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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Options.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Options.cpp')
-rw-r--r--Minecraft.Client/Options.cpp525
1 files changed, 525 insertions, 0 deletions
diff --git a/Minecraft.Client/Options.cpp b/Minecraft.Client/Options.cpp
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+++ b/Minecraft.Client/Options.cpp
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+#include "stdafx.h"
+#include "Options.h"
+#include "KeyMapping.h"
+#include "LevelRenderer.h"
+#include "Textures.h"
+#include "..\Minecraft.World\net.minecraft.locale.h"
+#include "..\Minecraft.World\Language.h"
+#include "..\Minecraft.World\File.h"
+#include "..\Minecraft.World\BufferedReader.h"
+#include "..\Minecraft.World\DataInputStream.h"
+#include "..\Minecraft.World\InputStreamReader.h"
+#include "..\Minecraft.World\FileInputStream.h"
+#include "..\Minecraft.World\FileOutputStream.h"
+#include "..\Minecraft.World\DataOutputStream.h"
+#include "..\Minecraft.World\StringHelpers.h"
+
+// 4J - the Option sub-class used to be an java enumerated type, trying to emulate that functionality here
+const Options::Option Options::Option::options[17] =
+{
+ Options::Option(L"options.music", true, false),
+ Options::Option(L"options.sound", true, false),
+ Options::Option(L"options.invertMouse", false, true),
+ Options::Option(L"options.sensitivity", true, false),
+ Options::Option(L"options.renderDistance", false, false),
+ Options::Option(L"options.viewBobbing", false, true),
+ Options::Option(L"options.anaglyph", false, true),
+ Options::Option(L"options.advancedOpengl", false, true),
+ Options::Option(L"options.framerateLimit", false, false),
+ Options::Option(L"options.difficulty", false, false),
+ Options::Option(L"options.graphics", false, false),
+ Options::Option(L"options.ao", false, true),
+ Options::Option(L"options.guiScale", false, false),
+ Options::Option(L"options.fov", true, false),
+ Options::Option(L"options.gamma", true, false),
+ Options::Option(L"options.renderClouds",false, true),
+ Options::Option(L"options.particles", false, false),
+};
+
+const Options::Option *Options::Option::MUSIC = &Options::Option::options[0];
+const Options::Option *Options::Option::SOUND = &Options::Option::options[1];
+const Options::Option *Options::Option::INVERT_MOUSE = &Options::Option::options[2];
+const Options::Option *Options::Option::SENSITIVITY = &Options::Option::options[3];
+const Options::Option *Options::Option::RENDER_DISTANCE = &Options::Option::options[4];
+const Options::Option *Options::Option::VIEW_BOBBING = &Options::Option::options[5];
+const Options::Option *Options::Option::ANAGLYPH = &Options::Option::options[6];
+const Options::Option *Options::Option::ADVANCED_OPENGL = &Options::Option::options[7];
+const Options::Option *Options::Option::FRAMERATE_LIMIT = &Options::Option::options[8];
+const Options::Option *Options::Option::DIFFICULTY = &Options::Option::options[9];
+const Options::Option *Options::Option::GRAPHICS = &Options::Option::options[10];
+const Options::Option *Options::Option::AMBIENT_OCCLUSION = &Options::Option::options[11];
+const Options::Option *Options::Option::GUI_SCALE = &Options::Option::options[12];
+const Options::Option *Options::Option::FOV = &Options::Option::options[13];
+const Options::Option *Options::Option::GAMMA = &Options::Option::options[14];
+const Options::Option *Options::Option::RENDER_CLOUDS = &Options::Option::options[15];
+const Options::Option *Options::Option::PARTICLES = &Options::Option::options[16];
+
+
+const Options::Option *Options::Option::getItem(int id)
+{
+ return &options[id];
+}
+
+Options::Option::Option(const wstring& captionId, bool hasProgress, bool isBoolean) : _isProgress(hasProgress), _isBoolean(isBoolean), captionId(captionId)
+{
+}
+
+bool Options::Option::isProgress() const
+{
+ return _isProgress;
+}
+
+bool Options::Option::isBoolean() const
+{
+ return _isBoolean;
+}
+
+int Options::Option::getId() const
+{
+ return (int)(this-options);
+}
+
+wstring Options::Option::getCaptionId() const
+{
+ return captionId;
+}
+
+const wstring Options::RENDER_DISTANCE_NAMES[] =
+{
+ L"options.renderDistance.far", L"options.renderDistance.normal", L"options.renderDistance.short", L"options.renderDistance.tiny"
+};
+const wstring Options::DIFFICULTY_NAMES[] =
+{
+ L"options.difficulty.peaceful", L"options.difficulty.easy", L"options.difficulty.normal", L"options.difficulty.hard"
+};
+const wstring Options::GUI_SCALE[] =
+{
+ L"options.guiScale.auto", L"options.guiScale.small", L"options.guiScale.normal", L"options.guiScale.large"
+};
+const wstring Options::FRAMERATE_LIMITS[] =
+{
+ L"performance.max", L"performance.balanced", L"performance.powersaver"
+};
+
+const wstring Options::PARTICLES[] = {
+ L"options.particles.all", L"options.particles.decreased", L"options.particles.minimal"
+};
+
+// 4J added
+void Options::init()
+{
+ music = 1;
+ sound = 1;
+ sensitivity = 0.5f;
+ invertYMouse = false;
+ viewDistance = 0;
+ bobView = true;
+ anaglyph3d = false;
+ advancedOpengl = false;
+ framerateLimit = 2;
+ fancyGraphics = true;
+ ambientOcclusion = true;
+ renderClouds = true;
+ skin = L"Default";
+
+ keyUp = new KeyMapping(L"key.forward", Keyboard::KEY_W);
+ keyLeft = new KeyMapping(L"key.left", Keyboard::KEY_A);
+ keyDown = new KeyMapping(L"key.back", Keyboard::KEY_S);
+ keyRight = new KeyMapping(L"key.right", Keyboard::KEY_D);
+ keyJump = new KeyMapping(L"key.jump", Keyboard::KEY_SPACE);
+ keyBuild = new KeyMapping(L"key.inventory", Keyboard::KEY_E);
+ keyDrop = new KeyMapping(L"key.drop", Keyboard::KEY_Q);
+ keyChat = new KeyMapping(L"key.chat", Keyboard::KEY_T);
+ keySneak = new KeyMapping(L"key.sneak", Keyboard::KEY_LSHIFT);
+ keyAttack = new KeyMapping(L"key.attack", -100 + 0);
+ keyUse = new KeyMapping(L"key.use", -100 + 1);
+ keyPlayerList = new KeyMapping(L"key.playerlist", Keyboard::KEY_TAB);
+ keyPickItem = new KeyMapping(L"key.pickItem", -100 + 2);
+ keyToggleFog = new KeyMapping(L"key.fog", Keyboard::KEY_F);
+
+ keyMappings[0] = keyAttack;
+ keyMappings[1] = keyUse;
+ keyMappings[2] = keyUp;
+ keyMappings[3] = keyLeft;
+ keyMappings[4] = keyDown;
+ keyMappings[5] = keyRight;
+ keyMappings[6] = keyJump;
+ keyMappings[7] = keySneak;
+ keyMappings[8] = keyDrop;
+ keyMappings[9] = keyBuild;
+ keyMappings[10] = keyChat;
+ keyMappings[11] = keyPlayerList;
+ keyMappings[12] = keyPickItem;
+ keyMappings[13] = keyToggleFog;
+
+ minecraft = NULL;
+ //optionsFile = NULL;
+
+ difficulty = 2;
+ hideGui = false;
+ thirdPersonView = false;
+ renderDebug = false;
+ lastMpIp = L"";
+
+ isFlying = false;
+ smoothCamera = false;
+ fixedCamera = false;
+ flySpeed = 1;
+ cameraSpeed = 1;
+ guiScale = 0;
+ particles = 0;
+ fov = 0;
+ gamma = 0;
+}
+
+Options::Options(Minecraft *minecraft, File workingDirectory)
+{
+ init();
+ this->minecraft = minecraft;
+ optionsFile = File(workingDirectory, L"options.txt");
+}
+
+Options::Options()
+{
+ init();
+}
+
+wstring Options::getKeyDescription(int i)
+{
+ Language *language = Language::getInstance();
+ return language->getElement(keyMappings[i]->name);
+}
+
+wstring Options::getKeyMessage(int i)
+{
+ int key = keyMappings[i]->key;
+ if (key < 0) {
+ return I18n::get(L"key.mouseButton", key + 101);
+ } else {
+ return Keyboard::getKeyName(keyMappings[i]->key);
+ }
+}
+
+void Options::setKey(int i, int key)
+{
+ keyMappings[i]->key = key;
+ save();
+}
+
+void Options::set(const Options::Option *item, float fVal)
+{
+ if (item == Option::MUSIC)
+ {
+ music = fVal;
+#ifdef _XBOX
+ minecraft->soundEngine->updateMusicVolume(fVal*2.0f);
+#else
+ minecraft->soundEngine->updateMusicVolume(fVal);
+#endif
+ }
+ if (item == Option::SOUND)
+ {
+ sound = fVal;
+#ifdef _XBOX
+ minecraft->soundEngine->updateSoundEffectVolume(fVal*2.0f);
+#else
+ minecraft->soundEngine->updateSoundEffectVolume(fVal);
+#endif
+ }
+ if (item == Option::SENSITIVITY)
+ {
+ sensitivity = fVal;
+ }
+ if (item == Option::FOV)
+ {
+ fov = fVal;
+ }
+ if (item == Option::GAMMA)
+ {
+ gamma = fVal;
+ }
+}
+
+void Options::toggle(const Options::Option *option, int dir)
+{
+ if (option == Option::INVERT_MOUSE) invertYMouse = !invertYMouse;
+ if (option == Option::RENDER_DISTANCE) viewDistance = (viewDistance + dir) & 3;
+ if (option == Option::GUI_SCALE) guiScale = (guiScale + dir) & 3;
+ if (option == Option::PARTICLES) particles = (particles + dir) % 3;
+
+ // 4J-PB - changing
+ //if (option == Option::VIEW_BOBBING) bobView = !bobView;
+ if (option == Option::VIEW_BOBBING) ((dir==0)?bobView=false: bobView=true);
+ if (option == Option::RENDER_CLOUDS) renderClouds = !renderClouds;
+ if (option == Option::ADVANCED_OPENGL)
+ {
+ advancedOpengl = !advancedOpengl;
+ minecraft->levelRenderer->allChanged();
+ }
+ if (option == Option::ANAGLYPH)
+ {
+ anaglyph3d = !anaglyph3d;
+ minecraft->textures->reloadAll();
+ }
+ if (option == Option::FRAMERATE_LIMIT) framerateLimit = (framerateLimit + dir + 3) % 3;
+
+ // 4J-PB - Change for Xbox
+ //if (option == Option::DIFFICULTY) difficulty = (difficulty + dir) & 3;
+ if (option == Option::DIFFICULTY) difficulty = (dir) & 3;
+
+ app.DebugPrintf("Option::DIFFICULTY = %d",difficulty);
+
+ if (option == Option::GRAPHICS)
+ {
+ fancyGraphics = !fancyGraphics;
+ minecraft->levelRenderer->allChanged();
+ }
+ if (option == Option::AMBIENT_OCCLUSION)
+ {
+ ambientOcclusion = !ambientOcclusion;
+ minecraft->levelRenderer->allChanged();
+ }
+
+ // 4J-PB - don't do the file save on the xbox
+ // save();
+
+}
+
+float Options::getProgressValue(const Options::Option *item)
+{
+ if (item == Option::FOV) return fov;
+ if (item == Option::GAMMA) return gamma;
+ if (item == Option::MUSIC) return music;
+ if (item == Option::SOUND) return sound;
+ if (item == Option::SENSITIVITY) return sensitivity;
+ return 0;
+}
+
+bool Options::getBooleanValue(const Options::Option *item)
+{
+ // 4J - was a switch statement which we can't do with our Option:: pointer types
+ if( item == Option::INVERT_MOUSE) return invertYMouse;
+ if( item == Option::VIEW_BOBBING) return bobView;
+ if( item == Option::ANAGLYPH) return anaglyph3d;
+ if( item == Option::ADVANCED_OPENGL) return advancedOpengl;
+ if( item == Option::AMBIENT_OCCLUSION) return ambientOcclusion;
+ if( item == Option::RENDER_CLOUDS) return renderClouds;
+ return false;
+}
+
+wstring Options::getMessage(const Options::Option *item)
+{
+ // 4J TODO, should these wstrings append rather than add?
+
+ Language *language = Language::getInstance();
+ wstring caption = language->getElement(item->getCaptionId()) + L": ";
+
+ if (item->isProgress())
+ {
+ float progressValue = getProgressValue(item);
+
+ if (item == Option::SENSITIVITY)
+ {
+ if (progressValue == 0)
+ {
+ return caption + language->getElement(L"options.sensitivity.min");
+ }
+ if (progressValue == 1)
+ {
+ return caption + language->getElement(L"options.sensitivity.max");
+ }
+ return caption + _toString<int>((int) (progressValue * 200)) + L"%";
+ } else if (item == Option::FOV)
+ {
+ if (progressValue == 0)
+ {
+ return caption + language->getElement(L"options.fov.min");
+ }
+ if (progressValue == 1)
+ {
+ return caption + language->getElement(L"options.fov.max");
+ }
+ return caption + _toString<int>((int) (70 + progressValue * 40));
+ } else if (item == Option::GAMMA)
+ {
+ if (progressValue == 0)
+ {
+ return caption + language->getElement(L"options.gamma.min");
+ }
+ if (progressValue == 1)
+ {
+ return caption + language->getElement(L"options.gamma.max");
+ }
+ return caption + L"+" + _toString<int>((int) (progressValue * 100)) + L"%";
+ }
+ else
+ {
+ if (progressValue == 0)
+ {
+ return caption + language->getElement(L"options.off");
+ }
+ return caption + _toString<int>((int) (progressValue * 100)) + L"%";
+ }
+ } else if (item->isBoolean())
+ {
+
+ bool booleanValue = getBooleanValue(item);
+ if (booleanValue)
+ {
+ return caption + language->getElement(L"options.on");
+ }
+ return caption + language->getElement(L"options.off");
+ }
+ else if (item == Option::RENDER_DISTANCE)
+ {
+ return caption + language->getElement(RENDER_DISTANCE_NAMES[viewDistance]);
+ }
+ else if (item == Option::DIFFICULTY)
+ {
+ return caption + language->getElement(DIFFICULTY_NAMES[difficulty]);
+ }
+ else if (item == Option::GUI_SCALE)
+ {
+ return caption + language->getElement(GUI_SCALE[guiScale]);
+ }
+ else if (item == Option::PARTICLES)
+ {
+ return caption + language->getElement(PARTICLES[particles]);
+ }
+ else if (item == Option::FRAMERATE_LIMIT)
+ {
+ return caption + I18n::get(FRAMERATE_LIMITS[framerateLimit]);
+ }
+ else if (item == Option::GRAPHICS)
+ {
+ if (fancyGraphics)
+ {
+ return caption + language->getElement(L"options.graphics.fancy");
+ }
+ return caption + language->getElement(L"options.graphics.fast");
+ }
+
+ return caption;
+
+}
+
+void Options::load()
+{
+ // 4J - removed try/catch
+// try {
+ if (!optionsFile.exists()) return;
+ // 4J - was new BufferedReader(new FileReader(optionsFile));
+ BufferedReader *br = new BufferedReader(new InputStreamReader( new FileInputStream( optionsFile ) ) );
+
+ wstring line = L"";
+ while ((line = br->readLine()) != L"") // 4J - was check against NULL - do we need to distinguish between empty lines and a fail here?
+ {
+ // 4J - removed try/catch
+// try {
+ wstring cmds[2];
+ int splitpos = (int)line.find(L":");
+ if( splitpos == wstring::npos )
+ {
+ cmds[0] = line;
+ cmds[1] = L"";
+ }
+ else
+ {
+ cmds[0] = line.substr(0,splitpos);
+ cmds[1] = line.substr(splitpos,line.length()-splitpos);
+ }
+
+ if (cmds[0] == L"music") music = readFloat(cmds[1]);
+ if (cmds[0] == L"sound") sound = readFloat(cmds[1]);
+ if (cmds[0] == L"mouseSensitivity") sensitivity = readFloat(cmds[1]);
+ if (cmds[0] == L"fov") fov = readFloat(cmds[1]);
+ if (cmds[0] == L"gamma") gamma = readFloat(cmds[1]);
+ if (cmds[0] == L"invertYMouse") invertYMouse = cmds[1]==L"true";
+ if (cmds[0] == L"viewDistance") viewDistance = _fromString<int>(cmds[1]);
+ if (cmds[0] == L"guiScale") guiScale =_fromString<int>(cmds[1]);
+ if (cmds[0] == L"particles") particles = _fromString<int>(cmds[1]);
+ if (cmds[0] == L"bobView") bobView = cmds[1]==L"true";
+ if (cmds[0] == L"anaglyph3d") anaglyph3d = cmds[1]==L"true";
+ if (cmds[0] == L"advancedOpengl") advancedOpengl = cmds[1]==L"true";
+ if (cmds[0] == L"fpsLimit") framerateLimit = _fromString<int>(cmds[1]);
+ if (cmds[0] == L"difficulty") difficulty = _fromString<int>(cmds[1]);
+ if (cmds[0] == L"fancyGraphics") fancyGraphics = cmds[1]==L"true";
+ if (cmds[0] == L"ao") ambientOcclusion = cmds[1]==L"true";
+ if (cmds[0] == L"clouds") renderClouds = cmds[1]==L"true";
+ if (cmds[0] == L"skin") skin = cmds[1];
+ if (cmds[0] == L"lastServer") lastMpIp = cmds[1];
+
+ for (int i = 0; i < keyMappings_length; i++)
+ {
+ if (cmds[0] == (L"key_" + keyMappings[i]->name))
+ {
+ keyMappings[i]->key = _fromString<int>(cmds[1]);
+ }
+ }
+// } catch (Exception e) {
+// System.out.println("Skipping bad option: " + line);
+// }
+ }
+ //KeyMapping.resetMapping(); // 4J Not implemented
+ br->close();
+// } catch (Exception e) {
+// System.out.println("Failed to load options");
+// e.printStackTrace();
+// }
+
+}
+
+float Options::readFloat(wstring string)
+{
+ if (string == L"true") return 1;
+ if (string == L"false") return 0;
+ return _fromString<float>(string);
+}
+
+void Options::save()
+{
+ // 4J - try/catch removed
+// try {
+
+ // 4J - original used a PrintWriter & FileWriter, but seems a bit much implementing these just to do this
+ FileOutputStream fos = FileOutputStream(optionsFile);
+ DataOutputStream dos = DataOutputStream(&fos);
+// PrintWriter pw = new PrintWriter(new FileWriter(optionsFile));
+
+ dos.writeChars(L"music:" + _toString<float>(music) + L"\n");
+ dos.writeChars(L"sound:" + _toString<float>(sound) + L"\n");
+ dos.writeChars(L"invertYMouse:" + wstring(invertYMouse ? L"true" : L"false") + L"\n");
+ dos.writeChars(L"mouseSensitivity:" + _toString<float>(sensitivity));
+ dos.writeChars(L"fov:" + _toString<float>(fov));
+ dos.writeChars(L"gamma:" + _toString<float>(gamma));
+ dos.writeChars(L"viewDistance:" + _toString<int>(viewDistance));
+ dos.writeChars(L"guiScale:" + _toString<int>(guiScale));
+ dos.writeChars(L"particles:" + _toString<int>(particles));
+ dos.writeChars(L"bobView:" + wstring(bobView ? L"true" : L"false"));
+ dos.writeChars(L"anaglyph3d:" + wstring(anaglyph3d ? L"true" : L"false"));
+ dos.writeChars(L"advancedOpengl:" + wstring(advancedOpengl ? L"true" : L"false"));
+ dos.writeChars(L"fpsLimit:" + _toString<int>(framerateLimit));
+ dos.writeChars(L"difficulty:" + _toString<int>(difficulty));
+ dos.writeChars(L"fancyGraphics:" + wstring(fancyGraphics ? L"true" : L"false"));
+ dos.writeChars(L"ao:" + wstring(ambientOcclusion ? L"true" : L"false"));
+ dos.writeChars(L"clouds:" + _toString<bool>(renderClouds));
+ dos.writeChars(L"skin:" + skin);
+ dos.writeChars(L"lastServer:" + lastMpIp);
+
+ for (int i = 0; i < keyMappings_length; i++)
+ {
+ dos.writeChars(L"key_" + keyMappings[i]->name + L":" + _toString<int>(keyMappings[i]->key));
+ }
+
+ dos.close();
+// } catch (Exception e) {
+// System.out.println("Failed to save options");
+// e.printStackTrace();
+// }
+
+}
+
+bool Options::isCloudsOn()
+{
+ return viewDistance < 2 && renderClouds;
+} \ No newline at end of file