager.SetNetworkStatus(false, true);
+ }
+ else
+ {
+ ProfileManager.SetNetworkStatus(true, true);
+ }
break;
case sce::Toolkit::NP::Event::loggedOut: ///< An event from the NetCtl service generated when a connection to the PSN has been lost.
app.DebugPrintf("Received core callback: PSN sign out \n");
@@ -350,7 +359,17 @@ static void npStateCallback(SceNpServiceState state, int retCode, void *userdata
ProfileManager.SetNetworkStatus(false, true);
break;
case SCE_NP_SERVICE_STATE_ONLINE:
- ProfileManager.SetNetworkStatus(true, true);
+ SceNetCtlInfo info;
+ sceNetCtlInetGetInfo(SCE_NET_CTL_INFO_DEVICE, &info);
+ if(info.device == SCE_NET_CTL_DEVICE_PHONE) // 3G connection, we're not going to allow this
+ {
+ app.DebugPrintf("Online with 3G connection!!\n");
+ ProfileManager.SetNetworkStatus(false, true);
+ }
+ else
+ {
+ ProfileManager.SetNetworkStatus(true, true);
+ }
break;
default:
break;