diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceTile_SPU.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceTile_SPU.cpp')
| -rw-r--r-- | Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceTile_SPU.cpp | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceTile_SPU.cpp b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceTile_SPU.cpp new file mode 100644 index 00000000..fcb3baef --- /dev/null +++ b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceTile_SPU.cpp @@ -0,0 +1,75 @@ +#include "stdafx.h" +#include "FenceTile_SPU.h" +#include "ChunkRebuildData.h" + + + +void FenceTile_SPU::updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData, TileEntity* forceEntity) // 4J added forceData, forceEntity param +{ + bool n = connectsTo(level, x, y, z - 1); + bool s = connectsTo(level, x, y, z + 1); + bool w = connectsTo(level, x - 1, y, z); + bool e = connectsTo(level, x + 1, y, z); + + float west = 6.0f / 16.0f; + float east = 10.0f / 16.0f; + float north = 6.0f / 16.0f; + float south = 10.0f / 16.0f; + + if (n) + { + north = 0; + } + if (s) + { + south = 1; + } + if (w) + { + west = 0; + } + if (e) + { + east = 1; + } + + setShape(west, 0, north, east, 1.0f, south); +} + +bool FenceTile_SPU::blocksLight() +{ + return false; +} + +bool FenceTile_SPU::isSolidRender(bool isServerLevel) +{ + return false; +} + +int FenceTile_SPU::getRenderShape() +{ + return Tile_SPU::SHAPE_FENCE; +} + +bool FenceTile_SPU::connectsTo(ChunkRebuildData *level, int x, int y, int z) +{ + int tile = level->getTile(x, y, z); + if (tile == id || tile == Tile_SPU::fenceGate_Id) + { + return true; + } + TileRef_SPU tileInstance(tile); + if (tileInstance.getPtr() != NULL) + { + if (tileInstance->getMaterial()->isSolidBlocking() && tileInstance->isCubeShaped()) + { + return tileInstance->getMaterial()->getID() != Material_SPU::vegetable_Id; + } + } + return false; +} + +bool FenceTile_SPU::shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face) +{ + return true; +}
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