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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PS3/SPU_Tasks/GameRenderer_updateLightTexture/GameRenderer_updateLightTexture.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/GameRenderer_updateLightTexture/GameRenderer_updateLightTexture.cpp')
-rw-r--r--Minecraft.Client/PS3/SPU_Tasks/GameRenderer_updateLightTexture/GameRenderer_updateLightTexture.cpp143
1 files changed, 143 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/GameRenderer_updateLightTexture/GameRenderer_updateLightTexture.cpp b/Minecraft.Client/PS3/SPU_Tasks/GameRenderer_updateLightTexture/GameRenderer_updateLightTexture.cpp
new file mode 100644
index 00000000..7199b8fc
--- /dev/null
+++ b/Minecraft.Client/PS3/SPU_Tasks/GameRenderer_updateLightTexture/GameRenderer_updateLightTexture.cpp
@@ -0,0 +1,143 @@
+/* SCE CONFIDENTIAL
+PlayStation(R)3 Programmer Tool Runtime Library 430.001
+* Copyright (C) 2007 Sony Computer Entertainment Inc.
+* All Rights Reserved.
+*/
+
+/* common headers */
+#include <stdint.h>
+#include <stdlib.h>
+#include <string.h>
+#include <spu_intrinsics.h>
+#include <cell/spurs.h>
+#include <spu_printf.h>
+#include <cell/dma.h>
+#include <cell/spurs/job_queue.h>
+
+#include "..\Common\DmaData.h"
+
+#include "GameRenderer_updateLightTexture.h"
+
+static const bool sc_verbose = false;
+
+CellSpursJobContext2* g_pSpursJobContext;
+
+
+
+
+void updateLightTexture(GameRenderer_updateLightTexture_dataIn& dataIn)
+{
+ // 4J - we've added separate light textures for all dimensions, and this loop to update them all here
+ for(int j = 0; j < 3; j++ )
+ {
+ int lightPixels[16*16];
+ GameRenderer_updateLightTexture_dataIn::LevelData& levelDataIn = dataIn.m_levelData[j];
+ if (levelDataIn.m_valid == false) continue;
+ for (int i = 0; i < 256; i++)
+ {
+ float darken = levelDataIn.m_skyDarken * 0.95f + 0.05f;
+ float sky = levelDataIn.m_brightnessRamp[i / 16] * darken;
+ float block = levelDataIn.m_brightnessRamp[i % 16] * (dataIn.blr * 0.1f + 1.5f);
+
+ if (levelDataIn.m_lightningBoltTime > 0)
+ {
+ sky = levelDataIn.m_brightnessRamp[i / 16];
+ }
+
+ float rs = sky * (levelDataIn.m_skyDarken * 0.65f + 0.35f);
+ float gs = sky * (levelDataIn.m_skyDarken * 0.65f + 0.35f);
+ float bs = sky;
+
+ /*
+ * float dr = darken; dr = dr - dr * dr; System.out.println(dr); if (dr > 0) {
+ * gs += dr * 0.5f; rs += dr; }
+ */
+
+ // rs = gs = bs;
+
+ float rb = block;
+ float gb = block * ((block * 0.6f + 0.4f) * 0.6f + 0.4f);
+ float bb = block * ((block * block) * 0.6f + 0.4f);
+
+ float _r = (rs + rb);
+ float _g = (gs + gb);
+ float _b = (bs + bb);
+
+ _r = _r * 0.96f + 0.03f;
+ _g = _g * 0.96f + 0.03f;
+ _b = _b * 0.96f + 0.03f;
+
+ if (levelDataIn.m_dimensionID == 1)
+ {
+ _r = (0.22f + rb * 0.75f);
+ _g = (0.28f + gb * 0.75f);
+ _b = (0.25f + bb * 0.75f);
+ }
+
+ float brightness = 0.0f; // 4J - TODO - was mc->options->gamma;
+ if (_r > 1) _r = 1;
+ if (_g > 1) _g = 1;
+ if (_b > 1) _b = 1;
+
+ float ir = 1 - _r;
+ float ig = 1 - _g;
+ float ib = 1 - _b;
+ ir = 1 - (ir * ir * ir * ir);
+ ig = 1 - (ig * ig * ig * ig);
+ ib = 1 - (ib * ib * ib * ib);
+ _r = _r * (1 - brightness) + ir * brightness;
+ _g = _g * (1 - brightness) + ig * brightness;
+ _b = _b * (1 - brightness) + ib * brightness;
+
+
+ _r = _r * 0.96f + 0.03f;
+ _g = _g * 0.96f + 0.03f;
+ _b = _b * 0.96f + 0.03f;
+
+
+ if (_r > 1) _r = 1;
+ if (_g > 1) _g = 1;
+ if (_b > 1) _b = 1;
+ if (_r < 0) _r = 0;
+ if (_g < 0) _g = 0;
+ if (_b < 0) _b = 0;
+
+ int a = 255;
+ int r = (int) (_r * 255);
+ int g = (int) (_g * 255);
+ int b = (int) (_b * 255);
+
+ lightPixels[i] = r << 24 | g << 16 | b << 8 | a;
+ }
+ DmaData_SPU::putAndWait(lightPixels, (uintptr_t)levelDataIn.m_lightPixelsOutput, 16*16*sizeof(int));
+ }
+}
+
+
+
+
+
+
+
+
+
+void cellSpursJobQueueMain(CellSpursJobContext2 *pContext, CellSpursJob256 *pJob)
+{
+// CellSpursTaskId idTask = cellSpursGetTaskId();
+ unsigned int idSpu = cellSpursGetCurrentSpuId();
+
+ if(sc_verbose)
+ spu_printf("GameRenderer_updateLightTexture [SPU#%u] start\n", idSpu);
+
+ g_pSpursJobContext = pContext;
+
+ uint32_t eaDataIn = pJob->workArea.userData[0];
+
+ GameRenderer_updateLightTexture_dataIn dataIn;
+ DmaData_SPU::getAndWait(&dataIn, eaDataIn, sizeof(GameRenderer_updateLightTexture_dataIn));
+ updateLightTexture(dataIn);
+
+ if(sc_verbose)
+ spu_printf("GameRenderer_updateLightTexture [SPU#%u] exit\n", idSpu);
+}
+