aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceGateTile_SPU.h
diff options
context:
space:
mode:
authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceGateTile_SPU.h
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceGateTile_SPU.h')
-rw-r--r--Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceGateTile_SPU.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceGateTile_SPU.h b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceGateTile_SPU.h
index 6e86d1f0..5e99cc32 100644
--- a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceGateTile_SPU.h
+++ b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceGateTile_SPU.h
@@ -12,7 +12,7 @@ public:
Icon_SPU *getTexture(int face, int data) { return TileRef_SPU(wood_Id)->getTexture(face); }
static int getDirection(int data) { return (data & DIRECTION_MASK); }
- virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL) // 4J added forceData, forceEntity param // Brought forward from 1.2.3
+ virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr) // 4J added forceData, forceEntity param // Brought forward from 1.2.3
{
int data = getDirection(level->getData(x, y, z));
if (data == Direction::NORTH || data == Direction::SOUTH)