diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PS3/SPU_Tasks/Texture_blit/Texture_blit.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/Texture_blit/Texture_blit.cpp')
| -rw-r--r-- | Minecraft.Client/PS3/SPU_Tasks/Texture_blit/Texture_blit.cpp | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/Texture_blit/Texture_blit.cpp b/Minecraft.Client/PS3/SPU_Tasks/Texture_blit/Texture_blit.cpp new file mode 100644 index 00000000..1430aa27 --- /dev/null +++ b/Minecraft.Client/PS3/SPU_Tasks/Texture_blit/Texture_blit.cpp @@ -0,0 +1,122 @@ +/* SCE CONFIDENTIAL +PlayStation(R)3 Programmer Tool Runtime Library 430.001 +* Copyright (C) 2007 Sony Computer Entertainment Inc. +* All Rights Reserved. +*/ + +/* common headers */ +#include <stdint.h> +#include <stdlib.h> +#include <alloca.h> +#include <spu_intrinsics.h> +#include <cell/spurs.h> +#include <cell/dma.h> +#include <cell/spurs/job_queue.h> + +#include "Texture_blit.h" +#include "..\Common\DmaData.h" +#include <vectormath/c/vectormath_aos_v.h> + + + +static const bool sc_verbose = false; + +CellSpursJobContext2* g_pSpursJobContext; + + +void CopyPPUMemory(void* pSrc, void* pDst, int size) +{ + static const int bufferSize = 16384; + char spuBuffer[bufferSize]; + int dataLeft = size; + char* pSrcPos = (char*)pSrc; + char* pDstPos = (char*)pDst; + while(dataLeft > 0) + { + int sizeToDma = dataLeft; + if(sizeToDma > bufferSize) + sizeToDma = bufferSize; + + DmaData_SPU::getAndWait(spuBuffer, (uintptr_t)pSrcPos, sizeToDma); + DmaData_SPU::putAndWait(spuBuffer, (uintptr_t)pDstPos, sizeToDma); + pSrcPos += sizeToDma; + pDstPos += sizeToDma; + dataLeft -= sizeToDma; + } +} + + + + + + + +void blit(Texture_blit_DataIn& dataIn) +{ + int yy = dataIn.yy; + int xx = dataIn.xx; +// int hh = dataIn.hh; + int ww = dataIn.ww; + int shh = dataIn.shh; + int sww = dataIn.sww; + bool rotated = dataIn.rotated; + + for (int srcY = 0; srcY < shh; srcY++) + { + int dstY = yy + srcY; + int srcLine = srcY * sww * 4; + int dstLine = dstY * ww * 4; + + if (rotated) + { + dstY = yy + (shh - srcY); + } + + for (int srcX = 0; srcX < sww; srcX++) + { + int dstPos = dstLine + (srcX + xx) * 4; + int srcPos = srcLine + srcX * 4; + + if (rotated) + { + dstPos = (xx + srcX * ww * 4) + dstY * 4; + } + + uint32_t val = DmaData_SPU::getValue32((uintptr_t)&dataIn.pSrcData[srcPos]); + DmaData_SPU::putValue32(val, (uintptr_t)&dataIn.pDstData[dstPos]); + +// data[level]->put(dstPos + 0, srcBuffer->get(srcPos + 0)); +// data[level]->put(dstPos + 1, srcBuffer->get(srcPos + 1)); +// data[level]->put(dstPos + 2, srcBuffer->get(srcPos + 2)); +// data[level]->put(dstPos + 3, srcBuffer->get(srcPos + 3)); + } + } +} + + + +void cellSpursJobQueueMain(CellSpursJobContext2 *pContext, CellSpursJob256 *pJob) +{ + // CellSpursTaskId idTask = cellSpursGetTaskId(); + unsigned int idSpu = cellSpursGetCurrentSpuId(); + + if(sc_verbose) + spu_print("LevelRenderer_cull [SPU#%u] start\n", idSpu); + + g_pSpursJobContext = pContext; + uint32_t eaDataIn = pJob->workArea.userData[0]; +// uint32_t eaDataOut =pJob->workArea.userData[1]; + + Texture_blit_DataIn dataIn; + DmaData_SPU::getAndWait(&dataIn, eaDataIn, sizeof(Texture_blit_DataIn)); + + if(sc_verbose) + spu_print("Texture_blit [SPU#%u] \n", idSpu); + + blit(dataIn); + + + if(sc_verbose) + spu_print("Texture_blit [SPU#%u] exit\n", idSpu); +} + |
