diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:53:32 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:53:32 +0700 |
| commit | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (patch) | |
| tree | d9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.Client/PS3/SPU_Tasks/CompressedTile/SparseLightStorage_SPU.h | |
| parent | d6ec138710461294c3ffd2723bc8a9f212d3471f (diff) | |
Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/CompressedTile/SparseLightStorage_SPU.h')
| -rw-r--r-- | Minecraft.Client/PS3/SPU_Tasks/CompressedTile/SparseLightStorage_SPU.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/SparseLightStorage_SPU.h b/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/SparseLightStorage_SPU.h index 01b2aa6e..728d1fe5 100644 --- a/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/SparseLightStorage_SPU.h +++ b/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/SparseLightStorage_SPU.h @@ -20,9 +20,9 @@ // To meet these requirements, this class is now implemented using a lock-free system, implemented using a read-copy-update (RCU) type algorithm. Some details... -// (1) The storage details for the class are now packed into a single __int64, which contains both a pointer to the data that is required and a count of how many planes worth +// (1) The storage details for the class are now packed into a single int64_t, which contains both a pointer to the data that is required and a count of how many planes worth // of storage are allocated. This allows the full storage to be updated atomically using compare and exchange operations (implemented with InterlockedCompareExchangeRelease64). -// (2) The data pointer referenced in this __int64 points to an area of memory which is 128 + 128 * plane_count bytes long, where the first 128 bytes stoere the plane indices, and +// (2) The data pointer referenced in this int64_t points to an area of memory which is 128 + 128 * plane_count bytes long, where the first 128 bytes stoere the plane indices, and // the rest of the data is variable in size to accomodate however many planes are required to be stored // (3) The RCU bit of the algorithm means that any read operations don't need to do any checks or locks at all. When the data needs to be updated, a copy of it is made and updated, // then an attempt is made to swap the new data in - if this succeeds then the old data pointer is deleted later at some point where we know nothing will be reading from it anymore. @@ -36,7 +36,7 @@ class SparseLightStorage_SPU { private: // unsigned char planeIndices[128]; - unsigned char* m_pData; + unsigned char* m_pData; // unsigned char *data; // unsigned int allocatedPlaneCount; |
