diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LeafTile_SPU.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LeafTile_SPU.cpp')
| -rw-r--r-- | Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LeafTile_SPU.cpp | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LeafTile_SPU.cpp b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LeafTile_SPU.cpp new file mode 100644 index 00000000..67373265 --- /dev/null +++ b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LeafTile_SPU.cpp @@ -0,0 +1,88 @@ +#include "stdafx.h" +#include "LeafTile_SPU.h" +#include "ChunkRebuildData.h" + + +// const unsigned int LeafTile::LEAF_NAMES[LEAF_NAMES_LENGTH] = { IDS_TILE_LEAVES_OAK, +// IDS_TILE_LEAVES_SPRUCE, +// IDS_TILE_LEAVES_BIRCH, +// }; +// +// const wstring LeafTile::TEXTURES[2][4] = { {L"leaves", L"leaves_spruce", L"leaves", L"leaves_jungle"}, {L"leaves_opaque", L"leaves_spruce_opaque", L"leaves_opaque", L"leaves_jungle_opaque"},}; + + +// from TransparentTile, since we're no longer inheriting +bool LeafTile_SPU::shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face) +{ + int id = level->getTile(x, y, z); + if (!ms_pTileData->leafTile_allowSame && id == this->id) return false; + return Tile_SPU::shouldRenderFace(level, x, y, z, face); +} + +int LeafTile_SPU::getColor(ChunkRebuildData *level, int x, int y, int z) +{ + return getColor(level, x, y, z, level->getData(x, y, z) ); +} + +// 4J - changed interface to have data passed in, and put existing interface as wrapper above +int LeafTile_SPU::getColor(ChunkRebuildData *level, int x, int y, int z, int data) +{ + if ((data & LEAF_TYPE_MASK) == EVERGREEN_LEAF) + { + return ms_pTileData->foliageColor_evergreenColor; //FoliageColor::getEvergreenColor(); + } + if ((data & LEAF_TYPE_MASK) == BIRCH_LEAF) + { + return ms_pTileData->foliageColor_birchColor;//FoliageColor::getBirchColor(); + } + + //return level->getBiomeSource()->getBiome(x, z)->getFolageColor(level, x, y, z); + + int totalRed = 0; + int totalGreen = 0; + int totalBlue = 0; + + for (int oz = -1; oz <= 1; oz++) + { + for (int ox = -1; ox <= 1; ox++) + { + int foliageColor = level->getFoliageColor(x + ox, z + oz); + + totalRed += (foliageColor & 0xff0000) >> 16; + totalGreen += (foliageColor & 0xff00) >> 8; + totalBlue += (foliageColor & 0xff); + } + } + + // return level.getBiomeSource().getBiome(x, z).getGrassColor(level, x, y, z); + return (((totalRed / 9) & 0xFF) << 16) | (((totalGreen / 9) & 0xFF) << 8) | (((totalBlue / 9) & 0xFF)); +} + + + +bool LeafTile_SPU::isSolidRender(bool isServerLevel) +{ + // 4J Stu - The server level shouldn't care how the tile is rendered! + // Fix for #9407 - Gameplay: Destroying a block of snow on top of trees, removes any adjacent snow. + if(isServerLevel) return true; + return !ms_pTileData->leafTile_allowSame; +} + +Icon_SPU *LeafTile_SPU::getTexture(int face, int data) +{ + if ((data & LEAF_TYPE_MASK) == EVERGREEN_LEAF) + { + return &ms_pTileData->leafTile_icons[ms_pTileData->leafTile_fancyTextureSet][EVERGREEN_LEAF]; + } + if ((data & LEAF_TYPE_MASK) == JUNGLE_LEAF) + { + return &ms_pTileData->leafTile_icons[ms_pTileData->leafTile_fancyTextureSet][JUNGLE_LEAF]; + } + return &ms_pTileData->leafTile_icons[ms_pTileData->leafTile_fancyTextureSet][0]; +} + +void LeafTile_SPU::setFancy(bool fancyGraphics) +{ + ms_pTileData->leafTile_allowSame = fancyGraphics; + ms_pTileData->leafTile_fancyTextureSet = (fancyGraphics ? 0 : 1); +} |
