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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PS3/SPU_Tasks/LevelRenderChunks/LevelRenderChunks_main.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/LevelRenderChunks/LevelRenderChunks_main.cpp')
-rw-r--r--Minecraft.Client/PS3/SPU_Tasks/LevelRenderChunks/LevelRenderChunks_main.cpp117
1 files changed, 117 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/LevelRenderChunks/LevelRenderChunks_main.cpp b/Minecraft.Client/PS3/SPU_Tasks/LevelRenderChunks/LevelRenderChunks_main.cpp
new file mode 100644
index 00000000..11c3604f
--- /dev/null
+++ b/Minecraft.Client/PS3/SPU_Tasks/LevelRenderChunks/LevelRenderChunks_main.cpp
@@ -0,0 +1,117 @@
+/* SCE CONFIDENTIAL
+PlayStation(R)3 Programmer Tool Runtime Library 430.001
+* Copyright (C) 2007 Sony Computer Entertainment Inc.
+* All Rights Reserved.
+*/
+
+/* common headers */
+#include <stdint.h>
+#include <stdlib.h>
+#include <spu_intrinsics.h>
+#include <cell/spurs.h>
+#include <spu_printf.h>
+#include <cell/dma.h>
+#include <cell/gcm_spu.h>
+#include <cell/gcm_spu.h>
+
+
+#include "..\Common\DmaData.h"
+#include "LevelRenderChunks.h"
+#include <cell/gcm_spu.h>
+
+#define SPU_HEAPSIZE (128*1024)
+#define SPU_STACKSIZE (16*1024)
+
+CELL_SPU_LS_PARAM(128*1024, 16*1024); // can't use #defines here as it seems to create an asm instruction
+
+
+static const bool sc_verbose = false;
+
+
+
+static int32_t gcmReserveFailed(CellGcmContextData *context, uint32_t count)
+{
+ (void)count;
+ spu_assert(0);
+ context->current = context->begin; // Back to the beginning so we don't trample memory.
+ return CELL_OK;
+}
+
+
+int cellSpursTaskMain(qword argTask, uint64_t argTaskset)
+{
+ (void)argTaskset;
+ int ret;
+ CellSpursTaskId idTask = cellSpursGetTaskId();
+ unsigned int idSpu = cellSpursGetCurrentSpuId();
+
+// if(sc_verbose)
+ spu_printf("[Task#%02u][SPU#%u] start\n", idTask, idSpu);
+
+ void* pVolatileMem = NULL;
+ uint32_t volatileSize = 0;
+ ret = cellSpursGetTaskVolatileArea(&pVolatileMem, &volatileSize);
+ spu_printf( "----------------- LevelRenderChunks SPU Memory ------------------\n"
+ "Stack : %dKb\n"
+ "Heap : %dKb\n"
+ "Prog : %dKb\n"
+ "Free : %dKb\n"
+ "-------------------------------------------------------------\n",
+ SPU_STACKSIZE/1024,
+ SPU_HEAPSIZE/1024,
+ 256 - ((SPU_HEAPSIZE+SPU_STACKSIZE+volatileSize)/1024),
+ volatileSize/1024);
+
+ uint32_t eaEventFlag = spu_extract((vec_uint4)argTask, 0);
+ uint32_t eaDataIn = spu_extract((vec_uint4)argTask, 1);
+ uint32_t eaDataOut = spu_extract((vec_uint4)argTask, 2);
+
+ cell::Spurs::EventFlagStub eventFlag;
+ eventFlag.setObject(eaEventFlag);
+
+ RenderChunksSpuDataIn* pDataIn = new RenderChunksSpuDataIn;
+ RenderChunksSpuDataOut* pDataOut = new RenderChunksSpuDataOut;
+ CellGcmContextData gcmContext;
+ cellGcmSetupContextData(&gcmContext, pDataOut->m_commandBuffer, sizeof(pDataOut->m_commandBuffer), gcmReserveFailed);
+
+
+ while(1)
+ {
+ // wait for the chunk rebuild thread to signal us
+ uint16_t mask = 0x1;
+ if(sc_verbose)
+ spu_printf("[Task#%02u][SPU#%u] waiting for event flag#0, mask = 0x%04x\n", idTask, idSpu, mask);
+ ret = eventFlag.wait(&mask, CELL_SPURS_EVENT_FLAG_AND);
+ if (ret) {
+ spu_printf("[Task#%02u][SPU#%u] eventFlag0.wait() failed : %x\n", idTask, idSpu, ret);
+ abort();
+ }
+
+ if(sc_verbose)
+ spu_printf("[Task#%02u][SPU#%u] woken up\n", idTask, idSpu);
+ eventFlag.clear(0x01);
+
+ DmaData_SPU::getAndWait(pDataIn, eaDataIn, sizeof(RenderChunksSpuDataIn));
+
+ for(int i=0;i<pDataIn->m_numLists; i++)
+ {
+ cellGcmSetCallCommand(&gcmContext, pDataIn->m_listArray[i]);
+ }
+
+ pDataOut->m_commandBufferSize = ((unsigned int)gcmContext.current) - ((unsigned int)gcmContext.begin);
+
+ DmaData_SPU::putAndWait(pDataOut, eaDataOut, sizeof(RenderChunksSpuDataOut));
+
+ mask = 0x2;
+ if(sc_verbose)
+ spu_printf("[Task#%02u][SPU#%u] set event flag#1, mask = 0x%04x\n", idTask, idSpu, mask);
+ ret = eventFlag.set(mask);
+ if (ret) {
+ spu_printf("[Task#%02u][SPU#%u] eventFlag1.set(mask) failed : %x\n", idTask, idSpu, ret);
+ abort();
+ }
+ }
+ spu_printf("[Task#%02u][SPU#%u] exit\n", idTask, idSpu);
+ return 0;
+}
+