diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LiquidTile_SPU.h | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LiquidTile_SPU.h')
| -rw-r--r-- | Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LiquidTile_SPU.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LiquidTile_SPU.h b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LiquidTile_SPU.h new file mode 100644 index 00000000..31e3e64a --- /dev/null +++ b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LiquidTile_SPU.h @@ -0,0 +1,47 @@ +#pragma once +#include "Tile_SPU.h" +#include <math.h> + +class Vec3_SPU +{ +public: + float x,y,z; + Vec3_SPU(float xVal, float yVal, float zVal) :x(xVal), y(yVal), z(zVal) {} + Vec3_SPU normalize() + { + float dist = sqrtf(x * x + y * y + z * z); + if (dist < 0.0001) return Vec3_SPU(0, 0, 0); + return Vec3_SPU(x / dist, y / dist, z / dist); + } + Vec3_SPU add(float x, float y, float z) + { + return Vec3_SPU(this->x+x, this->y+y, this->z+z); + } + +}; + + +class LiquidTile_SPU : public Tile_SPU +{ +public: + + LiquidTile_SPU(int id) : Tile_SPU(id) {} +public: +// virtual int getColor() const; + virtual int getColor(ChunkRebuildData *level, int x, int y, int z); + virtual int getColor(ChunkRebuildData *level, int x, int y, int z, int data); // 4J added + static float getHeight(int d); + static double getSlopeAngle(ChunkRebuildData *level, int x, int y, int z, Material_SPU *m); + virtual Icon_SPU *getTexture(int face, int data); + virtual int getDepth(ChunkRebuildData *level, int x, int y, int z); + virtual int getRenderedDepth(ChunkRebuildData *level, int x, int y, int z); + virtual bool isSolidRender(bool isServerLevel = false); + virtual bool isSolidFace(ChunkRebuildData *level, int x, int y, int z, int face); + virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face); + virtual int getRenderShape(); + virtual Vec3_SPU getFlow(ChunkRebuildData *level, int x, int y, int z); + virtual int getRenderLayer(); + virtual int getLightColor(ChunkRebuildData *level, int x, int y, int z); // 4J - brought forward from 1.8.2 + virtual float getBrightness(ChunkRebuildData *level, int x, int y, int z); +private: +};
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