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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/MultiPlayerGameMode.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/MultiPlayerGameMode.h')
-rw-r--r--Minecraft.Client/MultiPlayerGameMode.h67
1 files changed, 67 insertions, 0 deletions
diff --git a/Minecraft.Client/MultiPlayerGameMode.h b/Minecraft.Client/MultiPlayerGameMode.h
new file mode 100644
index 00000000..c84410fa
--- /dev/null
+++ b/Minecraft.Client/MultiPlayerGameMode.h
@@ -0,0 +1,67 @@
+#pragma once
+#include "GameMode.h"
+class ClientConnection;
+class GameType;
+class Vec3;
+
+class MultiPlayerGameMode
+{
+private:
+ int xDestroyBlock;
+ int yDestroyBlock;
+ int zDestroyBlock;
+ float destroyProgress;
+ float oDestroyProgress;
+ int destroyTicks; // 4J was float but doesn't seem to need to be
+ int destroyDelay;
+ bool isDestroying;
+ GameType *localPlayerMode;
+ ClientConnection *connection;
+
+protected:
+ Minecraft *minecraft;
+
+public:
+ MultiPlayerGameMode(Minecraft *minecraft, ClientConnection *connection);
+ static void creativeDestroyBlock(Minecraft *minecraft, MultiPlayerGameMode *gameMode, int x, int y, int z, int face);
+ void adjustPlayer(shared_ptr<Player> player);
+ bool isCutScene();
+ void setLocalMode(GameType *mode);
+ virtual void initPlayer(shared_ptr<Player> player);
+ virtual bool canHurtPlayer();
+ virtual bool destroyBlock(int x, int y, int z, int face);
+ virtual void startDestroyBlock(int x, int y, int z, int face);
+ virtual void stopDestroyBlock();
+ virtual void continueDestroyBlock(int x, int y, int z, int face);
+ virtual float getPickRange();
+ virtual void tick();
+private:
+ int carriedItem;
+
+private:
+ void ensureHasSentCarriedItem();
+public:
+ virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=NULL);
+ virtual bool useItem(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
+ virtual shared_ptr<MultiplayerLocalPlayer> createPlayer(Level *level);
+ virtual void attack(shared_ptr<Player> player, shared_ptr<Entity> entity);
+ virtual bool interact(shared_ptr<Player> player, shared_ptr<Entity> entity);
+ virtual shared_ptr<ItemInstance> handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player);
+ virtual void handleInventoryButtonClick(int containerId, int buttonId);
+ virtual void handleCreativeModeItemAdd(shared_ptr<ItemInstance> clicked, int slot);
+ virtual void handleCreativeModeItemDrop(shared_ptr<ItemInstance> clicked);
+ virtual void releaseUsingItem(shared_ptr<Player> player);
+ virtual bool hasExperience();
+ virtual bool hasMissTime();
+ virtual bool hasInfiniteItems();
+ virtual bool hasFarPickRange();
+
+ // 4J Stu - Added so we can send packets for this in the network game
+ virtual bool handleCraftItem(int recipe, shared_ptr<Player> player);
+ virtual void handleDebugOptions(unsigned int uiVal, shared_ptr<Player> player);
+
+ // 4J Stu - Added for tutorial checks
+ virtual bool isInputAllowed(int mapping) { return true; }
+ virtual bool isTutorial() { return false; }
+ virtual Tutorial *getTutorial() { return NULL; }
+}; \ No newline at end of file