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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Orbis/Network/SonyVoiceChat_Orbis.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Orbis/Network/SonyVoiceChat_Orbis.cpp')
-rw-r--r--Minecraft.Client/Orbis/Network/SonyVoiceChat_Orbis.cpp1105
1 files changed, 1105 insertions, 0 deletions
diff --git a/Minecraft.Client/Orbis/Network/SonyVoiceChat_Orbis.cpp b/Minecraft.Client/Orbis/Network/SonyVoiceChat_Orbis.cpp
new file mode 100644
index 00000000..d869d38b
--- /dev/null
+++ b/Minecraft.Client/Orbis/Network/SonyVoiceChat_Orbis.cpp
@@ -0,0 +1,1105 @@
+#include "stdafx.h"
+#include <libsysmodule.h>
+#include <rudp.h>
+#include <audioin.h>
+#include <audioout.h>
+#include <fios2.h>
+
+#include "SonyVoiceChat_Orbis.h"
+
+std::vector<SQRVoiceConnection*> SonyVoiceChat_Orbis::m_remoteConnections;
+bool SonyVoiceChat_Orbis::m_bVoiceStarted = false;
+int SonyVoiceChat_Orbis::m_numLocalDevicesConnected = 0;
+SQRLocalVoiceDevice SonyVoiceChat_Orbis::m_localVoiceDevices[MAX_LOCAL_PLAYER_COUNT];
+uint32_t SonyVoiceChat_Orbis::m_voiceOutPort;
+bool SonyVoiceChat_Orbis::m_forceSendPacket = false; // force a packet across the network, even if there's no data, so we can update flags
+RingBuffer SonyVoiceChat_Orbis::m_recordRingBuffer(sc_ringBufferSize);
+VoicePacket::Flags SonyVoiceChat_Orbis::m_localPlayerFlags[MAX_LOCAL_PLAYER_COUNT];
+bool SonyVoiceChat_Orbis::m_bInitialised = false;
+CRITICAL_SECTION SonyVoiceChat_Orbis::m_csRemoteConnections;
+
+// sample related variables
+SceVoiceStartParam startParam;
+int32_t playSize = 0;
+
+static const int sc_thresholdValue = 100;
+
+static const bool sc_verbose = false;
+
+// #define _USE_PCM_AUDIO_
+//#define USE_PCM_MIC_DATA
+
+
+
+int g_loadedPCMVoiceDataSizes[4];
+int g_loadedPCMVoiceDataPos[4];
+char* g_loadedPCMVoiceData[4];
+
+static void CreatePort(uint32_t *portId, const SceVoicePortParam *pArg)
+{
+ C4JThread::PushAffinityAllCores(); // PS4 only
+
+ int err = sceVoiceCreatePort( portId, pArg );
+ assert(err == SCE_OK);
+ assert(*portId != SCE_VOICE_INVALID_PORT_ID);
+ C4JThread::PopAffinity(); // PS4 only
+}
+
+static void DeletePort(uint32_t& port)
+{
+ int32_t result;
+ if (port != SCE_VOICE_INVALID_PORT_ID)
+ {
+ result = sceVoiceDeletePort( port );
+ if (result != SCE_OK)
+ {
+ app.DebugPrintf("sceVoiceDeletePort failed %0x\n", result);
+ assert(0);
+ }
+ port = SCE_VOICE_INVALID_PORT_ID;
+ }
+}
+
+
+void LoadPCMVoiceData()
+{
+ for(int i=0;i<4;i++)
+ {
+ char filename[64];
+ sprintf(filename, "voice%d.pcm", i+1);
+ HANDLE file = CreateFile(filename, GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
+ DWORD dwHigh=0;
+ g_loadedPCMVoiceDataSizes[i] = GetFileSize(file,&dwHigh);
+
+ if(g_loadedPCMVoiceDataSizes[i]!=0)
+ {
+ g_loadedPCMVoiceData[i] = new char[g_loadedPCMVoiceDataSizes[i]];
+ DWORD bytesRead;
+ BOOL bSuccess = ReadFile(file, g_loadedPCMVoiceData[i], g_loadedPCMVoiceDataSizes[i], &bytesRead, NULL);
+ assert(bSuccess);
+ }
+ g_loadedPCMVoiceDataPos[i] = 0;
+ }
+}
+
+
+void SonyVoiceChat_Orbis::init()
+{
+ int returnCode = SCE_OK;
+ SceUserServiceUserId initialUserId;
+
+ if (returnCode < 0)
+ {
+ app.DebugPrintf("Error: sceSysmoduleLoadModule(SCE_SYSMODULE_VOICE), ret 0x%08x\n", returnCode);
+ assert(0);
+ }
+
+
+ SceVoiceInitParam params;
+ SceVoicePortParam portArgs;
+ memset( &params, 0, sizeof(params) );
+ params.appType = SCE_VOICE_APPTYPE_GAME;
+ params.onEvent = 0;
+ returnCode = sceVoiceInit( &params , SCE_VOICE_VERSION_100);
+ if (returnCode < 0)
+ {
+ app.DebugPrintf("Error: sceVoiceInit(), ret 0x%08x\n", returnCode);
+ assert(0);
+ }
+
+#ifdef _USE_PCM_AUDIO_
+ portArgs.portType = SCE_VOICE_PORTTYPE_OUT_PCMAUDIO;
+ portArgs.bMute = false;
+ portArgs.threshold = 0;
+ portArgs.volume = 1.0f;
+ portArgs.pcmaudio.format.dataType = SCE_VOICE_PCM_SHORT_LITTLE_ENDIAN;
+ portArgs.pcmaudio.format.sampleRate = SCE_VOICE_SAMPLINGRATE_16000;
+ portArgs.pcmaudio.bufSize = 4096;
+#else
+ portArgs.portType = SCE_VOICE_PORTTYPE_OUT_VOICE;
+ portArgs.bMute = false;
+ portArgs.threshold = 0;
+ portArgs.volume = 1.0f;
+ portArgs.voice.bitrate = VOICE_ENCODED_FORMAT;
+#endif
+ CreatePort( &m_voiceOutPort, &portArgs );
+
+ start();
+ m_bInitialised = true;
+ InitializeCriticalSection(&m_csRemoteConnections);
+}
+
+
+void SonyVoiceChat_Orbis::start()
+{
+ if( m_bVoiceStarted == false)
+ {
+ startParam.container = malloc(SCE_VOICE_MEMORY_CONTAINER_SIZE);
+ startParam.memSize = SCE_VOICE_MEMORY_CONTAINER_SIZE;
+
+ int err;
+
+ C4JThread::PushAffinityAllCores(); // PS4 only
+ err = sceVoiceStart(&startParam);
+ assert(err == SCE_OK);
+ C4JThread::PopAffinity(); // PS4 only
+
+ m_bVoiceStarted = true;
+ }
+}
+
+void SonyVoiceChat_Orbis::checkFinished()
+{
+ EnterCriticalSection(&m_csRemoteConnections);
+
+ for(int i=0;i<m_remoteConnections.size();i++)
+ {
+ assert(m_remoteConnections[i]->m_bFlaggedForShutdown);
+ }
+// assert(m_numLocalDevicesConnected == 0);
+
+ LeaveCriticalSection(&m_csRemoteConnections);
+}
+
+
+void SonyVoiceChat_Orbis::shutdown()
+{
+ m_bInitialised = false;
+ int32_t result;
+ result = sceVoiceStop();
+ assert(result == SCE_OK);
+ result = sceVoiceEnd();
+ assert(result == SCE_OK);
+ free(startParam.container);
+
+ int returnCode = sceSysmoduleUnloadModule(SCE_SYSMODULE_VOICE);
+ if (returnCode < 0)
+ {
+ app.DebugPrintf("Error: sceSysmoduleUnloadModule(SCE_SYSMODULE_VOICE), ret 0x%08x\n", returnCode);
+ assert(0);
+ }
+}
+
+void SonyVoiceChat_Orbis::setEnabled( bool bEnabled )
+{
+}
+
+
+
+// Internal send function. This attempts to send as many elements in the queue as possible until the write function tells us that we can't send any more. This way,
+// we are guaranteed that if there *is* anything more in the queue left to send, we'll get a CELL_RUDP_CONTEXT_EVENT_WRITABLE event when whatever we've managed to
+// send here is complete, and can continue on.
+void SQRVoiceConnection::SendMoreInternal()
+{
+ EnterCriticalSection(&m_csQueue);
+ bool keepSending;
+ do
+ {
+ keepSending = false;
+ if( m_sendQueue.size() > 0)
+ {
+ // Attempt to send the full data in the first element in our queue
+ unsigned char *data= m_sendQueue.front().current;
+ int dataSize = m_sendQueue.front().end - m_sendQueue.front().current;
+ int ret = sceRudpWrite( m_rudpCtx, data, dataSize, 0);//CELL_RUDP_MSG_LATENCY_CRITICAL );
+ int wouldBlockFlag = SCE_RUDP_ERROR_WOULDBLOCK;
+
+ if( ret == dataSize )
+ {
+ // Fully sent, remove from queue - will loop in the while loop to see if there's anything else in the queue we could send
+ delete [] m_sendQueue.front().start;
+ m_sendQueue.pop();
+ if( m_sendQueue.size() )
+ {
+ keepSending = true;
+ }
+ }
+ else if( ( ret >= 0 ) || ( ret == wouldBlockFlag ) )
+ {
+
+
+ // Things left to send - adjust this element in the queue
+ int remainingBytes;
+ if( ret >= 0 )
+ {
+ // Only ret bytes sent so far
+ remainingBytes = dataSize - ret;
+ assert(remainingBytes > 0 );
+ }
+ else
+ {
+ // Is CELL_RUDP_ERROR_WOULDBLOCK, nothing has yet been sent
+ remainingBytes = dataSize;
+ }
+ m_sendQueue.front().current = m_sendQueue.front().end - remainingBytes;
+ }
+ }
+ } while (keepSending);
+ LeaveCriticalSection(&m_csQueue);
+}
+
+void SQRVoiceConnection::SendInternal(const void *data, unsigned int dataSize)
+{
+ EnterCriticalSection(&m_csQueue);
+
+ QueuedSendBlock sendBlock;
+
+ unsigned char *dataCurrent = (unsigned char *)data;
+ unsigned int dataRemaining = dataSize;
+
+ while( dataRemaining )
+ {
+ int dataSize = dataRemaining;
+ if( dataSize > SNP_MAX_PAYLOAD ) dataSize = SNP_MAX_PAYLOAD;
+ sendBlock.start = new unsigned char [dataSize];
+ sendBlock.end = sendBlock.start + dataSize;
+ sendBlock.current = sendBlock.start;
+ memcpy( sendBlock.start, dataCurrent, dataSize);
+ m_sendQueue.push(sendBlock);
+ dataRemaining -= dataSize;
+ dataCurrent += dataSize;
+ }
+
+// app.DebugPrintf("voice sent %d bytes\n", dataSize);
+
+ // Now try and send as much as we can
+ SendMoreInternal();
+
+ LeaveCriticalSection(&m_csQueue);
+}
+
+void SQRVoiceConnection::readRemoteData()
+{
+ unsigned int dataSize = sceRudpGetSizeReadable(m_rudpCtx);
+ if( dataSize > 0 )
+ {
+ VoicePacket packet;
+ int bytesRead = sceRudpRead( m_rudpCtx, &packet, dataSize, 0, NULL );
+ unsigned int writeSize;
+ if( bytesRead > 0 )
+ {
+// app.DebugPrintf("voice received %d bytes\n", bytesRead);
+ writeSize = bytesRead;
+ packet.verifyData(bytesRead, 19);
+ addPacket(packet);
+// m_playRingBuffer.Write((char*)data, writeSize);
+
+ }
+ }
+
+}
+
+
+
+SQRVoiceConnection::SQRVoiceConnection( int rudpCtx, SceNpMatching2RoomMemberId remoteRoomMemberId )
+ : m_rudpCtx(rudpCtx)
+ , m_remoteRoomMemberId(remoteRoomMemberId)
+ , m_bConnected(false)
+ , m_headsetConnectionMask(0)
+ , m_playRingBuffer(sc_ringBufferSize)
+{
+ InitializeCriticalSection(&m_csQueue);
+ InitializeCriticalSection(&m_csPacketQueue);
+
+ SceVoiceInitParam params;
+ SceVoicePortParam portArgs;
+#ifdef _USE_PCM_AUDIO_
+ portArgs.portType = SCE_VOICE_PORTTYPE_IN_PCMAUDIO;
+ portArgs.bMute = false;
+ portArgs.threshold = 100;
+ portArgs.volume = 1.0f;
+ portArgs.pcmaudio.format.sampleRate= SCE_VOICE_SAMPLINGRATE_16000;
+ portArgs.pcmaudio.format.dataType = SCE_VOICE_PCM_SHORT_LITTLE_ENDIAN;
+ portArgs.pcmaudio.bufSize = 4096;
+#else
+ portArgs.portType = SCE_VOICE_PORTTYPE_IN_VOICE;
+ portArgs.bMute = false;
+ portArgs.threshold = sc_thresholdValue; // compensate network jitter
+ portArgs.volume = 1.0f;
+ portArgs.voice.bitrate = VOICE_ENCODED_FORMAT;
+#endif
+ CreatePort( &m_voiceInPort, &portArgs );
+ m_nextExpectedFrameIndex = 0;
+ m_bFlaggedForShutdown = false;
+}
+
+SQRVoiceConnection::~SQRVoiceConnection()
+{
+ DeleteCriticalSection(&m_csQueue);
+ DeleteCriticalSection(&m_csPacketQueue);
+ extern int g_numRUDPContextsBound;
+ int err = sceRudpTerminate( m_rudpCtx );
+ app.DebugPrintf(sc_verbose, "-----------------::::::::::::: sceRudpTerminate\n" );
+
+ app.DebugPrintf("-----------------------------\n");
+ if(err<0)
+ app.DebugPrintf("Voice rudp context failed to delete!!! %d\n", m_rudpCtx);
+ else
+ {
+ g_numRUDPContextsBound--;
+ app.DebugPrintf("Voice rudp context deleted %d\n", m_rudpCtx);
+ }
+ app.DebugPrintf("-----------------------------\n");
+
+ DeletePort(m_voiceInPort);
+
+}
+
+bool SQRVoiceConnection::getNextPacket( VoicePacket& packet )
+{
+ EnterCriticalSection(&m_csPacketQueue);
+ bool retVal = false;
+ if(m_receivedVoicePackets.size() > 0)
+ {
+ retVal = true;
+ packet = m_receivedVoicePackets.front();
+ m_receivedVoicePackets.pop();
+ }
+ LeaveCriticalSection(&m_csPacketQueue);
+ return retVal;
+}
+
+void SQRVoiceConnection::addPacket( VoicePacket& packet )
+{
+ EnterCriticalSection(&m_csPacketQueue);
+ m_receivedVoicePackets.push(packet);
+ LeaveCriticalSection(&m_csPacketQueue);
+}
+
+int g_frameNum = 0;
+bool g_bRecording = false;
+
+
+uint32_t frameSendIndex = 0;
+uint32_t lastReadFrameCnt = 0;
+
+
+void PrintAllOutputVoiceStates( std::vector<SQRVoiceConnection*>& connections)
+{
+ for(int rIdx=0;rIdx<connections.size(); rIdx++)
+ {
+ SQRVoiceConnection* pVoice = connections[rIdx];
+ SceVoiceBasePortInfo portInfo;
+ int result = sceVoiceGetPortInfo(pVoice->m_voiceInPort, &portInfo );
+ static SceVoicePortState lastPortState = SCE_VOICE_PORTSTATE_IDLE;
+ if(portInfo.state != lastPortState)
+ {
+ lastPortState = portInfo.state;
+ switch(portInfo.state)
+ {
+ case SCE_VOICE_PORTSTATE_IDLE:
+ app.DebugPrintf(" ----- SCE_VOICE_PORTSTATE_IDLE\n");
+ break;
+ case SCE_VOICE_PORTSTATE_BUFFERING:
+ app.DebugPrintf(" ----- SCE_VOICE_PORTSTATE_BUFFERING\n");
+ break;
+ case SCE_VOICE_PORTSTATE_RUNNING:
+ app.DebugPrintf(" ----- SCE_VOICE_PORTSTATE_RUNNING\n");
+ break;
+ case SCE_VOICE_PORTSTATE_READY:
+ app.DebugPrintf(" ----- SCE_VOICE_PORTSTATE_READY\n");
+ break;
+ case SCE_VOICE_PORTSTATE_NULL:
+ default:
+ app.DebugPrintf(" ----- SCE_VOICE_PORTSTATE_NULL\n");
+ break;
+ }
+ }
+ }
+
+}
+
+
+void SonyVoiceChat_Orbis::sendPCMMicData()
+{
+ int32_t result;
+ uint32_t outputPortBytes;
+ VoicePacket packetToSend;
+ uint32_t readSize;
+ SceVoiceBasePortInfo portInfo;
+ memset( &portInfo, 0, sizeof(portInfo) );
+ uint16_t frameGap = 0;
+
+ DWORD tick = GetTickCount();
+ static DWORD lastTick = 0;
+ int numFrames = ceilf((tick - lastTick)/16.0f);
+ lastTick = tick;
+ readSize = 512 * numFrames;
+
+ if(g_loadedPCMVoiceDataPos[0] + readSize < g_loadedPCMVoiceDataSizes[0])
+ {
+ for(int i=0;i<MAX_LOCAL_PLAYER_COUNT;i++)
+ {
+ if(m_localVoiceDevices[i].isValid())
+ {
+ result = sceVoiceWriteToIPort(m_localVoiceDevices[i].m_microphonePort, &g_loadedPCMVoiceData[0][g_loadedPCMVoiceDataPos[0]], &readSize, 0);
+ }
+ }
+ }
+ g_loadedPCMVoiceDataPos[0] += readSize;
+ if(g_loadedPCMVoiceDataPos[0] > (g_loadedPCMVoiceDataSizes[0] + 8192))
+ g_loadedPCMVoiceDataPos[0] = 0;
+
+
+}
+
+void SonyVoiceChat_Orbis::sendAllVoiceData()
+{
+ int32_t result;
+ uint32_t outputPortBytes;
+ VoicePacket packetToSend;
+ uint32_t readSize;
+ SceVoiceBasePortInfo portInfo;
+ memset( &portInfo, 0, sizeof(portInfo) );
+ uint16_t frameGap = 0;
+
+ VoicePacket::Flags lastPlayerFlags[MAX_LOCAL_PLAYER_COUNT];
+
+ for(int i=0; i<MAX_LOCAL_PLAYER_COUNT;i++)
+ lastPlayerFlags[i] = m_localPlayerFlags[i];
+
+ bool flagsChanged = false;
+
+
+
+ // grab the status of all the local voices
+ for(int i=0; i<MAX_LOCAL_PLAYER_COUNT;i++)
+ {
+ if(m_localVoiceDevices[i].isValid())
+ {
+ bool bChatRestricted = false;
+ ProfileManager.GetChatAndContentRestrictions(i,true,&bChatRestricted,NULL,NULL);
+
+ if(bChatRestricted)
+ {
+ m_localPlayerFlags[i].m_bHasMicConnected = false;
+ }
+ else
+ {
+ /* Obtain port state */
+ int32_t state;
+ int err = sceVoiceGetPortAttr(m_localVoiceDevices[i].m_microphonePort, SCE_VOICE_ATTR_AUDIOINPUT_SILENT_STATE, &state,sizeof(state));
+ if(err == SCE_OK)
+ {
+ if (state == 0)
+ m_localPlayerFlags[i].m_bHasMicConnected = true;
+ else
+ m_localPlayerFlags[i].m_bHasMicConnected = false;
+ }
+ else
+ m_localPlayerFlags[i].m_bHasMicConnected = false;
+
+ }
+
+ if(m_localPlayerFlags[i].m_bHasMicConnected)
+ {
+ SceVoiceBasePortInfo portInfo;
+ int result = sceVoiceGetPortInfo(m_localVoiceDevices[i].m_microphonePort, &portInfo );
+ assert(result == SCE_OK);
+ switch(portInfo.state)
+ {
+ case SCE_VOICE_PORTSTATE_READY:
+ case SCE_VOICE_PORTSTATE_BUFFERING:
+ case SCE_VOICE_PORTSTATE_IDLE:
+ m_localPlayerFlags[i].m_bTalking = false;
+ break;
+ case SCE_VOICE_PORTSTATE_RUNNING:
+ m_localPlayerFlags[i].m_bTalking = true;
+ break;
+ default:
+ assert(0);
+ }
+ }
+ else
+ {
+ m_localPlayerFlags[i].m_bTalking = false;
+ }
+ }
+ else
+ {
+ m_localPlayerFlags[i].m_bHasMicConnected = false;
+ m_localPlayerFlags[i].m_bTalking = false;
+ }
+ packetToSend.m_localPlayerFlags[i] = m_localPlayerFlags[i];
+ if(m_localPlayerFlags[i].m_bHasMicConnected != lastPlayerFlags[i].m_bHasMicConnected ||
+ m_localPlayerFlags[i].m_bTalking != lastPlayerFlags[i].m_bTalking)
+ flagsChanged = true;
+ }
+
+
+ if(sc_verbose)
+ {
+ EnterCriticalSection(&m_csRemoteConnections);
+ PrintAllOutputVoiceStates(m_remoteConnections);
+ LeaveCriticalSection(&m_csRemoteConnections);
+ }
+ result = sceVoiceGetPortInfo(m_voiceOutPort, &portInfo );
+ if (result != SCE_OK)
+ {
+ app.DebugPrintf("sceVoiceGetPortInfo failed %x\n", result);
+ assert(0);
+ }
+
+
+
+
+ outputPortBytes = portInfo.numByte;
+ outputPortBytes = (outputPortBytes>sizeof(packetToSend.m_data))?sizeof(packetToSend.m_data):outputPortBytes;
+ if( outputPortBytes || flagsChanged || m_forceSendPacket)
+ {
+ frameSendIndex += lastReadFrameCnt;
+ if(outputPortBytes)
+ {
+ readSize = outputPortBytes;
+ result = sceVoiceReadFromOPort(m_voiceOutPort, packetToSend.m_data, &readSize );
+ if (result != SCE_OK)
+ {
+ app.DebugPrintf("sceVoiceReadFromOPort failed %0x\n", result);
+ assert(0);
+ return;
+ }
+ lastReadFrameCnt = readSize/portInfo.frameSize;
+ assert(readSize%portInfo.frameSize == 0);
+
+ packetToSend.m_numFrames = lastReadFrameCnt;
+ packetToSend.m_frameSendIndex = frameSendIndex;
+ packetToSend.setChecksum(readSize);
+ }
+ else
+ {
+ readSize = 0;
+ packetToSend.m_numFrames = 0;
+ packetToSend.m_frameSendIndex = frameSendIndex;
+ packetToSend.setChecksum(readSize);
+
+ }
+
+
+ int packetSize = packetToSend.getPacketSize(readSize);
+
+ EnterCriticalSection(&m_csRemoteConnections);
+
+ // send this packet out to all our remote connections
+ for(int rIdx=0;rIdx<m_remoteConnections.size(); rIdx++)
+ {
+ SQRVoiceConnection* pVoice = m_remoteConnections[rIdx];
+ if(pVoice->m_bConnected)
+ m_remoteConnections[rIdx]->SendInternal(&packetToSend, packetSize);
+ }
+
+ LeaveCriticalSection(&m_csRemoteConnections);
+ }
+ m_forceSendPacket = false;
+}
+
+bool g_bPlaying = false;
+
+void SonyVoiceChat_Orbis::playAllReceivedData()
+{
+ EnterCriticalSection(&m_csRemoteConnections);
+ // write all the incoming data from the network to each of the input voices
+ for(int rIdx=0;rIdx<m_remoteConnections.size(); rIdx++)
+ {
+ SQRVoiceConnection* pVoice = m_remoteConnections[rIdx];
+ VoicePacket packet;
+ while(pVoice->getNextPacket(packet)) // MGH - changed to a while loop, so all the packets are sent to the voice port, and it can handle delayed packets due to the size of it's internal buffer
+ {
+ int frameGap;
+ if (pVoice->m_nextExpectedFrameIndex == packet.m_frameSendIndex)
+ {
+ // no voice frame drop, continuous frames
+ frameGap = 0;
+ app.DebugPrintf(sc_verbose, "index@%d gets expected frame\n",pVoice->m_nextExpectedFrameIndex);
+ pVoice->m_nextExpectedFrameIndex = packet.m_frameSendIndex + packet.m_numFrames;
+ }
+ else if (pVoice->m_nextExpectedFrameIndex < packet.m_frameSendIndex)
+ {
+ // has voice frame drop, dropped forwarding frames
+ frameGap = packet.m_frameSendIndex - pVoice->m_nextExpectedFrameIndex;
+ app.DebugPrintf(sc_verbose, "index@%d gets dropped forwarding frames %d\n",pVoice->m_nextExpectedFrameIndex, frameGap);
+ pVoice->m_nextExpectedFrameIndex = packet.m_frameSendIndex + packet.m_numFrames;
+ }
+ else if (pVoice->m_nextExpectedFrameIndex > packet.m_frameSendIndex)
+ {
+ // has voice frame drop, dropped preceding frames, no reset on pVoice->m_nextExpectedFrameIndex
+ frameGap = packet.m_frameSendIndex - pVoice->m_nextExpectedFrameIndex;
+ app.DebugPrintf(sc_verbose, "index@%d gets dropped forwarding frames %d\n", pVoice->m_nextExpectedFrameIndex, frameGap);
+ }
+
+ SceVoiceBasePortInfo portInfo;
+ int result = sceVoiceGetPortInfo(pVoice->m_voiceInPort, &portInfo );
+ if (result != SCE_OK)
+ {
+ app.DebugPrintf(sc_verbose, "sceVoiceGetPortInfo LoopbackVoiceInPort failed %x\n", result);
+ assert(0);
+ LeaveCriticalSection(&m_csRemoteConnections);
+ return;
+ }
+ uint32_t writeSize = packet.m_numFrames * portInfo.frameSize;
+ int inputPortBytes = portInfo.numByte;
+ inputPortBytes = (inputPortBytes>writeSize)?writeSize:inputPortBytes;
+ writeSize = inputPortBytes;
+ result = sceVoiceWriteToIPort(pVoice->m_voiceInPort, packet.m_data, &writeSize, frameGap);
+ if (result != SCE_OK)
+ {
+ app.DebugPrintf(sc_verbose, "sceVoiceWriteToIPort failed %0x\n", result);
+ assert(0);
+ LeaveCriticalSection(&m_csRemoteConnections);
+ return;
+ }
+ if (writeSize != inputPortBytes)
+ {
+ // libvoice internal voice in port buffer fulls
+ app.DebugPrintf(sc_verbose, "internal voice in port buffer fulls. \n");
+ }
+ packet.m_numFrames = 0;
+
+ // copy the flags
+ for(int flagIndex=0;flagIndex<MAX_LOCAL_PLAYER_COUNT;flagIndex++)
+ pVoice->m_remotePlayerFlags[flagIndex] = packet.m_localPlayerFlags[flagIndex];
+ }
+ }
+ LeaveCriticalSection(&m_csRemoteConnections);
+
+}
+
+void SonyVoiceChat_Orbis::tick()
+{
+ if(m_bInitialised)
+ {
+// DWORD tick = GetTickCount();
+// static DWORD lastTick = 0;
+// app.DebugPrintf("Time since last voice tick : %d ms\n", tick - lastTick);
+// lastTick = tick;
+ g_frameNum++;
+#ifdef USE_PCM_MIC_DATA
+ sendPCMMicData();
+#endif
+ sendAllVoiceData();
+ playAllReceivedData();
+
+ EnterCriticalSection(&m_csRemoteConnections);
+
+ for(int i=m_remoteConnections.size()-1;i>=0;i--)
+ {
+ if(m_remoteConnections[i]->m_bFlaggedForShutdown)
+ {
+ delete m_remoteConnections[i];
+ m_remoteConnections.erase(m_remoteConnections.begin() + i);
+ }
+ }
+
+ LeaveCriticalSection(&m_csRemoteConnections);
+
+ // MGH - added to hopefully fix a lockup with shutdowns happening on different threads, when more than 1 player leaves the game
+ for(int i=0;i<MAX_LOCAL_PLAYER_COUNT;i++)
+ {
+ if(m_localVoiceDevices[i].m_bFlaggedForShutdown)
+ {
+ m_localVoiceDevices[i].shutdownWhenFlagged();
+ }
+ }
+
+ }
+}
+
+
+
+bool SonyVoiceChat_Orbis::hasMicConnected(SQRNetworkPlayer* pNetPlayer)
+{
+ if(pNetPlayer->IsLocal())
+ {
+ return m_localPlayerFlags[pNetPlayer->GetLocalPlayerIndex()].m_bHasMicConnected;
+ }
+ else
+ {
+ EnterCriticalSection(&m_csRemoteConnections);
+ for(int i=0;i<m_remoteConnections.size();i++)
+ {
+ SQRVoiceConnection* pVoice = m_remoteConnections[i];
+ if(pVoice->m_remoteRoomMemberId == pNetPlayer->m_roomMemberId)
+ {
+ bool bMicConnected = pVoice->m_remotePlayerFlags[pNetPlayer->GetLocalPlayerIndex()].m_bHasMicConnected;
+ LeaveCriticalSection(&m_csRemoteConnections);
+ return bMicConnected;
+ }
+ }
+ LeaveCriticalSection(&m_csRemoteConnections);
+ }
+ // if we get here we've not found the player, panic!!
+ assert(0);
+ return false;
+}
+
+void SonyVoiceChat_Orbis::mute( bool bMute )
+{
+}
+
+void SonyVoiceChat_Orbis::mutePlayer( const SceNpMatching2RoomMemberId member_id, bool bMute ) /*Turn chat audio from a specified player on or off */
+{
+}
+
+void SonyVoiceChat_Orbis::muteLocalPlayer( bool bMute ) /*Turn microphone input on or off */
+{
+}
+
+bool SonyVoiceChat_Orbis::isMuted()
+{
+}
+
+bool SonyVoiceChat_Orbis::isMutedPlayer( const PlayerUID& memberUID)
+{
+ return false;
+}
+
+bool SonyVoiceChat_Orbis::isMutedLocalPlayer()
+{
+ return false;
+}
+
+
+bool SonyVoiceChat_Orbis::isTalking(SQRNetworkPlayer* pNetPlayer)
+{
+ if(pNetPlayer->IsLocal())
+ {
+ return m_localPlayerFlags[pNetPlayer->GetLocalPlayerIndex()].m_bTalking;
+ }
+ else
+ {
+ EnterCriticalSection(&m_csRemoteConnections);
+ for(int i=0;i<m_remoteConnections.size();i++)
+ {
+ SQRVoiceConnection* pVoice = m_remoteConnections[i];
+ if(pVoice->m_remoteRoomMemberId == pNetPlayer->m_roomMemberId)
+ {
+ bool bTalking = pVoice->m_remotePlayerFlags[pNetPlayer->GetLocalPlayerIndex()].m_bTalking;
+ LeaveCriticalSection(&m_csRemoteConnections);
+ return bTalking;
+ }
+ }
+ LeaveCriticalSection(&m_csRemoteConnections);
+ }
+ // if we get here we've not found the player, panic!!
+ assert(0);
+ return false;
+}
+
+
+void SQRLocalVoiceDevice::init(SceUserServiceUserId localUserID, bool bChatRestricted)
+{
+ SceVoiceInitParam params;
+ SceVoicePortParam portArgs;
+
+ int returnCode = 0;
+ m_bChatRestricted = bChatRestricted;
+
+#ifdef USE_PCM_MIC_DATA
+ portArgs.portType = SCE_VOICE_PORTTYPE_IN_PCMAUDIO;
+ portArgs.bMute = false;
+ portArgs.threshold = 100;
+ portArgs.volume = 1.0f;
+ portArgs.pcmaudio.format.sampleRate= SCE_VOICE_SAMPLINGRATE_16000;
+ portArgs.pcmaudio.format.dataType = SCE_VOICE_PCM_SHORT_LITTLE_ENDIAN;
+ portArgs.pcmaudio.bufSize = 4096;
+ CreatePort( &m_microphonePort, &portArgs );
+#else
+ portArgs.portType = SCE_VOICE_PORTTYPE_IN_DEVICE;
+ portArgs.bMute = false;
+ portArgs.threshold = 0;
+ portArgs.volume = 1.0f;
+ portArgs.device.userId = localUserID;
+ portArgs.device.type = SCE_AUDIO_IN_TYPE_VOICE;
+ portArgs.device.index = 0;
+ CreatePort( &m_microphonePort, &portArgs );
+
+#endif
+ portArgs.portType = SCE_VOICE_PORTTYPE_OUT_DEVICE;
+ portArgs.bMute = false;
+ portArgs.threshold = 0;
+ portArgs.volume = 1.0f;
+ portArgs.device.userId = localUserID;
+ portArgs.device.type = SCE_AUDIO_OUT_PORT_TYPE_VOICE;
+ portArgs.device.index = 0;
+ CreatePort( &m_headsetPort, &portArgs );
+
+ m_localUserID = localUserID;
+
+}
+
+
+
+void SQRLocalVoiceDevice::shutdownWhenFlagged()
+{
+
+ assert(isValid());
+ m_localUserID = SCE_USER_SERVICE_USER_ID_INVALID;
+ DeletePort(m_microphonePort);
+ DeletePort(m_headsetPort);
+ m_bFlaggedForShutdown = false;
+}
+
+
+
+SQRVoiceConnection* SonyVoiceChat_Orbis::addRemoteConnection( int RudpCxt, SceNpMatching2RoomMemberId peerMemberId)
+{
+ EnterCriticalSection(&m_csRemoteConnections);
+ SQRVoiceConnection* pConn = new SQRVoiceConnection(RudpCxt, peerMemberId);
+ m_remoteConnections.push_back(pConn);
+ m_forceSendPacket = true; // new connection, so we'll force a packet through for the flags
+ LeaveCriticalSection(&m_csRemoteConnections);
+
+ return pConn;
+}
+
+void SonyVoiceChat_Orbis::connectPorts(uint32_t inPort, uint32_t outPort)
+{
+ int returnCode = sceVoiceConnectIPortToOPort(inPort, outPort);
+ if (returnCode != SCE_OK )
+ {
+ app.DebugPrintf("sceVoiceConnectIPortToOPort failed (0x%08x), inPort 0x%08x, outPort 0x%08x\n", returnCode, inPort, outPort);
+ assert(0);
+ }
+}
+void SonyVoiceChat_Orbis::disconnectPorts(uint32_t inPort, uint32_t outPort)
+{
+ int returnCode = sceVoiceDisconnectIPortFromOPort(inPort, outPort);
+ if (returnCode != SCE_OK )
+ {
+ app.DebugPrintf("sceVoiceDisconnectIPortFromOPort failed (0x%08x), inPort 0x%08x, outPort 0x%08x\n", returnCode, inPort, outPort);
+ assert(0);
+ }
+}
+
+
+void SonyVoiceChat_Orbis::makeLocalConnections()
+{
+ // connect all mics to other devices headsets, for local chat
+ for(int i=0;i<MAX_LOCAL_PLAYER_COUNT;i++)
+ {
+ SQRLocalVoiceDevice* pConnectFrom = &m_localVoiceDevices[i];
+ if(pConnectFrom->isValid())
+ {
+ for(int j=0;j<MAX_LOCAL_PLAYER_COUNT;j++)
+ {
+ SQRLocalVoiceDevice* pConnectTo = &m_localVoiceDevices[j];
+ if( (pConnectFrom!=pConnectTo) && pConnectTo->isValid())
+ {
+ if(pConnectFrom->m_localConnections[j] == false)
+ {
+ if(pConnectTo->m_bChatRestricted == false && pConnectFrom->m_bChatRestricted == false)
+ {
+ connectPorts(pConnectFrom->m_microphonePort, pConnectTo->m_headsetPort);
+ pConnectFrom->m_localConnections[j] = true;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+void SonyVoiceChat_Orbis::breakLocalConnections(int playerIdx)
+{
+ // break any connections with devices that are no longer valid
+ for(int i=0;i<MAX_LOCAL_PLAYER_COUNT;i++)
+ {
+ SQRLocalVoiceDevice* pConnectedFrom = &m_localVoiceDevices[i];
+ for(int j=0;j<MAX_LOCAL_PLAYER_COUNT;j++)
+ {
+ if(pConnectedFrom->m_localConnections[j] == true)
+ {
+ SQRLocalVoiceDevice* pConnectedTo = &m_localVoiceDevices[j];
+ if(i==playerIdx || j==playerIdx)
+ {
+ if(pConnectedTo->m_bChatRestricted == false && pConnectedFrom->m_bChatRestricted == false)
+ {
+ disconnectPorts(pConnectedFrom->m_microphonePort, pConnectedTo->m_headsetPort);
+ pConnectedFrom->m_localConnections[j] = false;
+ }
+ }
+ }
+ }
+ }
+}
+
+
+void SonyVoiceChat_Orbis::initLocalPlayer(int playerIndex)
+{
+ if(m_localVoiceDevices[playerIndex].isValid() == false)
+ {
+ bool chatRestricted = false;
+ ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL);
+
+ // create all device ports required
+ m_localVoiceDevices[playerIndex].init(ProfileManager.getUserID(playerIndex), chatRestricted);
+ m_numLocalDevicesConnected++;
+ if(m_localVoiceDevices[playerIndex].m_bChatRestricted == false)
+ {
+ connectPorts(m_localVoiceDevices[playerIndex].m_microphonePort, m_voiceOutPort);
+ }
+ m_forceSendPacket = true; // new local device, so we'll force a packet through for the flags
+
+ }
+ makeLocalConnections();
+}
+
+void SonyVoiceChat_Orbis::connectPlayer(SQRVoiceConnection* pConnection, int playerIndex)
+{
+ if((pConnection->m_headsetConnectionMask & (1 << playerIndex)) == 0)
+ {
+ initLocalPlayer(playerIndex); // added this as we can get a client->client connection coming in first, and the network player hasn't been created yet (so this hasn't been initialised)
+ if(m_localVoiceDevices[playerIndex].m_bChatRestricted == false)
+ {
+ connectPorts(pConnection->m_voiceInPort, m_localVoiceDevices[playerIndex].m_headsetPort);
+ }
+ pConnection->m_headsetConnectionMask |= (1 << playerIndex);
+ app.DebugPrintf("Connecting player %d to rudp context %d\n", playerIndex, pConnection->m_rudpCtx);
+ m_forceSendPacket = true; // new connection, so we'll force a packet through for the flags
+ }
+}
+
+SQRVoiceConnection* SonyVoiceChat_Orbis::GetVoiceConnectionFromRudpCtx( int RudpCtx )
+{
+ for(int i=0;i<m_remoteConnections.size();i++)
+ {
+ if(m_remoteConnections[i]->m_rudpCtx == RudpCtx)
+ return m_remoteConnections[i];
+ }
+ return NULL;
+}
+
+void SonyVoiceChat_Orbis::connectPlayerToAll( int playerIndex )
+{
+ EnterCriticalSection(&m_csRemoteConnections);
+
+ for(int i=0;i<m_remoteConnections.size();i++)
+ {
+ SonyVoiceChat_Orbis::connectPlayer(m_remoteConnections[i], playerIndex);
+ }
+
+ LeaveCriticalSection(&m_csRemoteConnections);
+}
+
+SQRVoiceConnection* SonyVoiceChat_Orbis::getVoiceConnectionFromRoomMemberID( SceNpMatching2RoomMemberId roomMemberID )
+{
+ for(int i=0;i<m_remoteConnections.size();i++)
+ {
+ if(m_remoteConnections[i]->m_remoteRoomMemberId == roomMemberID)
+ {
+ return m_remoteConnections[i];
+ }
+ }
+
+ return NULL;
+}
+
+void SonyVoiceChat_Orbis::disconnectLocalPlayer( int localIdx )
+{
+ EnterCriticalSection(&m_csRemoteConnections);
+
+ if(m_localVoiceDevices[localIdx].m_bChatRestricted == false)
+ {
+ disconnectPorts(m_localVoiceDevices[localIdx].m_microphonePort, m_voiceOutPort);
+
+ for(int i=0;i<m_remoteConnections.size();i++)
+ {
+ disconnectPorts(m_remoteConnections[i]->m_voiceInPort, m_localVoiceDevices[localIdx].m_headsetPort);
+ m_remoteConnections[i]->m_headsetConnectionMask &= (~(1 << localIdx));
+ app.DebugPrintf("disconnecting player %d from rudp context %d\n", localIdx, m_remoteConnections[i]->m_rudpCtx);
+ }
+ }
+ LeaveCriticalSection(&m_csRemoteConnections);
+
+ breakLocalConnections(localIdx);
+ m_localVoiceDevices[localIdx].flagForShutdown();
+ m_numLocalDevicesConnected--;
+
+ if(m_numLocalDevicesConnected == 0) // no more local players, kill all the remote connections
+ {
+ for(int i=0;i<m_remoteConnections.size();i++)
+ {
+ delete m_remoteConnections[i];
+ }
+ m_remoteConnections.clear();
+ }
+}
+
+
+void SonyVoiceChat_Orbis::disconnectRemoteConnection( SQRVoiceConnection* pVoice )
+{
+ EnterCriticalSection(&m_csRemoteConnections);
+
+ int voiceIdx = -1;
+ for(int i=0;i<m_remoteConnections.size();i++)
+ {
+ if(m_remoteConnections[i] == pVoice)
+ voiceIdx = i;
+ }
+ assert(voiceIdx>=0);
+ if(voiceIdx>=0)
+ {
+ m_remoteConnections[voiceIdx]->m_bFlaggedForShutdown = true;
+ }
+
+ LeaveCriticalSection(&m_csRemoteConnections);
+
+}
+
+void SonyVoiceChat_Orbis::setConnected( int RudpCtx )
+{
+ SQRVoiceConnection* pVoice = GetVoiceConnectionFromRudpCtx(RudpCtx);
+ if(pVoice)
+ {
+ pVoice->m_bConnected = true;
+ m_forceSendPacket = true;
+ }
+ else
+ {
+ assert(false);
+ }
+}
+
+
+
+
+RingBuffer::RingBuffer( int sizeBytes )
+{
+ buffer = new char[sizeBytes];
+ buf_size = sizeBytes;
+ buf_full = buf_free = 0;
+}
+
+
+int RingBuffer::Write( char* data, int len_ )
+{
+ if (len_ <= 0) return len_;
+ unsigned int len = (unsigned int)len_;
+ unsigned int data_size = buf_size - (buf_free - buf_full);
+ if (len > data_size)
+ len = data_size;
+ data_size = buf_size - (buf_free % buf_size);
+ if (data_size > len)
+ data_size = len;
+ memcpy(buffer + (buf_free % buf_size), data, data_size);
+ if (data_size != len)
+ memcpy(buffer, data + data_size, len - data_size);
+ buf_free += len;
+ return len;
+}
+
+int RingBuffer::Read( char* data, int max_bytes_ )
+{
+ if (max_bytes_ <= 0) return max_bytes_;
+ unsigned int max_bytes = (unsigned int)max_bytes_;
+ unsigned int result = buf_free - buf_full;
+ if (result > max_bytes)
+ result = max_bytes;
+ unsigned int chunk = buf_size - (buf_full % buf_size);
+ if (chunk > result)
+ chunk = result;
+ memcpy(data, buffer + (buf_full % buf_size), chunk);
+ if (chunk != result)
+ memcpy(data + chunk, buffer, result - chunk);
+ buf_full += result;
+ return result;
+}