diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/MultiPlayerLocalPlayer.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/MultiPlayerLocalPlayer.h')
| -rw-r--r-- | Minecraft.Client/MultiPlayerLocalPlayer.h | 24 |
1 files changed, 19 insertions, 5 deletions
diff --git a/Minecraft.Client/MultiPlayerLocalPlayer.h b/Minecraft.Client/MultiPlayerLocalPlayer.h index 8687b36a..e660a96a 100644 --- a/Minecraft.Client/MultiPlayerLocalPlayer.h +++ b/Minecraft.Client/MultiPlayerLocalPlayer.h @@ -6,6 +6,8 @@ class ClientConnection; class Minecraft; class Level; +//#define STRESS_TEST_MOVE + class MultiplayerLocalPlayer : public LocalPlayer { private: @@ -20,8 +22,8 @@ private: double xLast, yLast1, yLast2, zLast; float yRotLast, xRotLast; public: - virtual bool hurt(DamageSource *source, int dmg); - virtual void heal(int heal); + virtual bool hurt(DamageSource *source, float dmg); + virtual void heal(float heal); virtual void tick(); private: bool lastOnGround; @@ -41,23 +43,30 @@ public: virtual void swing(); virtual void respawn(); protected: - virtual void actuallyHurt(DamageSource *source, int dmg); + virtual void actuallyHurt(DamageSource *source, float dmg); // 4J Added override to capture event for tutorial messages virtual void completeUsingItem(); // 4J Added overrides to capture events for tutorial virtual void onEffectAdded(MobEffectInstance *effect); - virtual void onEffectUpdated(MobEffectInstance *effect); + virtual void onEffectUpdated(MobEffectInstance *effect, bool doRefreshAttributes); virtual void onEffectRemoved(MobEffectInstance *effect); public: virtual void closeContainer(); - virtual void hurtTo(int newHealth, ETelemetryChallenges damageSource); + void clientSideCloseContainer(); + virtual void hurtTo(float newHealth, ETelemetryChallenges damageSource); virtual void awardStat(Stat *stat, byteArray param); void awardStatFromServer(Stat *stat, byteArray param); void onUpdateAbilities(); bool isLocalPlayer(); +protected: + virtual void sendRidingJump(); + +public: + virtual void sendOpenInventory(); + // 4J - send the custom skin texture data if there is one //void CustomSkin(PBYTE pbData, DWORD dwBytes); @@ -70,4 +79,9 @@ public: // 4J Added virtual void setAndBroadcastCustomSkin(DWORD skinId); virtual void setAndBroadcastCustomCape(DWORD capeId); + + // 4J added for testing +#ifdef STRESS_TEST_MOVE + void StressTestMove(double *tempX, double *tempY, double *tempZ); +#endif }; |
