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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PS3/SPU_Tasks/RecalcHeightmapOnly/CompressedTileStorage_SPU.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/RecalcHeightmapOnly/CompressedTileStorage_SPU.cpp')
-rw-r--r--Minecraft.Client/PS3/SPU_Tasks/RecalcHeightmapOnly/CompressedTileStorage_SPU.cpp480
1 files changed, 480 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/RecalcHeightmapOnly/CompressedTileStorage_SPU.cpp b/Minecraft.Client/PS3/SPU_Tasks/RecalcHeightmapOnly/CompressedTileStorage_SPU.cpp
new file mode 100644
index 00000000..be3ebf14
--- /dev/null
+++ b/Minecraft.Client/PS3/SPU_Tasks/RecalcHeightmapOnly/CompressedTileStorage_SPU.cpp
@@ -0,0 +1,480 @@
+include "stdafx.h"
+#include "CompressedTileStorage_SPU.h"
+#ifdef SN_TARGET_PS3_SPU
+#include "..\Common\DmaData.h"
+#else
+#include "..\..\..\..\Minecraft.World\Tile.h"
+#include "..\..\..\..\Minecraft.World\TilePos.h"
+#include "..\..\..\..\Minecraft.World\LevelChunk.h"
+#endif
+
+#include <stdlib.h>
+
+#ifdef SN_TARGET_PS3_SPU
+TileCompressData_SPU::OutputData TileCompressData_SPU::m_OutputData;
+CompressedTileStorage_SPU* TileCompressData_SPU::m_pTileStorage;
+#endif
+
+// Note: See header for an overview of this class
+
+// int CompressedTileStorage::deleteQueueIndex;
+// XLockFreeStack <unsigned char> CompressedTileStorage::deleteQueue[3];
+//
+// CRITICAL_SECTION CompressedTileStorage::cs_write;
+
+CompressedTileStorage_SPU::CompressedTileStorage_SPU(unsigned char* data)
+{
+ indicesAndData = data;
+ allocatedSize = 0;
+}
+
+
+CompressedTileStorage_SPU::~CompressedTileStorage_SPU()
+{
+}
+
+// Get an index into the normal ordering of tiles for the java game, given a block index (0 to 511) and a tile index (0 to 63)
+inline int CompressedTileStorage_SPU::getIndex(int block, int tile)
+{
+ // bits for index into data is: xxxxzzzzyyyyyyy
+ // we want block(b) & tile(t) spread out as:
+ // from: ______bbbbbbbbb
+ // to: bb__bb__bbbbb__
+ //
+ // from: _________tttttt
+ // to: __tt__tt_____tt
+
+ int index = ( ( block & 0x180) << 6 ) | ( ( block & 0x060 ) << 4 ) | ( ( block & 0x01f ) << 2 );
+ index |= ( ( tile & 0x30 ) << 7) | ( ( tile & 0x0c ) << 5 ) | ( tile & 0x03 );
+
+ return index;
+}
+
+// Get the block and tile (reversing getIndex above) for a given x, y, z coordinate
+//
+// bits for index into data is: xxxxzzzzyyyyyyy
+// bbttbbttbbbbbtt
+//
+// so x is: ___________xxxx
+// and maps to this bit of b ______bb_______
+// and this bit of t _________tt____
+//
+// y is: ________yyyyyyy
+// and maps to this bit of b __________bbbbb
+// and this bit of t _____________tt
+//
+// and z is: ___________zzzz
+// and maps to this bit of b ________bb_____
+// and this bit of t ___________tt__
+//
+
+inline void CompressedTileStorage_SPU::getBlockAndTile(int *block, int *tile, int x, int y, int z)
+{
+ *block = ( ( x & 0x0c ) << 5 ) | ( ( z & 0x0c ) << 3 ) | ( y >> 2 );
+ *tile = ( ( x & 0x03 ) << 4 ) | ( ( z & 0x03 ) << 2 ) | ( y & 0x03 );
+}
+
+
+// Get an individual tile value
+int CompressedTileStorage_SPU::get(int x, int y, int z)
+{
+ if(y<0)
+ return 0;
+ if(!indicesAndData) return 0;
+
+ unsigned short *blockIndices = (unsigned short *)indicesAndData;
+ unsigned char *data = indicesAndData + 1024;
+
+ int block, tile;
+ getBlockAndTile( &block, &tile, x, y, z );
+ int indexType = blockIndices[block] & INDEX_TYPE_MASK;
+
+ if( indexType == INDEX_TYPE_0_OR_8_BIT )
+ {
+ if( blockIndices[block] & INDEX_TYPE_0_BIT_FLAG )
+ {
+ // 0 bit reads are easy - the value is packed in the index
+ return ( blockIndices[block] >> INDEX_TILE_SHIFT ) & INDEX_TILE_MASK;
+ }
+ else
+ {
+ // 8-bit reads are just directly read from the 64 long array of values stored for the block
+ unsigned char *packed = data + ( ( blockIndices[block] >> INDEX_OFFSET_SHIFT ) & INDEX_OFFSET_MASK );
+ return packed[tile];
+ }
+ }
+ else
+ {
+ int bitspertile = 1 << indexType; // will be 1, 2 or 4 (from index values of 0, 1, 2)
+ int tiletypecount = 1 << bitspertile; // will be 2, 4 or 16 (from index values of 0, 1, 2)
+ int tiletypemask = tiletypecount - 1; // will be 1, 3 or 15 (from index values of 0, 1, 2)
+ int indexshift = 3 - indexType; // will be 3, 2 or 1 (from index values of 0, 1, 2)
+ int indexmask_bits = 7 >> indexType; // will be 7, 3 or 1 (from index values of 0, 1, 2)
+ int indexmask_bytes = 62 >> indexshift; // will be 7, 15 or 31 (from index values of 0, 1, 2)
+
+ unsigned char *tile_types = data + ( ( blockIndices[block] >> INDEX_OFFSET_SHIFT ) & INDEX_OFFSET_MASK );
+ unsigned char *packed = tile_types + tiletypecount;
+ int idx = ( tile >> indexshift ) & indexmask_bytes;
+ int bit = ( tile & indexmask_bits ) * bitspertile;
+ return tile_types[( packed[idx] >> bit ) & tiletypemask];
+ }
+ return 0;
+}
+
+#ifdef SN_TARGET_PS3_SPU
+
+
+
+
+void TileCompressData_SPU::uncompressTiles(int x0, int z0, int x1, int z1, bool upper)
+{
+ int y0 = -2;
+ int y1 = 18;
+ for(int iY=y0;iY<y1;iY++)
+ {
+ if(validY(iY+m_y0, upper))
+ {
+ for(int iX=x0;iX<x1;iX++)
+ {
+ for(int iZ=z0;iZ<z1;iZ++)
+ {
+ int index = ((iX+2)*sc_size*sc_size) + ((iY+2)*sc_size) + (iZ+2);
+ int sectionX = (iX+m_x0) & 0xf;
+ int sectionY = (iY+m_y0);
+ if(upper)
+ sectionY -= 128;
+ int sectionZ = (iZ+m_z0) & 0xf;
+ m_OutputData.m_tileIds[index] = m_pTileStorage->get(sectionX, sectionY, sectionZ);
+ }
+ }
+ }
+ }
+}
+
+
+void TileCompressData_SPU::clearTiles(int x0, int z0, int x1, int z1, bool upper)
+{
+ int y0 = -2;
+ int y1 = 18;
+ for(int iY=y0;iY<y1;iY++)
+ {
+ if(validY((iY+m_y0), upper))
+ {
+ for(int iX=x0;iX<x1;iX++)
+ {
+ for(int iZ=z0;iZ<z1;iZ++)
+ {
+ int index = ((iX+2)*sc_size*sc_size) + ((iY+2)*sc_size) + (iZ+2);
+ m_OutputData.m_tileIds[index] = 0;
+ }
+ }
+ }
+ }
+}
+
+
+void TileCompressData_SPU::uncompressLights(int x0, int z0, int x1, int z1, bool upper, bool skyLight)
+{
+ int y0 = -2;
+ int y1 = 18;
+ for(int iY=y0;iY<y1;iY++)
+ {
+ if(validY(iY+m_y0, upper))
+ {
+ for(int iX=x0;iX<x1;iX++)
+ {
+ for(int iZ=z0;iZ<z1;iZ++)
+ {
+ int index = ((iX+2)*sc_size*sc_size) + ((iY+2)*sc_size) + (iZ+2);
+ int sectionX = (iX+m_x0) & 0xf;
+ int sectionY = (iY+m_y0);
+ if(upper)
+ sectionY -= 128;
+ int sectionZ = (iZ+m_z0) & 0xf;
+ if(skyLight)
+ {
+ m_OutputData.m_brightness[index] = m_pLightStorage->get(sectionX, sectionY, sectionZ);
+ }
+ else
+ {
+ m_OutputData.m_brightness[index] |= m_pLightStorage->get(sectionX, sectionY, sectionZ) << 4;
+ }
+ }
+ }
+ }
+ }
+}
+
+void TileCompressData_SPU::clearLights(int x0, int z0, int x1, int z1, bool upper, bool skyLight)
+{
+ int y0 = -2;
+ int y1 = 18;
+ for(int iY=y0;iY<y1;iY++)
+ {
+ if(validY((iY+m_y0), upper))
+ {
+ for(int iX=x0;iX<x1;iX++)
+ {
+ for(int iZ=z0;iZ<z1;iZ++)
+ {
+ int index = ((iX+2)*sc_size*sc_size) + ((iY+2)*sc_size) + (iZ+2);
+ if(skyLight)
+ m_OutputData.m_tileIds[index] &= 0xf0;
+ else
+ m_OutputData.m_tileIds[index] &= 0x0f;
+ }
+ }
+ }
+ }
+}
+
+void TileCompressData_SPU::uncompressData(int x0, int z0, int x1, int z1, bool upper)
+{
+ int y0 = -2;
+ int y1 = 18;
+ for(int iY=y0;iY<y1;iY++)
+ {
+ if(validY(iY+m_y0, upper))
+ {
+ for(int iX=x0;iX<x1;iX++)
+ {
+ for(int iZ=z0;iZ<z1;iZ++)
+ {
+ int index = ((iX+2)*sc_size*sc_size) + ((iY+2)*sc_size) + (iZ+2);
+ int sectionX = (iX+m_x0) & 0xf;
+ int sectionY = (iY+m_y0);
+ if(upper)
+ sectionY -= 128;
+ int sectionZ = (iZ+m_z0) & 0xf;
+ m_OutputData.m_data_flags[index] = m_pDataStorage->get(sectionX, sectionY, sectionZ);
+ }
+ }
+ }
+ }
+}
+
+void TileCompressData_SPU::clearData(int x0, int z0, int x1, int z1, bool upper)
+{
+ int y0 = -2;
+ int y1 = 18;
+ for(int iY=y0;iY<y1;iY++)
+ {
+ if(validY((iY+m_y0), upper))
+ {
+ for(int iX=x0;iX<x1;iX++)
+ {
+ for(int iZ=z0;iZ<z1;iZ++)
+ {
+ int index = ((iX+2)*sc_size*sc_size) + ((iY+2)*sc_size) + (iZ+2);
+ m_OutputData.m_data_flags[index] = 0;
+ }
+ }
+ }
+ }
+}
+
+
+void TileCompressData_SPU::dmaSparseStorage(int64_t dataAndSize, unsigned char* pDest)
+{
+ uint32_t loadFrom = (uint32_t)dataAndSize & 0x00000000ffffffffL;
+ unsigned int loadSize = (uint32_t)((dataAndSize >> 48)*128)+128;
+ DmaData_SPU::getAndWait(pDest, loadFrom, loadSize);
+}
+
+int padTo16(int size)
+{
+ if(size & 0x0f)
+ {
+ size &= ~0x0f;
+ size += 0x10;
+ }
+ return size;
+}
+void TileCompressData_SPU::loadAndUncompressLowerSection(int block, int x0, int z0, int x1, int z1)
+{
+
+ // tile IDs first
+ // ---------------------------
+ if(m_lowerBlocks[block] != NULL)
+ {
+ int dmaSize = padTo16(m_lowerBlocksSize[block]);
+ DmaData_SPU::getAndWait(m_pTileStorage->getDataPtr(), (uint32_t)m_lowerBlocks[block], dmaSize);
+// spu_print("Grabbed %d of data\n", m_lowerBlocksSize[block]);
+ uncompressTiles(x0, z0, x1, z1, false);
+ }
+ else
+ {
+ clearTiles(x0, z0, x1, z1, false);
+ }
+
+}
+
+void TileCompressData_SPU::loadAndUncompressUpperSection(int block, int x0, int z0, int x1, int z1)
+{
+ if(m_upperBlocks[block] != NULL)
+ {
+ int dmaSize = padTo16(m_upperBlocksSize[block]);
+ DmaData_SPU::getAndWait(m_pTileStorage->getDataPtr(), (uint32_t)m_upperBlocks[block], dmaSize);
+ uncompressTiles(x0, z0, x1, z1, true);
+ }
+ else
+ {
+ clearTiles(x0, z0, x1, z1, true);
+ }
+
+ // Sky Lights
+ // ---------------------------
+ if(m_upperSkyLight[block] != 0)
+ {
+ dmaSparseStorage(m_upperSkyLight[block], m_pLightStorage->getDataPtr());
+ uncompressLights(x0, z0, x1, z1, true, true);
+ }
+ else
+ {
+ clearLights(x0, z0, x1, z1, true, true);
+ }
+
+ // Block Lights
+ // ---------------------------
+ if(m_upperBlockLight[block] != 0)
+ {
+ dmaSparseStorage(m_upperBlockLight[block], m_pLightStorage->getDataPtr());
+ uncompressLights(x0, z0, x1, z1, true, false);
+ }
+ else
+ {
+ clearLights(x0, z0, x1, z1, true, false);
+ }
+
+ // Data
+ // ---------------------------
+ if(m_upperData[block] != 0)
+ {
+ dmaSparseStorage(m_upperData[block], m_pDataStorage->getDataPtr());
+ uncompressData(x0, z0, x1, z1, true);
+ }
+ else
+ {
+ clearData(x0, z0, x1, z1, true);
+ }
+}
+
+
+void TileCompressData_SPU::uncompress( uint32_t eaDataOut )
+{
+ unsigned char pScratchArea[33*1024];
+ int outDataSize = sc_size*sc_size*sc_size*3;
+ CompressedTileStorage_SPU ts(pScratchArea);
+ SparseLightStorage_SPU ls(pScratchArea);
+ SparseDataStorage_SPU ds(pScratchArea);
+
+ m_pTileStorage = &ts;
+ m_pLightStorage = &ls;
+ m_pDataStorage = &ds;
+
+ if(m_y0 <= 127)
+ {
+ loadAndUncompressLowerSection(0, -2,-2, 0,0);
+ loadAndUncompressLowerSection(1, -2,0, 0,16);
+ loadAndUncompressLowerSection(2, -2,16, 0,18);
+
+ loadAndUncompressLowerSection(3, 0,-2, 16,0);
+ loadAndUncompressLowerSection(4, 0,0, 16,16);
+ loadAndUncompressLowerSection(5, 0,16, 16,18);
+
+ loadAndUncompressLowerSection(6, 16,-2, 18,0);
+ loadAndUncompressLowerSection(7, 16,0, 18,16);
+ loadAndUncompressLowerSection(8, 16,16, 18,18);
+ }
+ if(m_y0 >= 128)
+ {
+ loadAndUncompressUpperSection(0, -2,-2, 0,0);
+ loadAndUncompressUpperSection(1, -2,0, 0,16);
+ loadAndUncompressUpperSection(2, -2,16, 0,18);
+
+ loadAndUncompressUpperSection(3, 0,-2, 16,0);
+ loadAndUncompressUpperSection(4, 0,0, 16,16);
+ loadAndUncompressUpperSection(5, 0,16, 16,18);
+
+ loadAndUncompressUpperSection(6, 16,-2, 18,0);
+ loadAndUncompressUpperSection(7, 16,0, 18,16);
+ loadAndUncompressUpperSection(8, 16,16, 18,18);
+ }
+
+// for(int i=0;i<20*20*20; i++)
+// {
+// m_OutputData.m_data_flags[i] = 0xEE;
+// m_OutputData.m_data_flags[i] = 0xEE;
+// m_OutputData.m_data_flags[i] = 0xEE;
+//
+// if(m_OutputData.m_data_flags[i] == 32)
+// {
+// spu_print("Help! 32 in flags\n");
+// }
+// }
+ DmaData_SPU::putAndWait(m_OutputData.m_tileIds, eaDataOut, outDataSize);
+}
+
+#else
+
+
+void TileCompressData_SPU::setForChunk( Region* region, int x0, int y0, int z0 )
+{
+ m_x0 = x0;
+ m_y0 = y0;
+ m_z0 = z0;
+
+ // we have to grab a 20x20x20 section, so we need 9 chunks in total, the centre chunk and all neighbours in x and z
+ int offsets[3] = {-2, 0, 18};
+ for(int i=0;i<3;i++)
+ {
+ for(int j=0; j<3;j++)
+ {
+ if(y0 <= 127)
+ {
+ LevelChunk* pLevelChunk = region->getLevelChunk(m_x0+offsets[i], 0, m_z0+offsets[j]);
+ if(pLevelChunk && !pLevelChunk->isEmpty())
+ {
+ m_lowerBlocks[i*3+j] = pLevelChunk->lowerBlocks->indicesAndData;
+ m_lowerBlocksSize[i*3+j] = pLevelChunk->lowerBlocks->allocatedSize;
+ m_lowerSkyLight[i*3+j] = pLevelChunk->lowerSkyLight->dataAndCount;
+ m_lowerBlockLight[i*3+j] = pLevelChunk->lowerBlockLight->dataAndCount;
+ m_lowerData[i*3+j] = pLevelChunk->lowerData->dataAndCount;
+ }
+ else
+ {
+ m_lowerBlocks[i*3+j] = NULL;
+ m_lowerBlocksSize[i*3+j] = 0;
+ m_lowerSkyLight[i*3+j] = 0;
+ m_lowerBlockLight[i*3+j] = 0;
+ m_lowerData[i*3+j] = 0;
+ }
+ }
+ if(y0 >= 128)
+ {
+ LevelChunk* pLevelChunk = region->getLevelChunk(m_x0+offsets[i], 128, m_z0+offsets[j]);
+ if(pLevelChunk && !pLevelChunk->isEmpty())
+ {
+ m_upperBlocks[i*3+j] = pLevelChunk->upperBlocks->indicesAndData;
+ m_upperBlocksSize[i*3+j] = pLevelChunk->upperBlocks->allocatedSize;
+ m_upperSkyLight[i*3+j] = pLevelChunk->upperSkyLight->dataAndCount;
+ m_upperBlockLight[i*3+j] = pLevelChunk->upperBlockLight->dataAndCount;
+ m_upperData[i*3+j] = pLevelChunk->upperData->dataAndCount;
+ }
+ else
+ {
+ m_upperBlocks[i*3+j] = NULL;
+ m_upperBlocksSize[i*3+j] = 0;
+ m_upperSkyLight[i*3+j] = 0;
+ m_upperBlockLight[i*3+j] = 0;
+ m_upperData[i*3+j] = 0;
+ }
+ }
+
+ }
+ }
+}
+
+
+
+#endif \ No newline at end of file