diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Tile_SPU.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Tile_SPU.cpp')
| -rw-r--r-- | Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Tile_SPU.cpp | 899 |
1 files changed, 899 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Tile_SPU.cpp b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Tile_SPU.cpp new file mode 100644 index 00000000..f2dfeaac --- /dev/null +++ b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Tile_SPU.cpp @@ -0,0 +1,899 @@ +#include "stdafx.h" +#include "Tile_SPU.h" +#include "ChunkRebuildData.h" +#include "GrassTile_SPU.h" +#include "HalfSlabTile_SPU.h" +#include "WoodSlabTile_SPU.h" +#include "StoneSlabTile_SPU.h" +#include "ChestTile_SPU.h" +#include "ThinFenceTile_SPU.h" +#include "FenceTile_SPU.h" +#include "StairTile_SPU.h" +#include "DirtTile_SPU.h" +#include "DoorTile_SPU.h" +#include "PressurePlateTile_SPU.h" +#include "FarmTile_SPU.h" +#include "Bush_SPU.h" +#include "TallGrass_SPU.h" +#include "SandStoneTile_SPU.h" +#include "WoodTile_SPU.h" +#include "TreeTile_SPU.h" +#include "LeafTile_SPU.h" +#include "CropTile_SPU.h" +#include "ReedTile_SPU.h" +#include "TorchTile_SPU.h" +#include "Mushroom_SPU.h" +#include "FurnaceTile_SPU.h" +#include "WebTile_SPU.h" +#include "LiquidTile_SPU.h" +#include "FireTile_SPU.h" +#include "Sapling_SPU.h" +#include "GlassTile_SPU.h" +#include "IceTile_SPU.h" +#include "PortalTile_SPU.h" +#include "DispenserTile_SPU.h" +#include "RailTile_SPU.h" +#include "DetectorRailTile_SPU.h" +#include "TntTile_SPU.h" +#include "BookshelfTile_SPU.h" +#include "WorkbenchTile_SPU.h" +#include "SignTile_SPU.h" +#include "LadderTile_SPU.h" +#include "ButtonTile_SPU.h" +#include "TopSnowTile_SPU.h" +#include "CactusTile_SPU.h" +#include "RecordPlayerTile_SPU.h" +#include "PumpkinTile_SPU.h" +#include "CakeTile_SPU.h" +#include "TrapDoorTile_SPU.h" +#include "StoneMonsterTile_SPU.h" +#include "SmoothStoneBrickTile_SPU.h" +#include "HugeMushroomTile_SPU.h" +#include "MelonTile_SPU.h" +#include "StemTile_SPU.h" +#include "VineTile_SPU.h" +#include "MycelTile_SPU.h" +#include "WaterlilyTile_SPU.h" +#include "NetherStalkTile_SPU.h" +#include "EnchantmentTableTile_SPU.h" +#include "BrewingStandTile_SPU.h" +#include "DiodeTile_SPU.h" +#include "RedStoneDustTile_SPU.h" +#include "FenceGateTile_SPU.h" +#include "BedTile_SPU.h" +#include "PistonBaseTile_SPU.h" +#include "PistonExtensionTile_SPU.h" +#include "PistonMovingPiece_SPU.h" +#include "LeverTile_SPU.h" +#include "CauldronTile_SPU.h" +#include "TheEndPortal_SPU.h" +#include "TheEndPortalFrameTile_SPU.h" +#include "EggTile_SPU.h" +#include "CocoaTile_SPU.h" +#include "RedlightTile_SPU.h" +#include "ClothTile_SPU.h" +#include "SkullTile_SPU.h" +#include "MobSpawnerTile_SPU.h" +#include "EnderChestTile_SPU.h" +#include "TripWireSourceTile_SPU.h" +#include "TripWireTile_SPU.h" +#include "WallTile_SPU.h" +#include "FlowerPotTile_SPU.h" +#include "CarrotTile_SPU.h" +#include "PotatoTile_SPU.h" +#include "QuartzBlockTile_SPU.h" +#include "WoolCarpetTile_SPU.h" + +#ifdef SN_TARGET_PS3_SPU +#include "..\Common\spu_assert.h" +#endif + +#include <assert.h> +#include <new> +#include "AnvilTile_SPU.h" + +TileData_SPU* Tile_SPU::ms_pTileData = NULL; + +Tile_SPU Tile_SPU::m_tiles[256]; + + + +int Tile_SPU::getRenderShape() +{ + return SHAPE_BLOCK; +} + + +void Tile_SPU::setShape(float x0, float y0, float z0, float x1, float y1, float z1) +{ + ms_pTileData->xx0[id] = x0; + ms_pTileData->yy0[id] = y0; + ms_pTileData->zz0[id] = z0; + ms_pTileData->xx1[id] = x1; + ms_pTileData->yy1[id] = y1; + ms_pTileData->zz1[id] = z1; +} + +float Tile_SPU::getBrightness(ChunkRebuildData *level, int x, int y, int z) +{ + return level->getBrightness(x, y, z, ms_pTileData->lightEmission[id]); +} +// +// // 4J - brought forward from 1.8.2 +int Tile_SPU::getLightColor(ChunkRebuildData *level, int x, int y, int z) +{ + int tileID = level->getTile(x, y, z); + return level->getLightColor(x, y, z, ms_pTileData->lightEmission[tileID]); +} +// +// bool Tile_SPU::isFaceVisible(Level *level, int x, int y, int z, int f) +// { +// if (f == 0) y--; +// if (f == 1) y++; +// if (f == 2) z--; +// if (f == 3) z++; +// if (f == 4) x--; +// if (f == 5) x++; +// return !level->isSolidRenderTile(x, y, z); +// } +// +bool Tile_SPU::shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face) +{ + if (face == 0 && getShapeY0() > 0) return true; + if (face == 1 && getShapeY1() < 1) return true; + if (face == 2 && getShapeZ0() > 0) return true; + if (face == 3 && getShapeZ1() < 1) return true; + if (face == 4 && getShapeX0() > 0) return true; + if (face == 5 && getShapeX1() < 1) return true; + return (!level->isSolidRenderTile(x, y, z)); +} +// +bool Tile_SPU::isSolidFace(ChunkRebuildData *level, int x, int y, int z, int face) +{ + return (level->getMaterial(x, y, z)->isSolid()); +} + +Icon_SPU *Tile_SPU::getTexture(ChunkRebuildData *level, int x, int y, int z, int face) +{ + // 4J - addition here to make rendering big blocks of leaves more efficient. Normally leaves never consider themselves as solid, so + // blocks of leaves will have all sides of each block completely visible. Changing to consider as solid if this block is surrounded by + // other leaves. This is paired with another change in Level::isSolidRenderTile/Region::isSolidRenderTile which makes things solid + // code-wise (ie for determining visible sides of neighbouring blocks). This change just makes the texture a solid one (tex + 1) which + // we already have in the texture map for doing non-fancy graphics. Note: this tile-specific code is here rather than making some new virtual + // method in the tiles, for the sake of efficiency - I don't imagine we'll be doing much more of this sort of thing + + int tileId = level->getTile(x, y, z); + int tileData = level->getData(x, y, z); + + if( tileId == Tile_SPU::leaves_Id ) + { + bool opaque = true; + int axo[6] = { 1,-1, 0, 0, 0, 0}; + int ayo[6] = { 0, 0, 1,-1, 0, 0}; + int azo[6] = { 0, 0, 0, 0, 1,-1}; + for( int i = 0; (i < 6) && opaque; i++ ) + { + int t = level->getTile(x + axo[i], y + ayo[i] , z + azo[i]); + if( ( t != Tile_SPU::leaves_Id ) && ( ( Tile_SPU::m_tiles[t].id == -1) || !Tile_SPU::m_tiles[t].isSolidRender() ) ) + { + opaque = false; + } + } + + + Icon_SPU *icon = NULL; + if(opaque) + { + LeafTile_SPU::setFancy(false); + icon = getTexture(face, tileData); + LeafTile_SPU::setFancy(true); + } + else + { + icon = getTexture(face, tileData); + } + return icon; + } + return getTexture(face, tileData); +} +// +Icon_SPU *Tile_SPU::getTexture(int face, int data) +{ + return &ms_pTileData->iconData[id]; +} +// +Icon_SPU *Tile_SPU::getTexture(int face) +{ + return getTexture(face, 0); +} +// +// AABB *Tile_SPU::getTileAABB(Level *level, int x, int y, int z) +// { +// return AABB::newTemp(x + xx0, y + yy0, z + zz0, x + xx1, y + yy1, z + zz1); +// } +// +// void Tile_SPU::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, Entity *source) +// { +// AABB *aabb = getAABB(level, x, y, z); +// if (aabb != NULL && box->intersects(aabb)) boxes->push_back(aabb); +// } +// +// void Tile_SPU::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes) +// { +// AABB *aabb = getAABB(level, x, y, z); +// if (aabb != NULL && box->intersects(aabb)) boxes->push_back(aabb); +// } +// +// AABB *Tile_SPU::getAABB(Level *level, int x, int y, int z) +// { +// return AABB::newTemp(x + xx0, y + yy0, z + zz0, x + xx1, y + yy1, z + zz1); +// } +// + bool Tile_SPU::isSolidRender(bool isServerLevel) + { + return true; + } + + +// bool Tile_SPU::mayPick(int data, bool liquid) +// { +// return mayPick(); +// } +// +// bool Tile_SPU::mayPick() +// { +// return true; +// } +// +// void Tile_SPU::tick(Level *level, int x, int y, int z, Random *random) +// { +// } +// +// void Tile_SPU::animateTick(Level *level, int x, int y, int z, Random *random) +// { +// } +// +// void Tile_SPU::destroy(Level *level, int x, int y, int z, int data) +// { +// } +// +// void Tile_SPU::neighborChanged(Level *level, int x, int y, int z, int type) +// { +// } +// +// void Tile_SPU::addLights(Level *level, int x, int y, int z) +// { +// } +// +// int Tile_SPU::getTickDelay() +// { +// return 10; +// } +// +// void Tile_SPU::onPlace(Level *level, int x, int y, int z) +// { +// } +// +// void Tile_SPU::onRemove(Level *level, int x, int y, int z) +// { +// } +// +// int Tile_SPU::getResourceCount(Random *random) +// { +// return 1; +// } +// +// int Tile_SPU::getResource(int data, Random *random, int playerBonusLevel) +// { +// return id; +// } +// +// float Tile_SPU::getDestroyProgress(shared_ptr<Player> player) +// { +// if (destroySpeed < 0) return 0; +// if (!player->canDestroy(this)) return 1 / destroySpeed / 100.0f; +// return (player->getDestroySpeed(this) / destroySpeed) / 30; +// } +// +// void Tile_SPU::spawnResources(Level *level, int x, int y, int z, int data, int playerBonusLevel) +// { +// spawnResources(level, x, y, z, data, 1, playerBonusLevel); +// } +// +// void Tile_SPU::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel) +// { +// if (level->isClientSide) return; +// int count = getResourceCountForLootBonus(playerBonusLevel, level->random); +// for (int i = 0; i < count; i++) +// { +// if (level->random->nextFloat() > odds) continue; +// int type = getResource(data, level->random, playerBonusLevel); +// if (type <= 0) continue; +// +// popResource(level, x, y, z, shared_ptr<ItemInstance>( new ItemInstance(type, 1, getSpawnResourcesAuxValue(data) ) ) ); +// } +// } +// +// void Tile_SPU::popResource(Level *level, int x, int y, int z, shared_ptr<ItemInstance> itemInstance) +// { +// if( level->isClientSide ) return; +// +// float s = 0.7f; +// double xo = level->random->nextFloat() * s + (1 - s) * 0.5; +// double yo = level->random->nextFloat() * s + (1 - s) * 0.5; +// double zo = level->random->nextFloat() * s + (1 - s) * 0.5; +// shared_ptr<ItemEntity> item = shared_ptr<ItemEntity>( new ItemEntity(level, x + xo, y + yo, z + zo, itemInstance ) ); +// item->throwTime = 10; +// level->addEntity(item); +// } +// +// // Brought forward for TU7 +// void Tile_SPU::popExperience(Level *level, int x, int y, int z, int amount) +// { +// if (!level->isClientSide) +// { +// while (amount > 0) +// { +// int newCount = ExperienceOrb::getExperienceValue(amount); +// amount -= newCount; +// level->addEntity(shared_ptr<ExperienceOrb>( new ExperienceOrb(level, x + .5, y + .5, z + .5, newCount))); +// } +// } +// } +// +// int Tile_SPU::getSpawnResourcesAuxValue(int data) +// { +// return 0; +// } +// +// float Tile_SPU::getExplosionResistance(shared_ptr<Entity> source) +// { +// return explosionResistance / 5.0f; +// } +// +// HitResult *Tile_SPU::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b) +// { +// EnterCriticalSection(&m_csShape); +// updateShape(level, xt, yt, zt); +// +// a = a->add(-xt, -yt, -zt); +// b = b->add(-xt, -yt, -zt); +// +// Vec3 *xh0 = a->clipX(b, xx0); +// Vec3 *xh1 = a->clipX(b, xx1); +// +// Vec3 *yh0 = a->clipY(b, yy0); +// Vec3 *yh1 = a->clipY(b, yy1); +// +// Vec3 *zh0 = a->clipZ(b, zz0); +// Vec3 *zh1 = a->clipZ(b, zz1); +// +// Vec3 *closest = NULL; +// +// if (containsX(xh0) && (closest == NULL || a->distanceTo(xh0) < a->distanceTo(closest))) closest = xh0; +// if (containsX(xh1) && (closest == NULL || a->distanceTo(xh1) < a->distanceTo(closest))) closest = xh1; +// if (containsY(yh0) && (closest == NULL || a->distanceTo(yh0) < a->distanceTo(closest))) closest = yh0; +// if (containsY(yh1) && (closest == NULL || a->distanceTo(yh1) < a->distanceTo(closest))) closest = yh1; +// if (containsZ(zh0) && (closest == NULL || a->distanceTo(zh0) < a->distanceTo(closest))) closest = zh0; +// if (containsZ(zh1) && (closest == NULL || a->distanceTo(zh1) < a->distanceTo(closest))) closest = zh1; +// +// LeaveCriticalSection(&m_csShape); +// +// if (closest == NULL) return NULL; +// +// int face = -1; +// +// if (closest == xh0) face = 4; +// if (closest == xh1) face = 5; +// if (closest == yh0) face = 0; +// if (closest == yh1) face = 1; +// if (closest == zh0) face = 2; +// if (closest == zh1) face = 3; +// +// return new HitResult(xt, yt, zt, face, closest->add(xt, yt, zt)); +// } +// +// bool Tile_SPU::containsX(Vec3 *v) +// { +// if( v == NULL) return false; +// return v->y >= yy0 && v->y <= yy1 && v->z >= zz0 && v->z <= zz1; +// } +// +// bool Tile_SPU::containsY(Vec3 *v) +// { +// if( v == NULL) return false; +// return v->x >= xx0 && v->x <= xx1 && v->z >= zz0 && v->z <= zz1; +// } +// +// bool Tile_SPU::containsZ(Vec3 *v) +// { +// if( v == NULL) return false; +// return v->x >= xx0 && v->x <= xx1 && v->y >= yy0 && v->y <= yy1; +// } +// +// void Tile_SPU::wasExploded(Level *level, int x, int y, int z) +// { +// } +// +int Tile_SPU::getRenderLayer() +{ + return 0; +} +// +// bool Tile_SPU::mayPlace(Level *level, int x, int y, int z, int face) +// { +// return mayPlace(level, x, y, z); +// } +// +// bool Tile_SPU::mayPlace(Level *level, int x, int y, int z) +// { +// int t = level->getTile(x, y, z); +// return t == 0 || Tile_SPU::tiles[t]->material->isReplaceable(); +// } +// +// // 4J-PB - Adding a TestUse for tooltip display +// bool Tile_SPU::TestUse() +// { +// return false; +// } +// +// bool Tile_SPU::TestUse(Level *level, int x, int y, int z, shared_ptr<Player> player) +// { +// return false; +// } +// +// bool Tile_SPU::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param +// { +// return false; +// } +// +// void Tile_SPU::stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity) +// { +// } +// +// void Tile_SPU::setPlacedOnFace(Level *level, int x, int y, int z, int face) +// { +// } +// +// void Tile_SPU::prepareRender(Level *level, int x, int y, int z) +// { +// } +// +// void Tile_SPU::attack(Level *level, int x, int y, int z, shared_ptr<Player> player) +// { +// } +// +// void Tile_SPU::handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current) +// { +// } +// +void Tile_SPU::updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData, TileEntity* forceEntity) // 4J added forceData, forceEntity param +{ +} +// + +int Tile_SPU::getColor(ChunkRebuildData *level, int x, int y, int z) +{ + return 0xffffff; +} + +// +// int Tile_SPU::getColor(LevelSource *level, int x, int y, int z, int data) +// { +// return 0xffffff; +// } +// +// bool Tile_SPU::getSignal(LevelSource *level, int x, int y, int z) +// { +// return false; +// } +// +// bool Tile_SPU::getSignal(LevelSource *level, int x, int y, int z, int dir) +// { +// return false; +// } +// +// bool Tile_SPU::isSignalSource() +// { +// return false; +// } +// +// void Tile_SPU::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity) +// { +// } +// +// bool Tile_SPU::getDirectSignal(Level *level, int x, int y, int z, int dir) +// { +// return false; +// } +// +void Tile_SPU::updateDefaultShape() +{ +} +// +// void Tile_SPU::playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data) +// { +// // 4J Stu - Special case - only record a crop destroy if is fully grown +// if(id==Tile_SPU::crops_Id) +// { +// if( Tile_SPU::crops->getResource(data, NULL, 0) > 0 ) +// player->awardStat(Stats::blocksMined[id], 1); +// } +// else +// { +// player->awardStat(Stats::blocksMined[id], 1); +// } +// player->awardStat(Stats::totalBlocksMined, 1); // 4J : WESTY : Added for other award. +// player->causeFoodExhaustion(FoodConstants::EXHAUSTION_MINE); +// +// if( id == Tile_SPU::treeTrunk_Id ) +// player->awardStat(Achievements::mineWood); +// +// +// if (isCubeShaped() && !isEntityTile[id] && EnchantmentHelper::hasSilkTouch(player->inventory)) +// { +// shared_ptr<ItemInstance> item = getSilkTouchItemInstance(data); +// if (item != NULL) +// { +// popResource(level, x, y, z, item); +// } +// } +// else +// { +// int playerBonusLevel = EnchantmentHelper::getDiggingLootBonus(player->inventory); +// spawnResources(level, x, y, z, data, playerBonusLevel); +// } +// } +// +// shared_ptr<ItemInstance> Tile_SPU::getSilkTouchItemInstance(int data) +// { +// int popData = 0; +// if (id >= 0 && id < Item::items.length && Item::items[id]->isStackedByData()) +// { +// popData = data; +// } +// return shared_ptr<ItemInstance>(new ItemInstance(id, 1, popData)); +// } +// +// int Tile_SPU::getResourceCountForLootBonus(int bonusLevel, Random *random) +// { +// return getResourceCount(random); +// } +// +// bool Tile_SPU::canSurvive(Level *level, int x, int y, int z) +// { +// return true; +// } +// +// void Tile_SPU::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by) +// { +// } +// +// Tile *Tile_SPU::setDescriptionId(unsigned int id) +// { +// this->descriptionId = id; +// return this; +// } +// +// wstring Tile_SPU::getName() +// { +// return I18n::get(getDescriptionId() + L".name"); +// } +// +// unsigned int Tile_SPU::getDescriptionId(int iData /*= -1*/) +// { +// return descriptionId; +// } +// +// Tile *Tile_SPU::setUseDescriptionId(unsigned int id) +// { +// this->useDescriptionId = id; +// return this; +// } +// +// unsigned int Tile_SPU::getUseDescriptionId() +// { +// return useDescriptionId; +// } +// +// void Tile_SPU::triggerEvent(Level *level, int x, int y, int z, int b0, int b1) +// { +// } +// +// bool Tile_SPU::isCollectStatistics() +// { +// return collectStatistics; +// } +// +// Tile *Tile_SPU::setNotCollectStatistics() +// { +// collectStatistics = false; +// return this; +// } +// +// int Tile_SPU::getPistonPushReaction() +// { +// return material->getPushReaction(); +// } +// +// // 4J - brought forward from 1.8.2 +float Tile_SPU::getShadeBrightness(ChunkRebuildData *level, int x, int y, int z) +{ + return level->isSolidBlockingTile(x, y, z) ? 0.2f : 1.0f; +} + +Tile_SPU* Tile_SPU::createFromID( int tileID ) +{ + if(tileID == 0) + return NULL; + + if(m_tiles[tileID].id != -1) + return &m_tiles[tileID]; + +#ifndef SN_TARGET_PS3_SPU + app.DebugPrintf("missing tile ID %d\n", tileID); +#else + spu_print("missing tile ID %d\n", tileID); +#endif + return &m_tiles[1]; + +} + +Material_SPU* Tile_SPU::getMaterial() +{ + int matID = ms_pTileData->materialIDs[id]; + return &ms_pTileData->materials[matID]; +} + +// +// void Tile_SPU::fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity, float fallDistance) +// { +// } +// +// void Tile_SPU::registerIcons(IconRegister *iconRegister) +// { +// icon = iconRegister->registerIcon(m_textureName); +// } +// +// wstring Tile_SPU::getTileItemIconName() +// { +// return L""; +// } +// +// Tile *Tile_SPU::setTextureName(const wstring &name) +// { +// m_textureName = name; +// return this; +// } + + + +void Tile_SPU::initTilePointers() +{ + +#define CREATE_TILE_TYPE(index, className) new (&m_tiles[index]) className(index); + + + CREATE_TILE_TYPE(grass_Id, GrassTile_SPU); + CREATE_TILE_TYPE(stoneSlab_Id, StoneSlabTile_SPU); + CREATE_TILE_TYPE(stoneSlabHalf_Id, StoneSlabTile_SPU); + CREATE_TILE_TYPE(woodSlab_Id, WoodSlabTile_SPU); + CREATE_TILE_TYPE(woodSlabHalf_Id, WoodSlabTile_SPU); + + CREATE_TILE_TYPE(chest_Id, ChestTile_SPU); + + CREATE_TILE_TYPE(ironFence_Id, ThinFenceTile_SPU); + CREATE_TILE_TYPE(thinGlass_Id, ThinFenceTile_SPU); + + CREATE_TILE_TYPE(fence_Id, FenceTile_SPU); + CREATE_TILE_TYPE(netherFence_Id, FenceTile_SPU); + + CREATE_TILE_TYPE(stairs_wood_Id, StairTile_SPU); + CREATE_TILE_TYPE(stairs_stone_Id, StairTile_SPU); + CREATE_TILE_TYPE(stairs_bricks_Id, StairTile_SPU); + CREATE_TILE_TYPE(stairs_stoneBrickSmooth_Id, StairTile_SPU); + CREATE_TILE_TYPE(stairs_netherBricks_Id, StairTile_SPU); + CREATE_TILE_TYPE(stairs_sandstone_Id, StairTile_SPU); + CREATE_TILE_TYPE(stairs_sprucewood_Id, StairTile_SPU); + CREATE_TILE_TYPE(stairs_birchwood_Id, StairTile_SPU); + CREATE_TILE_TYPE(stairs_junglewood_Id, StairTile_SPU); + + CREATE_TILE_TYPE(dirt_Id, DirtTile_SPU); + + CREATE_TILE_TYPE(door_iron_Id, DoorTile_SPU); + CREATE_TILE_TYPE(door_wood_Id, DoorTile_SPU); + + CREATE_TILE_TYPE(pressurePlate_stone_Id, PressurePlateTile_SPU); + CREATE_TILE_TYPE(pressurePlate_wood_Id, PressurePlateTile_SPU); + + CREATE_TILE_TYPE(farmland_Id, FarmTile_SPU); + + CREATE_TILE_TYPE(flower_Id, Bush_SPU); + CREATE_TILE_TYPE(rose_Id, Bush_SPU); + CREATE_TILE_TYPE(deadBush_Id, Bush_SPU); // DeadBushTile + + CREATE_TILE_TYPE(tallgrass_Id, TallGrass_SPU); + + CREATE_TILE_TYPE(sandStone_Id, SandStoneTile_SPU); + + CREATE_TILE_TYPE(wood_Id, WoodTile_SPU); + + CREATE_TILE_TYPE(treeTrunk_Id, TreeTile_SPU); + + CREATE_TILE_TYPE(leaves_Id, LeafTile_SPU); + + CREATE_TILE_TYPE(crops_Id, CropTile_SPU); + + CREATE_TILE_TYPE(reeds_Id, ReedTile_SPU); + + CREATE_TILE_TYPE(torch_Id, TorchTile_SPU); + CREATE_TILE_TYPE(notGate_off_Id, TorchTile_SPU); // TorchTile->NotGateTile + CREATE_TILE_TYPE(notGate_on_Id, TorchTile_SPU); // TorchTile->NotGateTile + + CREATE_TILE_TYPE(mushroom1_Id, Mushroom_SPU); + CREATE_TILE_TYPE(mushroom2_Id, Mushroom_SPU); + + CREATE_TILE_TYPE(mobSpawner_Id, MobSpawnerTile_SPU); + CREATE_TILE_TYPE(musicBlock_Id, EntityTile_SPU); // MusicTile->EntityTile + + CREATE_TILE_TYPE(furnace_Id, FurnaceTile_SPU); + CREATE_TILE_TYPE(furnace_lit_Id, FurnaceTile_SPU); + + CREATE_TILE_TYPE(web_Id, WebTile_SPU); + + CREATE_TILE_TYPE(water_Id, LiquidTile_SPU); + CREATE_TILE_TYPE(lava_Id, LiquidTile_SPU); + CREATE_TILE_TYPE(calmLava_Id, LiquidTile_SPU); // LiquidTileStatic + CREATE_TILE_TYPE(calmWater_Id, LiquidTile_SPU); // LiquidTileStatic + + CREATE_TILE_TYPE(fire_Id, FireTile_SPU); + + CREATE_TILE_TYPE(sapling_Id, Sapling_SPU); + + CREATE_TILE_TYPE(glass_Id, GlassTile_SPU); + + CREATE_TILE_TYPE(ice_Id, IceTile_SPU); + + CREATE_TILE_TYPE(portalTile_Id, PortalTile_SPU); + + CREATE_TILE_TYPE(dispenser_Id, DispenserTile_SPU); + + CREATE_TILE_TYPE(rail_Id, RailTile_SPU); + CREATE_TILE_TYPE(goldenRail_Id, RailTile_SPU); + + CREATE_TILE_TYPE(detectorRail_Id, DetectorRailTile_SPU); + + CREATE_TILE_TYPE(tnt_Id, TntTile_SPU); + + CREATE_TILE_TYPE(bookshelf_Id, BookshelfTile_SPU); + + CREATE_TILE_TYPE(workBench_Id, WorkbenchTile_SPU); + + CREATE_TILE_TYPE(sign_Id, SignTile_SPU); + CREATE_TILE_TYPE(wallSign_Id, SignTile_SPU); + + CREATE_TILE_TYPE(ladder_Id, LadderTile_SPU); + + CREATE_TILE_TYPE(button_stone_Id, ButtonTile_SPU); + CREATE_TILE_TYPE(button_wood_Id, ButtonTile_SPU); + + CREATE_TILE_TYPE(topSnow_Id, TopSnowTile_SPU); + + CREATE_TILE_TYPE(cactus_Id, CactusTile_SPU); + + CREATE_TILE_TYPE(recordPlayer_Id, RecordPlayerTile_SPU); + + CREATE_TILE_TYPE(pumpkin_Id, PumpkinTile_SPU); + CREATE_TILE_TYPE(litPumpkin_Id, PumpkinTile_SPU); + + CREATE_TILE_TYPE(cake_Id, CakeTile_SPU); + + CREATE_TILE_TYPE(trapdoor_Id, TrapDoorTile_SPU); + + CREATE_TILE_TYPE(monsterStoneEgg_Id, StoneMonsterTile_SPU); + + CREATE_TILE_TYPE(stoneBrickSmooth_Id, SmoothStoneBrickTile_SPU); + + CREATE_TILE_TYPE(hugeMushroom1_Id, HugeMushroomTile_SPU); + CREATE_TILE_TYPE(hugeMushroom2_Id, HugeMushroomTile_SPU); + + CREATE_TILE_TYPE(melon_Id, MelonTile_SPU); + + CREATE_TILE_TYPE(melonStem_Id, StemTile_SPU); + CREATE_TILE_TYPE(pumpkinStem_Id, StemTile_SPU); + + CREATE_TILE_TYPE(vine_Id, VineTile_SPU); + + CREATE_TILE_TYPE(mycel_Id, MycelTile_SPU); + + CREATE_TILE_TYPE(waterLily_Id, WaterlilyTile_SPU); + + CREATE_TILE_TYPE(netherStalk_Id, NetherStalkTile_SPU); + + CREATE_TILE_TYPE(enchantTable_Id, EnchantmentTableTile_SPU); + + CREATE_TILE_TYPE(brewingStand_Id, BrewingStandTile_SPU); + + CREATE_TILE_TYPE(diode_on_Id, DiodeTile_SPU); + CREATE_TILE_TYPE(diode_off_Id, DiodeTile_SPU); + + CREATE_TILE_TYPE(redStoneDust_Id, RedStoneDustTile_SPU); + + CREATE_TILE_TYPE(fenceGate_Id, FenceGateTile_SPU); + + CREATE_TILE_TYPE(bed_Id, BedTile_SPU); + + CREATE_TILE_TYPE(pistonBase_Id, PistonBaseTile_SPU); + CREATE_TILE_TYPE(pistonStickyBase_Id, PistonBaseTile_SPU); + + CREATE_TILE_TYPE(pistonExtensionPiece_Id, PistonExtensionTile_SPU); + + CREATE_TILE_TYPE(pistonMovingPiece_Id, PistonMovingPiece_SPU); + + CREATE_TILE_TYPE(lever_Id, LeverTile_SPU); + + CREATE_TILE_TYPE(cauldron_Id, CauldronTile_SPU); + + CREATE_TILE_TYPE(endPortalTile_Id, TheEndPortal_SPU); + + CREATE_TILE_TYPE(endPortalFrameTile_Id, TheEndPortalFrameTile_SPU); + + CREATE_TILE_TYPE(dragonEgg_Id, EggTile_SPU); + + CREATE_TILE_TYPE(cocoa_Id, CocoaTile_SPU); + + CREATE_TILE_TYPE(redstoneLight_Id, RedlightTile_SPU); + CREATE_TILE_TYPE(redstoneLight_lit_Id, RedlightTile_SPU); + + CREATE_TILE_TYPE(skull_Id, SkullTile_SPU); + + // these tile types don't have any additional code that we need. + CREATE_TILE_TYPE(stoneBrick_Id, Tile_SPU); // Tile + CREATE_TILE_TYPE(lapisBlock_Id, Tile_SPU); + CREATE_TILE_TYPE(redBrick_Id, Tile_SPU); + CREATE_TILE_TYPE(mossStone_Id, Tile_SPU); + CREATE_TILE_TYPE(netherBrick_Id, Tile_SPU); + CREATE_TILE_TYPE(whiteStone_Id, Tile_SPU); + CREATE_TILE_TYPE(unbreakable_Id, Tile_SPU); + CREATE_TILE_TYPE(sponge_Id, Tile_SPU); + CREATE_TILE_TYPE(rock_Id, Tile_SPU); // StoneTile + CREATE_TILE_TYPE(obsidian_Id, Tile_SPU); // StoneTile->ObsidianTile + CREATE_TILE_TYPE(sand_Id, Tile_SPU); // HeavyTile + CREATE_TILE_TYPE(gravel_Id, Tile_SPU); // GravelTile + CREATE_TILE_TYPE(goldOre_Id, Tile_SPU); // OreTile + CREATE_TILE_TYPE(ironOre_Id, Tile_SPU); // OreTile + CREATE_TILE_TYPE(coalOre_Id, Tile_SPU); // OreTile + CREATE_TILE_TYPE(lapisOre_Id, Tile_SPU); // OreTile + CREATE_TILE_TYPE(diamondOre_Id, Tile_SPU); // OreTile + CREATE_TILE_TYPE(clay_Id, Tile_SPU); // ClayTile + CREATE_TILE_TYPE(redStoneOre_Id, Tile_SPU); // RedStoneOreTile + CREATE_TILE_TYPE(redStoneOre_lit_Id, Tile_SPU); // RedStoneOreTile + CREATE_TILE_TYPE(goldBlock_Id, Tile_SPU); // MetalTile + CREATE_TILE_TYPE(ironBlock_Id, Tile_SPU); // MetalTile + CREATE_TILE_TYPE(diamondBlock_Id, Tile_SPU); // MetalTile + CREATE_TILE_TYPE(snow_Id, Tile_SPU); // SnowTile + CREATE_TILE_TYPE(hellRock_Id, Tile_SPU); // HellStoneTile + CREATE_TILE_TYPE(hellSand_Id, Tile_SPU); // HellSandTile + CREATE_TILE_TYPE(lightGem_Id, Tile_SPU); // LightGemTile + CREATE_TILE_TYPE(aprilFoolsJoke_Id, Tile_SPU); // LockedChestTile + + CREATE_TILE_TYPE(cloth_Id, ClothTile_SPU); // wool + + + CREATE_TILE_TYPE(emeraldOre_Id, Tile_SPU); // OreTile + CREATE_TILE_TYPE(enderChest_Id, EnderChestTile_SPU); + CREATE_TILE_TYPE(tripWireSource_Id, TripWireSourceTile_SPU); + CREATE_TILE_TYPE(tripWire_Id, TripWireTile_SPU); +// + CREATE_TILE_TYPE(emeraldBlock_Id, Tile_SPU); // MetalTile + CREATE_TILE_TYPE(cobbleWall_Id, WallTile_SPU); + CREATE_TILE_TYPE(flowerPot_Id, FlowerPotTile_SPU); + CREATE_TILE_TYPE(carrots_Id, CarrotTile_SPU); + CREATE_TILE_TYPE(potatoes_Id, PotatoTile_SPU); + CREATE_TILE_TYPE(anvil_Id, AnvilTile_SPU); + CREATE_TILE_TYPE(netherQuartz_Id, Tile_SPU); // OreTile + CREATE_TILE_TYPE(quartzBlock_Id, QuartzBlockTile_SPU); + CREATE_TILE_TYPE(stairs_quartz_Id, StairTile_SPU); + CREATE_TILE_TYPE(woolCarpet_Id, WoolCarpetTile_SPU); + +};
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