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| author | qwasdrizzel <145519042+qwasdrizzel@users.noreply.github.com> | 2026-03-16 21:44:26 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-16 21:44:26 -0500 |
| commit | ce739f6045ec72127491286ea3f3f21e537c1b55 (patch) | |
| tree | f33bd42a47c1b4a7b2153a7fb77127ee3b407db9 /Minecraft.Client/PS3/SPU_Tasks/CompressedTile | |
| parent | 255a18fe8e9b57377975f82e2b227afe2a12eda0 (diff) | |
| parent | 5a59f5d146b43811dde6a5a0245ee9875d7b5cd1 (diff) | |
Merge branch 'smartcmd:main' into main
Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/CompressedTile')
3 files changed, 10 insertions, 10 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/CompressedTileStorage_SPU.cpp b/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/CompressedTileStorage_SPU.cpp index dc134eca..16ea17bb 100644 --- a/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/CompressedTileStorage_SPU.cpp +++ b/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/CompressedTileStorage_SPU.cpp @@ -315,7 +315,7 @@ void TileCompressData_SPU::loadAndUncompressLowerSection(int block, int x0, int // tile IDs first // --------------------------- - if(m_lowerBlocks[block] != NULL) + if(m_lowerBlocks[block] != nullptr) { int dmaSize = padTo16(m_lowerBlocksSize[block]); DmaData_SPU::getAndWait(m_pTileStorage->getDataPtr(), (uint32_t)m_lowerBlocks[block], dmaSize); @@ -366,7 +366,7 @@ void TileCompressData_SPU::loadAndUncompressLowerSection(int block, int x0, int void TileCompressData_SPU::loadAndUncompressUpperSection(int block, int x0, int z0, int x1, int z1) { - if(m_upperBlocks[block] != NULL) + if(m_upperBlocks[block] != nullptr) { int dmaSize = padTo16(m_upperBlocksSize[block]); DmaData_SPU::getAndWait(m_pTileStorage->getDataPtr(), (uint32_t)m_upperBlocks[block], dmaSize); @@ -507,7 +507,7 @@ void TileCompressData_SPU::setForChunk( Region* region, int x0, int y0, int z0 ) } else { - m_lowerBlocks[i*3+j] = NULL; + m_lowerBlocks[i*3+j] = nullptr; m_lowerBlocksSize[i*3+j] = 0; m_lowerSkyLight[i*3+j] = 0; m_lowerBlockLight[i*3+j] = 0; @@ -527,7 +527,7 @@ void TileCompressData_SPU::setForChunk( Region* region, int x0, int y0, int z0 ) } else { - m_upperBlocks[i*3+j] = NULL; + m_upperBlocks[i*3+j] = nullptr; m_upperBlocksSize[i*3+j] = 0; m_upperSkyLight[i*3+j] = 0; m_upperBlockLight[i*3+j] = 0; diff --git a/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/SparseDataStorage_SPU.h b/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/SparseDataStorage_SPU.h index 30266d7f..3b7ae2c8 100644 --- a/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/SparseDataStorage_SPU.h +++ b/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/SparseDataStorage_SPU.h @@ -17,9 +17,9 @@ // To meet these requirements, this class is now implemented using a lock-free system, implemented using a read-copy-update (RCU) type algorithm. Some details... -// (1) The storage details for the class are now packed into a single __int64, which contains both a pointer to the data that is required and a count of how many planes worth +// (1) The storage details for the class are now packed into a single int64_t, which contains both a pointer to the data that is required and a count of how many planes worth // of storage are allocated. This allows the full storage to be updated atomically using compare and exchange operations (implemented with InterlockedCompareExchangeRelease64). -// (2) The data pointer referenced in this __int64 points to an area of memory which is 128 + 128 * plane_count bytes long, where the first 128 bytes stoere the plane indices, and +// (2) The data pointer referenced in this int64_t points to an area of memory which is 128 + 128 * plane_count bytes long, where the first 128 bytes stoere the plane indices, and // the rest of the data is variable in size to accomodate however many planes are required to be stored // (3) The RCU bit of the algorithm means that any read operations don't need to do any checks or locks at all. When the data needs to be updated, a copy of it is made and updated, // then an attempt is made to swap the new data in - if this succeeds then the old data pointer is deleted later at some point where we know nothing will be reading from it anymore. @@ -33,7 +33,7 @@ class SparseDataStorage_SPU { private: // unsigned char planeIndices[128]; - unsigned char* m_pData; + unsigned char* m_pData; // unsigned char *data; // unsigned int allocatedPlaneCount; diff --git a/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/SparseLightStorage_SPU.h b/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/SparseLightStorage_SPU.h index 01b2aa6e..728d1fe5 100644 --- a/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/SparseLightStorage_SPU.h +++ b/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/SparseLightStorage_SPU.h @@ -20,9 +20,9 @@ // To meet these requirements, this class is now implemented using a lock-free system, implemented using a read-copy-update (RCU) type algorithm. Some details... -// (1) The storage details for the class are now packed into a single __int64, which contains both a pointer to the data that is required and a count of how many planes worth +// (1) The storage details for the class are now packed into a single int64_t, which contains both a pointer to the data that is required and a count of how many planes worth // of storage are allocated. This allows the full storage to be updated atomically using compare and exchange operations (implemented with InterlockedCompareExchangeRelease64). -// (2) The data pointer referenced in this __int64 points to an area of memory which is 128 + 128 * plane_count bytes long, where the first 128 bytes stoere the plane indices, and +// (2) The data pointer referenced in this int64_t points to an area of memory which is 128 + 128 * plane_count bytes long, where the first 128 bytes stoere the plane indices, and // the rest of the data is variable in size to accomodate however many planes are required to be stored // (3) The RCU bit of the algorithm means that any read operations don't need to do any checks or locks at all. When the data needs to be updated, a copy of it is made and updated, // then an attempt is made to swap the new data in - if this succeeds then the old data pointer is deleted later at some point where we know nothing will be reading from it anymore. @@ -36,7 +36,7 @@ class SparseLightStorage_SPU { private: // unsigned char planeIndices[128]; - unsigned char* m_pData; + unsigned char* m_pData; // unsigned char *data; // unsigned int allocatedPlaneCount; |
