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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/OcelotRenderer.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/OcelotRenderer.cpp')
-rw-r--r--Minecraft.Client/OcelotRenderer.cpp43
1 files changed, 43 insertions, 0 deletions
diff --git a/Minecraft.Client/OcelotRenderer.cpp b/Minecraft.Client/OcelotRenderer.cpp
new file mode 100644
index 00000000..3672714b
--- /dev/null
+++ b/Minecraft.Client/OcelotRenderer.cpp
@@ -0,0 +1,43 @@
+#include "stdafx.h"
+#include "OcelotRenderer.h"
+#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
+
+ResourceLocation OcelotRenderer::CAT_BLACK_LOCATION = ResourceLocation(TN_MOB_CAT_BLACK);
+ResourceLocation OcelotRenderer::CAT_OCELOT_LOCATION = ResourceLocation(TN_MOB_OCELOT);
+ResourceLocation OcelotRenderer::CAT_RED_LOCATION = ResourceLocation(TN_MOB_CAT_RED);
+ResourceLocation OcelotRenderer::CAT_SIAMESE_LOCATION = ResourceLocation(TN_MOB_CAT_SIAMESE);
+
+OcelotRenderer::OcelotRenderer(Model *model, float shadow) : MobRenderer(model, shadow)
+{
+}
+
+void OcelotRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
+{
+ MobRenderer::render(_mob, x, y, z, rot, a);
+}
+
+ResourceLocation *OcelotRenderer::getTextureLocation(shared_ptr<Entity> entity)
+{
+ shared_ptr<Ocelot> cat = dynamic_pointer_cast<Ocelot>(entity);
+
+ switch (cat->getCatType())
+ {
+ default:
+ case Ocelot::TYPE_OCELOT: return &CAT_OCELOT_LOCATION;
+ case Ocelot::TYPE_BLACK: return &CAT_BLACK_LOCATION;
+ case Ocelot::TYPE_RED: return &CAT_RED_LOCATION;
+ case Ocelot::TYPE_SIAMESE: return &CAT_SIAMESE_LOCATION;
+ }
+}
+
+void OcelotRenderer::scale(shared_ptr<LivingEntity> _mob, float a)
+{
+ // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
+ // do some casting around instead
+ shared_ptr<Ocelot> mob = dynamic_pointer_cast<Ocelot>(_mob);
+ MobRenderer::scale(mob, a);
+ if (mob->isTame())
+ {
+ glScalef(.8f, .8f, .8f);
+ }
+} \ No newline at end of file