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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual/ManualSample.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
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diff --git a/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual/ManualSample.cpp b/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual/ManualSample.cpp
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+// =================================================================================================================================
+// This sample demonstrates how to use the Server API to send allocs, reallocs and frees directly to the client. It also shows
+// how to configure multiple heaps.
+// =================================================================================================================================
+
+#include "../../Server/HeapInspectorServer.h"
+#include <stdlib.h>
+
+using namespace HeapInspectorServer;
+
+void Wait(int a_MilliSeconds);
+
+std::vector<HeapInfo> GetHeapInfo()
+{
+ std::vector<HeapInfo> result;
+ HeapInfo heapInfo;
+ heapInfo.m_Description = "Heap1";
+ heapInfo.m_Range.m_Min = 0;
+ heapInfo.m_Range.m_Max = 0x80000000 - 1;
+ result.push_back(heapInfo);
+
+ heapInfo.m_Description = "Heap2";
+ heapInfo.m_Range.m_Min = 0;
+ heapInfo.m_Range.m_Max = 0x80000000 - 1;
+ result.push_back(heapInfo);
+
+ return result;
+}
+
+void* Alloc(uint32 a_Size, int a_Heap)
+{
+ Mutation mutation = BeginAlloc();
+ void* mem = malloc(a_Size);
+ EndAlloc(mutation, a_Heap, mem, a_Size, a_Size);
+ return mem;
+}
+
+void Free(void* a_Block, int a_Heap)
+{
+ Mutation mutation = BeginFree();
+ free(a_Block);
+ EndFree(mutation, a_Heap, a_Block);
+}
+
+void* ReAlloc(void* a_OldBlock, uint32 a_Size, int a_Heap)
+{
+ Mutation mutation = BeginReAlloc();
+ void* mem = realloc(a_OldBlock, a_Size);
+ EndReAlloc(mutation, a_Heap, a_OldBlock, mem, a_Size, a_Size);
+ return mem;
+}
+
+void RunHeapInspectorServer()
+{
+ Initialise(GetHeapInfo(), 3000, WaitForConnection_Enabled);
+
+ while (1)
+ {
+ void* mem1;
+ void* memB;
+
+ mem1 = Alloc(16, 0);
+ memB = Alloc(1024, 1);
+
+ Wait(100);
+
+ void* mem2 = ReAlloc(mem1, 32, 0);
+
+ Wait(100);
+
+ Free(mem2, 0);
+ Free(memB, 1);
+
+ Wait(100);
+ }
+
+ Shutdown();
+}