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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PS3/Xbox_Minecraft.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/PS3/Xbox_Minecraft.cpp')
-rw-r--r--Minecraft.Client/PS3/Xbox_Minecraft.cpp1192
1 files changed, 1192 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/Xbox_Minecraft.cpp b/Minecraft.Client/PS3/Xbox_Minecraft.cpp
new file mode 100644
index 00000000..fa9a33c7
--- /dev/null
+++ b/Minecraft.Client/PS3/Xbox_Minecraft.cpp
@@ -0,0 +1,1192 @@
+// Minecraft.cpp : Defines the entry point for the application.
+//
+
+#include "stdafx.h"
+
+#include <assert.h>
+#include "strings.h"
+#include "4J_strings.h"
+#include "Minecraft_Controller_Actions.h"
+#include "Xbox_App.h"
+#include "GameConfig\Minecraft.spa.h"
+#include "..\MinecraftServer.h"
+#include "..\LocalPlayer.h"
+#include "..\..\Minecraft.World\ItemInstance.h"
+#include "..\..\Minecraft.World\MapItem.h"
+#include "..\..\Minecraft.World\Recipes.h"
+#include "..\..\Minecraft.World\Recipy.h"
+#include "..\..\Minecraft.World\Language.h"
+#include "..\..\Minecraft.World\StringHelpers.h"
+#include "..\..\Minecraft.World\AABB.h"
+#include "..\..\Minecraft.World\Vec3.h"
+#include "..\..\Minecraft.World\Level.h"
+
+#include "..\ClientConnection.h"
+#include "..\User.h"
+#include "..\..\Minecraft.World\Socket.h"
+#include "..\..\Minecraft.World\ThreadName.h"
+#include "..\..\Minecraft.Client\StatsCounter.h"
+#include "..\ConnectScreen.h"
+//#include "Social\SocialManager.h"
+//#include "Leaderboards\LeaderboardManager.h"
+//#include "XUI\XUI_Scene_Container.h"
+//#include "QNetManager.h"
+#include "..\..\Minecraft.Client\Tesselator.h"
+#include "Xbox_Awards_enum.h"
+#include "..\..\Minecraft.Client\Options.h"
+#include "Sentient\SentientManager.h"
+#include "..\..\Minecraft.World\IntCache.h"
+#include "..\Textures.h"
+#include "Resource.h"
+
+
+#define THEME_NAME "584111F70AAAAAAA"
+#define THEME_FILESIZE 2797568
+
+//#define THREE_MB 3145728 // minimum save size (checking for this on a selected device)
+//#define FIVE_MB 5242880 // minimum save size (checking for this on a selected device)
+//#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device)
+#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
+
+#if 0
+//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
+#define NUM_PROFILE_VALUES 5
+#define NUM_PROFILE_SETTINGS 4
+DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
+{
+ XPROFILE_OPTION_CONTROLLER_VIBRATION,
+ XPROFILE_GAMER_YAXIS_INVERSION,
+ XPROFILE_GAMER_CONTROL_SENSITIVITY,
+ XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
+ XPROFILE_TITLE_SPECIFIC1,
+};
+#endif
+
+//-------------------------------------------------------------------------------------
+// Time Since fAppTime is a float, we need to keep the quadword app time
+// as a LARGE_INTEGER so that we don't lose precision after running
+// for a long time.
+//-------------------------------------------------------------------------------------
+
+
+BOOL g_bWidescreen = TRUE;
+
+
+void DefineActions(void)
+{
+#if 0
+ // The app needs to define the actions required, and the possible mappings for these
+
+ // Split into Menu actions, and in-game actions
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _360_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_RB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_LT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _360_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_LT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
+#endif
+}
+
+#if 0
+HRESULT InitD3D( IDirect3DDevice9 **ppDevice,
+ D3DPRESENT_PARAMETERS *pd3dPP )
+{
+ IDirect3D9 *pD3D;
+
+ pD3D = Direct3DCreate9( D3D_SDK_VERSION );
+
+ // Set up the structure used to create the D3DDevice
+ // Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing,
+ // which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this
+ // mode so don't need this functionality.
+
+ ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) );
+ XVIDEO_MODE VideoMode;
+ XGetVideoMode( &VideoMode );
+ g_bWidescreen = VideoMode.fIsWideScreen;
+ pd3dPP->BackBufferWidth = 1280;
+ pd3dPP->BackBufferHeight = 720;
+ pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8;
+ pd3dPP->BackBufferCount = 1;
+ pd3dPP->EnableAutoDepthStencil = TRUE;
+ pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8;
+ pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD;
+ pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
+ //pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
+ //ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled
+ // in the launcher/dashboard.
+ if(g_bWidescreen)
+ pd3dPP->Flags=0;
+ else
+ pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
+
+ // Create the device.
+ return pD3D->CreateDevice(
+ 0,
+ D3DDEVTYPE_HAL,
+ NULL,
+ D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES,
+ pd3dPP,
+ ppDevice );
+}
+#endif
+//#define MEMORY_TRACKING
+
+#ifdef MEMORY_TRACKING
+void ResetMem();
+void DumpMem();
+void MemPixStuff();
+#else
+void MemSect(int sect)
+{
+}
+#endif
+
+HINSTANCE g_hInst = NULL;
+HWND g_hWnd = NULL;
+D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
+D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
+ID3D11Device* g_pd3dDevice = NULL;
+ID3D11DeviceContext* g_pImmediateContext = NULL;
+IDXGISwapChain* g_pSwapChain = NULL;
+ID3D11RenderTargetView* g_pRenderTargetView = NULL;
+
+//
+// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
+//
+// PURPOSE: Processes messages for the main window.
+//
+// WM_COMMAND - process the application menu
+// WM_PAINT - Paint the main window
+// WM_DESTROY - post a quit message and return
+//
+//
+LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ int wmId, wmEvent;
+ PAINTSTRUCT ps;
+ HDC hdc;
+
+ switch (message)
+ {
+ case WM_COMMAND:
+ wmId = LOWORD(wParam);
+ wmEvent = HIWORD(wParam);
+ // Parse the menu selections:
+ switch (wmId)
+ {
+ case IDM_EXIT:
+ DestroyWindow(hWnd);
+ break;
+ default:
+ return DefWindowProc(hWnd, message, wParam, lParam);
+ }
+ break;
+ case WM_PAINT:
+ hdc = BeginPaint(hWnd, &ps);
+ // TODO: Add any drawing code here...
+ EndPaint(hWnd, &ps);
+ break;
+ case WM_DESTROY:
+ PostQuitMessage(0);
+ break;
+ default:
+ return DefWindowProc(hWnd, message, wParam, lParam);
+ }
+ return 0;
+}
+
+
+//
+// FUNCTION: MyRegisterClass()
+//
+// PURPOSE: Registers the window class.
+//
+ATOM MyRegisterClass(HINSTANCE hInstance)
+{
+ WNDCLASSEX wcex;
+
+ wcex.cbSize = sizeof(WNDCLASSEX);
+
+ wcex.style = CS_HREDRAW | CS_VREDRAW;
+ wcex.lpfnWndProc = WndProc;
+ wcex.cbClsExtra = 0;
+ wcex.cbWndExtra = 0;
+ wcex.hInstance = hInstance;
+ wcex.hIcon = LoadIcon(hInstance, "Minecraft");
+ wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
+ wcex.lpszMenuName = "Minecraft";
+ wcex.lpszClassName = "MinecraftClass";
+ wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
+
+ return RegisterClassEx(&wcex);
+}
+
+//
+// FUNCTION: InitInstance(HINSTANCE, int)
+//
+// PURPOSE: Saves instance handle and creates main window
+//
+// COMMENTS:
+//
+// In this function, we save the instance handle in a global variable and
+// create and display the main program window.
+//
+BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
+{
+ g_hInst = hInstance; // Store instance handle in our global variable
+
+ g_hWnd = CreateWindow("MinecraftClass", "Minecraft", WS_OVERLAPPEDWINDOW,
+ CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
+
+ if (!g_hWnd)
+ {
+ return FALSE;
+ }
+
+ ShowWindow(g_hWnd, nCmdShow);
+ UpdateWindow(g_hWnd);
+
+ return TRUE;
+}
+
+
+//--------------------------------------------------------------------------------------
+// Create Direct3D device and swap chain
+//--------------------------------------------------------------------------------------
+HRESULT InitDevice()
+{
+ HRESULT hr = S_OK;
+
+ RECT rc;
+ GetClientRect( g_hWnd, &rc );
+ UINT width = rc.right - rc.left;
+ UINT height = rc.bottom - rc.top;
+
+ UINT createDeviceFlags = 0;
+#ifdef _DEBUG
+ createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
+#endif
+
+ D3D_DRIVER_TYPE driverTypes[] =
+ {
+ D3D_DRIVER_TYPE_HARDWARE,
+ D3D_DRIVER_TYPE_WARP,
+ D3D_DRIVER_TYPE_REFERENCE,
+ };
+ UINT numDriverTypes = ARRAYSIZE( driverTypes );
+
+ D3D_FEATURE_LEVEL featureLevels[] =
+ {
+ D3D_FEATURE_LEVEL_11_0,
+ D3D_FEATURE_LEVEL_10_1,
+ D3D_FEATURE_LEVEL_10_0,
+ };
+ UINT numFeatureLevels = ARRAYSIZE( featureLevels );
+
+ DXGI_SWAP_CHAIN_DESC sd;
+ ZeroMemory( &sd, sizeof( sd ) );
+ sd.BufferCount = 1;
+ sd.BufferDesc.Width = width;
+ sd.BufferDesc.Height = height;
+ sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ sd.BufferDesc.RefreshRate.Numerator = 60;
+ sd.BufferDesc.RefreshRate.Denominator = 1;
+ sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ sd.OutputWindow = g_hWnd;
+ sd.SampleDesc.Count = 1;
+ sd.SampleDesc.Quality = 0;
+ sd.Windowed = TRUE;
+
+ for( UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++ )
+ {
+ g_driverType = driverTypes[driverTypeIndex];
+ hr = D3D11CreateDeviceAndSwapChain( NULL, g_driverType, NULL, createDeviceFlags, featureLevels, numFeatureLevels,
+ D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext );
+ if( SUCCEEDED( hr ) )
+ break;
+ }
+ if( FAILED( hr ) )
+ return hr;
+
+ // Create a render target view
+ ID3D11Texture2D* pBackBuffer = NULL;
+ hr = g_pSwapChain->GetBuffer( 0, __uuidof( ID3D11Texture2D ), ( LPVOID* )&pBackBuffer );
+ if( FAILED( hr ) )
+ return hr;
+
+ hr = g_pd3dDevice->CreateRenderTargetView( pBackBuffer, NULL, &g_pRenderTargetView );
+ pBackBuffer->Release();
+ if( FAILED( hr ) )
+ return hr;
+
+ g_pImmediateContext->OMSetRenderTargets( 1, &g_pRenderTargetView, NULL );
+
+ // Setup the viewport
+ D3D11_VIEWPORT vp;
+ vp.Width = (FLOAT)width;
+ vp.Height = (FLOAT)height;
+ vp.MinDepth = 0.0f;
+ vp.MaxDepth = 1.0f;
+ vp.TopLeftX = 0;
+ vp.TopLeftY = 0;
+ g_pImmediateContext->RSSetViewports( 1, &vp );
+
+ RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
+
+ return S_OK;
+}
+
+
+//--------------------------------------------------------------------------------------
+// Render the frame
+//--------------------------------------------------------------------------------------
+void Render()
+{
+ // Just clear the backbuffer
+ float ClearColor[4] = { 0.0f, 0.125f, 0.3f, 1.0f }; //red,green,blue,alpha
+
+ g_pImmediateContext->ClearRenderTargetView( g_pRenderTargetView, ClearColor );
+ g_pSwapChain->Present( 0, 0 );
+}
+
+
+//--------------------------------------------------------------------------------------
+// Clean up the objects we've created
+//--------------------------------------------------------------------------------------
+void CleanupDevice()
+{
+ if( g_pImmediateContext ) g_pImmediateContext->ClearState();
+
+ if( g_pRenderTargetView ) g_pRenderTargetView->Release();
+ if( g_pSwapChain ) g_pSwapChain->Release();
+ if( g_pImmediateContext ) g_pImmediateContext->Release();
+ if( g_pd3dDevice ) g_pd3dDevice->Release();
+}
+
+int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
+ _In_opt_ HINSTANCE hPrevInstance,
+ _In_ LPTSTR lpCmdLine,
+ _In_ int nCmdShow)
+{
+ UNREFERENCED_PARAMETER(hPrevInstance);
+ UNREFERENCED_PARAMETER(lpCmdLine);
+
+ // Initialize global strings
+ MyRegisterClass(hInstance);
+
+ // Perform application initialization:
+ if (!InitInstance (hInstance, nCmdShow))
+ {
+ return FALSE;
+ }
+
+ if( FAILED( InitDevice() ) )
+ {
+ CleanupDevice();
+ return 0;
+ }
+
+#if 0
+ // Main message loop
+ MSG msg = {0};
+ while( WM_QUIT != msg.message )
+ {
+ if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
+ {
+ TranslateMessage( &msg );
+ DispatchMessage( &msg );
+ }
+ else
+ {
+ Render();
+ }
+ }
+
+ return (int) msg.wParam;
+#endif
+
+ static bool bTrialTimerDisplayed=true;
+
+#ifdef MEMORY_TRACKING
+ ResetMem();
+ MEMORYSTATUS memStat;
+ GlobalMemoryStatus(&memStat);
+ printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
+#endif
+
+#if 0
+ // Initialize D3D
+ hr = InitD3D( &pDevice, &d3dpp );
+ g_pD3DDevice = pDevice;
+ if( FAILED(hr) )
+ {
+ app.DebugPrintf
+ ( "Failed initializing D3D.\n" );
+ return -1;
+ }
+
+ // Initialize the application, assuming sharing of the d3d interface.
+ hr = app.InitShared( pDevice, &d3dpp,
+ XuiPNGTextureLoader );
+
+ if ( FAILED(hr) )
+ {
+ app.DebugPrintf
+ ( "Failed initializing application.\n" );
+
+ return -1;
+ }
+
+
+#endif
+ RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
+
+ ////////////////
+ // Initialise //
+ ////////////////
+
+#if 0
+ // 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params
+ // are just copied from a sample app and may need changed for our purposes
+ // Start XAudio2
+ hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR );
+ if( FAILED( hr ) )
+ {
+ app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr );
+ app.FatalLoadError();
+ }
+
+ // Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
+ hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
+ if ( FAILED( hr ) )
+ {
+ app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
+ app.FatalLoadError();
+ }
+
+ app.InitTime();
+
+ // Set the number of possible joypad layouts that the user can switch between, and the number of actions
+ InputManager.Initialise(1,3,64);
+
+ // Set the default joypad action mappings for Minecraft
+ DefineActions();
+ InputManager.SetJoypadMapVal(0,0);
+ InputManager.SetKeyRepeatRate(0.3f,0.2f);
+
+
+ // Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
+ ProfileManager.Initialise(TITLEID_MINECRAFT,
+ app.m_dwOfferID,
+ PROFILE_VERSION_BUILD_TU7,
+ NUM_PROFILE_VALUES,
+ NUM_PROFILE_SETTINGS,
+ dwProfileSettingsA,
+ app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
+ &app.uiGameDefinedDataChangedBitmask
+ );
+
+ // register the awards
+ ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement);
+
+ ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK);
+ ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK);
+
+ ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK);
+ ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK);
+ ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK);
+
+ ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE);
+
+ // Rich Presence init - number of presences, number of contexts
+ ProfileManager.RichPresenceInit(4,1);
+ ProfileManager.RegisterRichPresenceContext(CONTEXT_GAME_STATE);
+
+ app.LoadXuiResources();
+
+ // initialise the storage manager with a default save display name, a Minimum save size, and a callback for displaying the saving message
+ StorageManager.Init(app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CXboxMinecraftApp::DisplaySavingMessage,(LPVOID)&app);
+ // Set up the global title storage path
+ StorageManager.StoreTMSPathName();
+
+ // set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
+ ProfileManager.SetSignInChangeCallback(&CXboxMinecraftApp::SignInChangeCallback,(LPVOID)&app);
+
+ // set a function to be called when the ethernet is disconnected, so we can back out if required
+ ProfileManager.SetNotificationsCallback(&CXboxMinecraftApp::NotificationsCallback,(LPVOID)&app);
+
+ // Set a callback for the default player options to be set - when there is no profile data for the player
+ ProfileManager.SetDefaultOptionsCallback(&CXboxMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
+ // Set a callback to deal with old profile versions needing updated to new versions
+ ProfileManager.SetOldProfileVersionCallback(&CXboxMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
+
+ // Set a callback for when there is a read error on profile data
+ ProfileManager.SetProfileReadErrorCallback(&CXboxMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
+
+
+ // QNet needs to be setup after profile manager, as we do not want its Notify listener to handle
+ // XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the
+ // ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
+ g_qNetManager.Initialise();
+
+ app.InitGameSettings();
+
+ // debug switch to trial version
+ ProfileManager.SetDebugFullOverride(true);
+
+ //ProfileManager.AddDLC(2);
+ StorageManager.SetDLCPackageRoot("DLCDrive");
+ StorageManager.RegisterMarketplaceCountsCallback(&CXboxMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app);
+ // Kinect !
+
+ if(XNuiGetHardwareStatus()!=0)
+ {
+ // If the Kinect Sensor is not physically connected, this function returns 0.
+ NuiInitialize(NUI_INITIALIZE_FLAG_USES_HIGH_QUALITY_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH |
+ NUI_INITIALIZE_FLAG_EXTRAPOLATE_FLOOR_PLANE | NUI_INITIALIZE_FLAG_USES_FITNESS | NUI_INITIALIZE_FLAG_NUI_GUIDE_DISABLED | NUI_INITIALIZE_FLAG_SUPPRESS_AUTOMATIC_UI,NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD );
+ }
+
+ // Sentient !
+ hr = SentientManager.Init();
+
+
+#endif
+ // Initialise TLS for tesselator, for this main thread
+ Tesselator::CreateNewThreadStorage(1024*1024);
+ // Initialise TLS for AABB and Vec3 pools, for this main thread
+ AABB::CreateNewThreadStorage();
+ Vec3::CreateNewThreadStorage();
+ IntCache::CreateNewThreadStorage();
+ Level::enableLightingCache();
+
+
+ Minecraft::main();
+ Minecraft *pMinecraft=Minecraft::GetInstance();
+#if 0
+ //bool bDisplayPauseMenu=false;
+
+ // set the default gamma level
+ float fVal=50.0f*327.68f;
+ RenderManager.UpdateGamma((unsigned short)fVal);
+
+ // load any skins
+ //app.AddSkinsToMemoryTextureFiles();
+
+ // set the achievement text for a trial achievement, now we have the string table loaded
+ ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL);
+ ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT);
+ ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT);
+ ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT);
+ ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT);
+ ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
+
+ // Set up a debug character press sequence
+#ifndef _FINAL_BUILD
+ app.SetDebugSequence("LRLRYYY");
+#endif
+
+ // Initialise the social networking manager.
+ CSocialManager::Instance()->Initialise();
+
+ // Update the base scene quick selects now that the minecraft class exists
+ //CXuiSceneBase::UpdateScreenSettings(0);
+
+ app.InitialiseTips();
+
+ DWORD initData=0;
+
+
+
+#ifndef _FINAL_BUILD
+#ifndef _DEBUG
+ #pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
+#endif
+#endif
+
+ pMinecraft->soundEngine->init(NULL);
+ // Set the default sound levels
+ pMinecraft->options->set(Options::Option::MUSIC,1.0f);
+ pMinecraft->options->set(Options::Option::SOUND,1.0f);
+
+ app.NavigateToScene(XUSER_INDEX_ANY,CXboxMinecraftApp::e_xuiScene_Intro,&initData);
+#endif
+
+ //Sleep(10000);
+#if 0
+ // Intro loop ?
+ while(app.IntroRunning())
+ {
+ ProfileManager.Tick();
+ // Tick XUI
+ app.RunFrame();
+
+ // 4J : WESTY : Added to ensure we always have clear background for intro.
+ RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255));
+ RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ // Render XUI
+ hr = app.Render();
+
+ // Present the frame.
+ RenderManager.Present();
+
+ // Update XUI Timers
+ hr = XuiTimersRun();
+ }
+#endif
+
+ while( TRUE )
+ {
+#if 0
+ if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
+ !pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
+ !pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
+ {
+ // play some music in the menus
+ pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
+ }
+#endif
+ app.UpdateTime();
+ PIXBeginNamedEvent(0,"Input manager tick");
+// InputManager.Tick();
+ PIXEndNamedEvent();
+ PIXBeginNamedEvent(0,"Profile manager tick");
+// ProfileManager.Tick();
+ PIXEndNamedEvent();
+ PIXBeginNamedEvent(0,"Storage manager tick");
+// StorageManager.Tick();
+ PIXEndNamedEvent();
+ PIXBeginNamedEvent(0,"Render manager tick");
+ RenderManager.Tick();
+ PIXEndNamedEvent();
+
+ // Tick the social networking manager.
+ PIXBeginNamedEvent(0,"Social network manager tick");
+// CSocialManager::Instance()->Tick();
+ PIXEndNamedEvent();
+
+ // Tick sentient.
+ PIXBeginNamedEvent(0,"Sentient tick");
+ MemSect(37);
+// SentientManager.Tick();
+ MemSect(0);
+ PIXEndNamedEvent();
+
+ PIXBeginNamedEvent(0,"Qnet do work #1");
+// g_qNetManager.DoWork();
+ PIXEndNamedEvent();
+
+// LeaderboardManager::Instance()->Tick();
+ // Render game graphics.
+ if(app.GetGameStarted())
+ {
+ pMinecraft->run_middle();
+ app.SetAppPaused( g_qNetManager.IsLocalGame() && g_qNetManager.GetPlayerCount() == 1 && app.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
+ }
+ else
+ {
+ MemSect(28);
+ pMinecraft->soundEngine->update(NULL, 0.0f);
+ MemSect(0);
+ pMinecraft->soundEngine->playMusicTick();
+ pMinecraft->textures->tick(true,false);
+ IntCache::Reset();
+ app.SetGameStarted(true);
+ }
+
+ app.ToggleDimensionIfRequested();
+
+
+#ifdef MEMORY_TRACKING
+ static bool bResetMemTrack = false;
+ static bool bDumpMemTrack = false;
+
+ MemPixStuff();
+
+ if( bResetMemTrack )
+ {
+ ResetMem();
+ MEMORYSTATUS memStat;
+ GlobalMemoryStatus(&memStat);
+ printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
+ bResetMemTrack = false;
+ }
+
+ if( bDumpMemTrack )
+ {
+ DumpMem();
+ bDumpMemTrack = false;
+ MEMORYSTATUS memStat;
+ GlobalMemoryStatus(&memStat);
+ printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
+ printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
+ }
+#endif
+#if 0
+ static bool bDumpTextureUsage = false;
+ if( bDumpTextureUsage )
+ {
+ RenderManager.TextureGetStats();
+ bDumpTextureUsage = false;
+ }
+#endif
+
+#if 0
+ app.HandleButtonPresses();
+
+ // store the minecraft renderstates, and re-set them after the xui render
+ GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
+
+ // Tick XUI
+ PIXBeginNamedEvent(0,"Xui running");
+ app.RunFrame();
+ PIXEndNamedEvent();
+
+ // Render XUI
+
+ PIXBeginNamedEvent(0,"XUI render");
+ MemSect(7);
+ hr = app.Render();
+ MemSect(0);
+ GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
+ PIXEndNamedEvent();
+
+ for(int i=0;i<8;i++)
+ {
+ if(RenderStateA2[i]!=RenderStateA[i])
+ {
+ //printf("Reseting RenderStateA[%d] after a XUI render\n",i);
+ pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
+ }
+ }
+ for(int i=0;i<5;i++)
+ {
+ if(SamplerStateA2[i]!=SamplerStateA[i])
+ {
+ //printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
+ pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
+ }
+ }
+
+ RenderManager.Set_matrixDirty();
+#endif
+ // Present the frame.
+ PIXBeginNamedEvent(0,"Frame present");
+ RenderManager.Present();
+ PIXEndNamedEvent();
+#if 0
+ app.CheckMenuDisplayed();
+ PIXBeginNamedEvent(0,"Profile load check");
+ // has the game defined profile data been changed (by a profile load)
+ if(app.uiGameDefinedDataChangedBitmask!=0)
+ {
+ void *pData;
+ for(int i=0;i<XUSER_MAX_COUNT;i++)
+ {
+ if(app.uiGameDefinedDataChangedBitmask&(1<<i))
+ {
+ // It has - game needs to update its values with the data from the profile
+ pData=ProfileManager.GetGameDefinedProfileData(i);
+ // reset the changed flag
+ app.ClearGameSettingsChangedFlag(i);
+ app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i);
+ app.ApplyGameSettingsChanged(i);
+
+#ifdef _DEBUG_MENUS_ENABLED
+ if(app.DebugSettingsOn())
+ {
+ app.ActionDebugMask(i);
+ }
+ else
+ {
+ // force debug mask off
+ app.ActionDebugMask(i,true);
+ }
+#endif
+ // clear the stats first - there could have beena signout and sign back in in the menus
+ // need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game
+ pMinecraft->stats[ i ]->clear();
+ pMinecraft->stats[i]->parse(pData);
+ }
+ }
+
+ // Check to see if we can post to social networks.
+ CSocialManager::Instance()->RefreshPostingCapability();
+
+ // clear the flag
+ app.uiGameDefinedDataChangedBitmask=0;
+
+ // Check if any profile write are needed
+ app.CheckGameSettingsChanged();
+
+ }
+ PIXEndNamedEvent();
+ app.TickDLCOffersRetrieved();
+ app.TickTMSImagesRetrieved();
+
+ PIXBeginNamedEvent(0,"Qnet do work #2");
+ g_qNetManager.DoWork();
+ PIXEndNamedEvent();
+
+ PIXBeginNamedEvent(0,"Misc extra xui");
+ // Update XUI Timers
+ hr = XuiTimersRun();
+
+ // Any threading type things to deal with from the xui side?
+ app.HandleXuiActions();
+ PIXEndNamedEvent();
+
+ // 4J-PB - Update the trial timer display if we are in the trial version
+ if(!ProfileManager.IsFullVersion())
+ {
+ // display the trial timer
+ if(app.GetGameStarted())
+ {
+ // 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down
+ if(app.IsAppPaused())
+ {
+ app.UpdateTrialPausedTimer();
+ }
+ CXuiSceneBase::UpdateTrialTimer(ProfileManager.GetPrimaryPad());
+ }
+ }
+ else
+ {
+ // need to turn off the trial timer if it was on , and we've unlocked the full version
+ if(bTrialTimerDisplayed)
+ {
+ CXuiSceneBase::ShowTrialTimer(FALSE);
+ bTrialTimerDisplayed=false;
+ }
+ }
+#endif
+
+ // Fix for #7318 - Title crashes after short soak in the leaderboards menu
+ // A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
+ Vec3::resetPool();
+ }
+
+ // Free resources, unregister custom classes, and exit.
+// app.Uninit();
+ g_pd3dDevice->Release();
+}
+
+
+#ifdef MEMORY_TRACKING
+
+int totalAllocGen = 0;
+unordered_map<int,int> allocCounts;
+bool trackEnable = false;
+bool trackStarted = false;
+volatile size_t sizeCheckMin = 1160;
+volatile size_t sizeCheckMax = 1160;
+volatile int sectCheck = 48;
+CRITICAL_SECTION memCS;
+DWORD tlsIdx;
+
+LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes)
+{
+ if( !trackStarted )
+ {
+ void *p = XMemAllocDefault(dwSize,dwAllocAttributes);
+ size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
+ totalAllocGen += realSize;
+ return p;
+ }
+
+ EnterCriticalSection(&memCS);
+
+ void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes);
+ size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16;
+
+ if( trackEnable )
+ {
+#if 1
+ int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f;
+ *(((unsigned char *)p)+realSize) = sect;
+
+ if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) )
+ {
+ app.DebugPrintf("Found one\n");
+ }
+#endif
+
+ if( p )
+ {
+ totalAllocGen += realSize;
+ trackEnable = false;
+ int key = ( sect << 26 ) | realSize;
+ int oldCount = allocCounts[key];
+ allocCounts[key] = oldCount + 1;
+
+ trackEnable = true;
+ }
+ }
+
+ LeaveCriticalSection(&memCS);
+
+ return p;
+}
+
+void* operator new (size_t size)
+{
+ return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
+}
+
+void operator delete (void *p)
+{
+ XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
+}
+
+void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes)
+{
+ bool special = false;
+ if( dwAllocAttributes == 0 )
+ {
+ dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP);
+ special = true;
+ }
+ if(!trackStarted )
+ {
+ size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
+ XMemFreeDefault(pAddress, dwAllocAttributes);
+ totalAllocGen -= realSize;
+ return;
+ }
+ EnterCriticalSection(&memCS);
+ if( pAddress )
+ {
+ size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
+
+ if(trackEnable)
+ {
+ int sect = *(((unsigned char *)pAddress)+realSize);
+ totalAllocGen -= realSize;
+ trackEnable = false;
+ int key = ( sect << 26 ) | realSize;
+ int oldCount = allocCounts[key];
+ allocCounts[key] = oldCount - 1;
+ trackEnable = true;
+
+ }
+ XMemFreeDefault(pAddress, dwAllocAttributes);
+ }
+ LeaveCriticalSection(&memCS);
+}
+
+SIZE_T WINAPI XMemSize(
+ PVOID pAddress,
+ DWORD dwAllocAttributes
+)
+{
+ if( trackStarted )
+ {
+ return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
+ }
+ else
+ {
+ return XMemSizeDefault(pAddress, dwAllocAttributes);
+ }
+}
+
+
+void DumpMem()
+{
+ int totalLeak = 0;
+ for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
+ {
+ if(it->second > 0 )
+ {
+ app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second);
+ totalLeak += ( it->first & 0x03ffffff ) * it->second;
+ }
+ }
+ app.DebugPrintf("Total %d\n",totalLeak);
+}
+
+void ResetMem()
+{
+ if( !trackStarted )
+ {
+ trackEnable = true;
+ trackStarted = true;
+ totalAllocGen = 0;
+ InitializeCriticalSection(&memCS);
+ tlsIdx = TlsAlloc();
+ }
+ EnterCriticalSection(&memCS);
+ trackEnable = false;
+ allocCounts.clear();
+ trackEnable = true;
+ LeaveCriticalSection(&memCS);
+}
+
+void MemSect(int section)
+{
+ unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
+ if( section == 0 ) // pop
+ {
+ value = (value >> 6) & 0x03ffffff;
+ }
+ else
+ {
+ value = (value << 6) | section;
+ }
+ TlsSetValue(tlsIdx, (LPVOID)value);
+}
+
+void MemPixStuff()
+{
+ const int MAX_SECT = 46;
+
+ int totals[MAX_SECT] = {0};
+
+ for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
+ {
+ if(it->second > 0 )
+ {
+ int sect = ( it->first >> 26 ) & 0x3f;
+ int bytes = it->first & 0x03ffffff;
+ totals[sect] += bytes * it->second;
+ }
+ }
+
+ unsigned int allSectsTotal = 0;
+ for( int i = 0; i < MAX_SECT; i++ )
+ {
+ allSectsTotal += totals[i];
+ PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i);
+ }
+
+ PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");
+}
+
+#endif