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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/MultiPlayerLocalPlayer.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/MultiPlayerLocalPlayer.h')
-rw-r--r--Minecraft.Client/MultiPlayerLocalPlayer.h24
1 files changed, 19 insertions, 5 deletions
diff --git a/Minecraft.Client/MultiPlayerLocalPlayer.h b/Minecraft.Client/MultiPlayerLocalPlayer.h
index 8687b36a..e660a96a 100644
--- a/Minecraft.Client/MultiPlayerLocalPlayer.h
+++ b/Minecraft.Client/MultiPlayerLocalPlayer.h
@@ -6,6 +6,8 @@ class ClientConnection;
class Minecraft;
class Level;
+//#define STRESS_TEST_MOVE
+
class MultiplayerLocalPlayer : public LocalPlayer
{
private:
@@ -20,8 +22,8 @@ private:
double xLast, yLast1, yLast2, zLast;
float yRotLast, xRotLast;
public:
- virtual bool hurt(DamageSource *source, int dmg);
- virtual void heal(int heal);
+ virtual bool hurt(DamageSource *source, float dmg);
+ virtual void heal(float heal);
virtual void tick();
private:
bool lastOnGround;
@@ -41,23 +43,30 @@ public:
virtual void swing();
virtual void respawn();
protected:
- virtual void actuallyHurt(DamageSource *source, int dmg);
+ virtual void actuallyHurt(DamageSource *source, float dmg);
// 4J Added override to capture event for tutorial messages
virtual void completeUsingItem();
// 4J Added overrides to capture events for tutorial
virtual void onEffectAdded(MobEffectInstance *effect);
- virtual void onEffectUpdated(MobEffectInstance *effect);
+ virtual void onEffectUpdated(MobEffectInstance *effect, bool doRefreshAttributes);
virtual void onEffectRemoved(MobEffectInstance *effect);
public:
virtual void closeContainer();
- virtual void hurtTo(int newHealth, ETelemetryChallenges damageSource);
+ void clientSideCloseContainer();
+ virtual void hurtTo(float newHealth, ETelemetryChallenges damageSource);
virtual void awardStat(Stat *stat, byteArray param);
void awardStatFromServer(Stat *stat, byteArray param);
void onUpdateAbilities();
bool isLocalPlayer();
+protected:
+ virtual void sendRidingJump();
+
+public:
+ virtual void sendOpenInventory();
+
// 4J - send the custom skin texture data if there is one
//void CustomSkin(PBYTE pbData, DWORD dwBytes);
@@ -70,4 +79,9 @@ public:
// 4J Added
virtual void setAndBroadcastCustomSkin(DWORD skinId);
virtual void setAndBroadcastCustomCape(DWORD capeId);
+
+ // 4J added for testing
+#ifdef STRESS_TEST_MOVE
+ void StressTestMove(double *tempX, double *tempY, double *tempZ);
+#endif
};