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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/MultiPlayerLevel.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/MultiPlayerLevel.h')
-rw-r--r--Minecraft.Client/MultiPlayerLevel.h49
1 files changed, 27 insertions, 22 deletions
diff --git a/Minecraft.Client/MultiPlayerLevel.h b/Minecraft.Client/MultiPlayerLevel.h
index c07b5583..6e5b0086 100644
--- a/Minecraft.Client/MultiPlayerLevel.h
+++ b/Minecraft.Client/MultiPlayerLevel.h
@@ -15,12 +15,12 @@ class MultiPlayerLevel : public Level
private:
static const int TICKS_BEFORE_RESET = 20 * 4;
- class ResetInfo
+ class ResetInfo
{
public:
- int x, y, z, ticks, tile, data;
- ResetInfo(int x, int y, int z, int tile, int data);
- };
+ int x, y, z, ticks, tile, data;
+ ResetInfo(int x, int y, int z, int tile, int data);
+ };
vector<ResetInfo> updatesToReset; // 4J - was linked list but vector seems more appropriate
bool m_bEnableResetChanges; // 4J Added
@@ -34,50 +34,51 @@ private:
int unshareCheckZ; // 4J - added
int compressCheckX; // 4J - added
int compressCheckZ; // 4J - added
- vector<ClientConnection *> connections; // 4J Stu - Made this a vector as we can have more than one local connection
- MultiPlayerChunkCache *chunkCache;
+ vector<ClientConnection *> connections; // 4J Stu - Made this a vector as we can have more than one local connection
+ MultiPlayerChunkCache *chunkCache;
Minecraft *minecraft;
+ Scoreboard *scoreboard;
public:
MultiPlayerLevel(ClientConnection *connection, LevelSettings *levelSettings, int dimension, int difficulty);
virtual ~MultiPlayerLevel();
- virtual void tick() ;
+ virtual void tick() ;
void clearResetRegion(int x0, int y0, int z0, int x1, int y1, int z1);
protected:
- ChunkSource *createChunkSource(); // 4J - was virtual, but was called from parent ctor
+ ChunkSource *createChunkSource(); // 4J - was virtual, but was called from parent ctor
public:
virtual void validateSpawn();
protected:
virtual void tickTiles();
public:
- void setChunkVisible(int x, int z, bool visible);
+ void setChunkVisible(int x, int z, bool visible);
private:
unordered_map<int, shared_ptr<Entity>, IntKeyHash2, IntKeyEq> entitiesById; // 4J - was IntHashMap
- unordered_set<shared_ptr<Entity> > forced;
- unordered_set<shared_ptr<Entity> > reEntries;
+ unordered_set<shared_ptr<Entity> > forced;
+ unordered_set<shared_ptr<Entity> > reEntries;
public:
virtual bool addEntity(shared_ptr<Entity> e);
- virtual void removeEntity(shared_ptr<Entity> e);
+ virtual void removeEntity(shared_ptr<Entity> e);
protected:
virtual void entityAdded(shared_ptr<Entity> e);
- virtual void entityRemoved(shared_ptr<Entity> e);
+ virtual void entityRemoved(shared_ptr<Entity> e);
public:
void putEntity(int id, shared_ptr<Entity> e);
- shared_ptr<Entity> getEntity(int id);
- shared_ptr<Entity> removeEntity(int id);
+ shared_ptr<Entity> getEntity(int id);
+ shared_ptr<Entity> removeEntity(int id);
virtual void removeEntities(vector<shared_ptr<Entity> > *list); // 4J Added override
- virtual bool setDataNoUpdate(int x, int y, int z, int data);
- virtual bool setTileAndDataNoUpdate(int x, int y, int z, int tile, int data);
- virtual bool setTileNoUpdate(int x, int y, int z, int tile);
- bool doSetTileAndData(int x, int y, int z, int tile, int data);
- virtual void disconnect(bool sendDisconnect = true);
+ virtual bool setData(int x, int y, int z, int data, int updateFlags, bool forceUpdate =false );
+ virtual bool setTileAndData(int x, int y, int z, int tile, int data, int updateFlags);
+ bool doSetTileAndData(int x, int y, int z, int tile, int data);
+ virtual void disconnect(bool sendDisconnect = true);
void animateTick(int xt, int yt, int zt);
protected:
+ virtual Tickable *makeSoundUpdater(shared_ptr<Minecart> minecart);
virtual void tickWeather();
-
+
static const int ANIMATE_TICK_MAX_PARTICLES = 500;
public:
@@ -89,7 +90,11 @@ public:
virtual void playSound(shared_ptr<Entity> entity, int iSound, float volume, float pitch);
- virtual void playLocalSound(double x, double y, double z, int iSound, float volume, float pitch, float fClipSoundDist=16.0f);
+ virtual void playLocalSound(double x, double y, double z, int iSound, float volume, float pitch, bool distanceDelay = false, float fClipSoundDist = 16.0f);
+
+ virtual void createFireworks(double x, double y, double z, double xd, double yd, double zd, CompoundTag *infoTag);
+ virtual void setScoreboard(Scoreboard *scoreboard);
+ virtual void setDayTime(__int64 newTime);
// 4J Stu - Added so we can have multiple local connections
void addClientConnection(ClientConnection *c) { connections.push_back( c ); }