diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/PSVita/Network/PSVita_NPToolkit.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/PSVita/Network/PSVita_NPToolkit.cpp')
| -rw-r--r-- | Minecraft.Client/PSVita/Network/PSVita_NPToolkit.cpp | 23 |
1 files changed, 21 insertions, 2 deletions
diff --git a/Minecraft.Client/PSVita/Network/PSVita_NPToolkit.cpp b/Minecraft.Client/PSVita/Network/PSVita_NPToolkit.cpp index fb859761..1c5c45e3 100644 --- a/Minecraft.Client/PSVita/Network/PSVita_NPToolkit.cpp +++ b/Minecraft.Client/PSVita/Network/PSVita_NPToolkit.cpp @@ -102,7 +102,16 @@ void PSVitaNPToolkit::coreCallback( const sce::Toolkit::NP::Event& event ) break; case sce::Toolkit::NP::Event::loggedIn: ///< An event from the NetCtl service generated when a connection to the PSN has been established. app.DebugPrintf("Received core callback: PSN sign in \n"); - ProfileManager.SetNetworkStatus(true, true); + SceNetCtlInfo info; + sceNetCtlInetGetInfo(SCE_NET_CTL_INFO_DEVICE, &info); + if(info.device == SCE_NET_CTL_DEVICE_PHONE) // 3G connection, we're not going to allow this + { + ProfileManager.SetNetworkStatus(false, true); + } + else + { + ProfileManager.SetNetworkStatus(true, true); + } break; case sce::Toolkit::NP::Event::loggedOut: ///< An event from the NetCtl service generated when a connection to the PSN has been lost. app.DebugPrintf("Received core callback: PSN sign out \n"); @@ -350,7 +359,17 @@ static void npStateCallback(SceNpServiceState state, int retCode, void *userdata ProfileManager.SetNetworkStatus(false, true); break; case SCE_NP_SERVICE_STATE_ONLINE: - ProfileManager.SetNetworkStatus(true, true); + SceNetCtlInfo info; + sceNetCtlInetGetInfo(SCE_NET_CTL_INFO_DEVICE, &info); + if(info.device == SCE_NET_CTL_DEVICE_PHONE) // 3G connection, we're not going to allow this + { + app.DebugPrintf("Online with 3G connection!!\n"); + ProfileManager.SetNetworkStatus(false, true); + } + else + { + ProfileManager.SetNetworkStatus(true, true); + } break; default: break; |
