diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual')
5 files changed, 344 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual/ManualSample.cpp b/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual/ManualSample.cpp new file mode 100644 index 00000000..34914717 --- /dev/null +++ b/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual/ManualSample.cpp @@ -0,0 +1,78 @@ +// ================================================================================================================================= +// This sample demonstrates how to use the Server API to send allocs, reallocs and frees directly to the client. It also shows +// how to configure multiple heaps. +// ================================================================================================================================= + +#include "../../Server/HeapInspectorServer.h" +#include <stdlib.h> + +using namespace HeapInspectorServer; + +void Wait(int a_MilliSeconds); + +std::vector<HeapInfo> GetHeapInfo() +{ + std::vector<HeapInfo> result; + HeapInfo heapInfo; + heapInfo.m_Description = "Heap1"; + heapInfo.m_Range.m_Min = 0; + heapInfo.m_Range.m_Max = 0x80000000 - 1; + result.push_back(heapInfo); + + heapInfo.m_Description = "Heap2"; + heapInfo.m_Range.m_Min = 0; + heapInfo.m_Range.m_Max = 0x80000000 - 1; + result.push_back(heapInfo); + + return result; +} + +void* Alloc(uint32 a_Size, int a_Heap) +{ + Mutation mutation = BeginAlloc(); + void* mem = malloc(a_Size); + EndAlloc(mutation, a_Heap, mem, a_Size, a_Size); + return mem; +} + +void Free(void* a_Block, int a_Heap) +{ + Mutation mutation = BeginFree(); + free(a_Block); + EndFree(mutation, a_Heap, a_Block); +} + +void* ReAlloc(void* a_OldBlock, uint32 a_Size, int a_Heap) +{ + Mutation mutation = BeginReAlloc(); + void* mem = realloc(a_OldBlock, a_Size); + EndReAlloc(mutation, a_Heap, a_OldBlock, mem, a_Size, a_Size); + return mem; +} + +void RunHeapInspectorServer() +{ + Initialise(GetHeapInfo(), 3000, WaitForConnection_Enabled); + + while (1) + { + void* mem1; + void* memB; + + mem1 = Alloc(16, 0); + memB = Alloc(1024, 1); + + Wait(100); + + void* mem2 = ReAlloc(mem1, 32, 0); + + Wait(100); + + Free(mem2, 0); + Free(memB, 1); + + Wait(100); + } + + Shutdown(); +} diff --git a/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual/PS3/Main.cpp b/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual/PS3/Main.cpp new file mode 100644 index 00000000..06429da3 --- /dev/null +++ b/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual/PS3/Main.cpp @@ -0,0 +1,7 @@ + +void RunHeapInspectorServer(); + +int main(int /*a_ArgC*/, const char* /*a_ArgV[]*/) +{ + RunHeapInspectorServer(); +} diff --git a/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual/PS3/ManualSample.vcproj b/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual/PS3/ManualSample.vcproj new file mode 100644 index 00000000..01fbd38d --- /dev/null +++ b/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual/PS3/ManualSample.vcproj @@ -0,0 +1,183 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="9,00" + Name="ManualSample" + ProjectGUID="{EE51F556-4CCE-4D4C-96C3-B271CC035C6E}" + RootNamespace="BasicServerSample" + TargetFrameworkVersion="196613" + > + <Platforms> + <Platform + Name="Win32" + /> + </Platforms> + <ToolFiles> + </ToolFiles> + <Configurations> + <Configuration + Name="PS3 Debug|Win32" + OutputDirectory="Debug_VS2008" + IntermediateDirectory="Debug_VS2008" + ConfigurationType="1" + DeleteExtensionsOnClean="*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);$(TargetDir)$(TargetName).self" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + /> + <Tool + Name="VCCLCompilerTool" + AdditionalOptions="-g -Wall -fno-exceptions -fno-rtti" + AdditionalIncludeDirectories=""$(SN_PS3_PATH)\ppu\include\sn";"$(SCE_PS3_ROOT)\target\ppu\include";"$(SCE_PS3_ROOT)\target\common\include"" + PreprocessorDefinitions="SN_TARGET_PS3;_DEBUG;__GCC__;__CELL_ASSERT__;HEAPINSPECTOR_PS3=1" + ProgramDataBaseFileName="" + CompileAs="0" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalOptions="-fno-exceptions -fno-rtti" + AdditionalDependencies=""$(SN_PS3_PATH)\ppu\lib\sn\libsn.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libm.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a" "..\..\..\Server\PS3\Debug\libHeapInspectorServer.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a"" + OutputFile="$(OutDir)/$(ProjectName).ppu.elf" + AdditionalLibraryDirectories="" + ProgramDatabaseFile="" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + Description="Fake Signing ELF "$(TargetDir)$(TargetName).self"" + CommandLine="$(SCE_PS3_ROOT)\host-win32\bin\make_fself "$(TargetPath)" "$(TargetDir)$(TargetName).self"" + /> + </Configuration> + <Configuration + Name="PS3 Release|Win32" + OutputDirectory="Release_VS2008" + IntermediateDirectory="Release_VS2008" + ConfigurationType="1" + DeleteExtensionsOnClean="*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);$(TargetDir)$(TargetName).self" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + /> + <Tool + Name="VCCLCompilerTool" + AdditionalOptions="-O2 -Wall -fno-exceptions -fno-rtti" + AdditionalIncludeDirectories=""$(SN_PS3_PATH)\ppu\include\sn";"$(SCE_PS3_ROOT)\target\ppu\include";"$(SCE_PS3_ROOT)\target\common\include"" + PreprocessorDefinitions="SN_TARGET_PS3;NDEBUG;__GCC__;HEAPINSPECTOR_PS3=1" + ProgramDataBaseFileName="" + CompileAs="0" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalOptions="-fno-exceptions -fno-rtti" + AdditionalDependencies=""$(SN_PS3_PATH)\ppu\lib\sn\libsn.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libm.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a" "..\..\..\Server\PS3\Release\libHeapInspectorServer.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a"" + OutputFile="$(OutDir)/$(ProjectName).ppu.elf" + AdditionalLibraryDirectories="" + ProgramDatabaseFile="" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + Description="Fake Signing ELF "$(TargetDir)$(TargetName).self"" + CommandLine="$(SCE_PS3_ROOT)\host-win32\bin\make_fself "$(TargetPath)" "$(TargetDir)$(TargetName).self"" + /> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="PS3" + > + <File + RelativePath=".\Main.cpp" + > + </File> + <File + RelativePath=".\Wait.cpp" + > + </File> + </Filter> + <File + RelativePath="..\ManualSample.cpp" + > + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual/PS3/ManualSample.vcxproj b/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual/PS3/ManualSample.vcxproj new file mode 100644 index 00000000..9dd6a130 --- /dev/null +++ b/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual/PS3/ManualSample.vcxproj @@ -0,0 +1,70 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|PS3"> + <Configuration>Debug</Configuration> + <Platform>PS3</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|PS3"> + <Configuration>Release</Configuration> + <Platform>PS3</Platform> + </ProjectConfiguration> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\ManualSample.cpp" /> + <ClCompile Include="Main.cpp" /> + <ClCompile Include="Wait.cpp" /> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{B6B851C9-DC76-4A5B-9AFE-6CF944BFB502}</ProjectGuid> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <PlatformToolset>GCC</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <PlatformToolset>GCC</PlatformToolset> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|PS3'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'"> + <OutDir>$(ProjectDir)$(Platform)_$(Configuration)_VS2010\</OutDir> + <IntDir>$(Platform)_$(Configuration)_VS2010\</IntDir> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'"> + <OutDir>$(ProjectDir)$(Platform)_$(Configuration)_VS2010\</OutDir> + <IntDir>$(Platform)_$(Configuration)_VS2010\</IntDir> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'"> + <ClCompile> + <PreprocessorDefinitions>_DEBUG;__CELL_ASSERT__;%(PreprocessorDefinitions);;HEAPINSPECTOR_PS3=1</PreprocessorDefinitions> + <GenerateDebugInformation>true</GenerateDebugInformation> + </ClCompile> + <Link> + <AdditionalDependencies>"$(SCE_PS3_ROOT)\target\ppu\lib\libm.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a";"..\..\..\Server\PS3\Debug\libHeapInspectorServer.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a";%(AdditionalDependencies)</AdditionalDependencies> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'"> + <ClCompile> + <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions);;HEAPINSPECTOR_PS3=1</PreprocessorDefinitions> + <OptimizationLevel>Level2</OptimizationLevel> + </ClCompile> + <Link> + <AdditionalDependencies>"..\..\..\Server\PS3\Release\libHeapInspectorServer.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a";%(AdditionalDependencies)</AdditionalDependencies> + </Link> + </ItemDefinitionGroup> + <Import Condition="'$(ConfigurationType)' == 'Makefile' and Exists('$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets')" Project="$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets" /> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual/PS3/Wait.cpp b/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual/PS3/Wait.cpp new file mode 100644 index 00000000..2c436c84 --- /dev/null +++ b/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual/PS3/Wait.cpp @@ -0,0 +1,6 @@ +#include <sys/timer.h> + +void Wait(int a_Milliseconds) +{ + sys_timer_usleep(a_Milliseconds * 1000); +}
\ No newline at end of file |
