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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/MultiPlayerGameMode.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/MultiPlayerGameMode.h')
-rw-r--r--Minecraft.Client/MultiPlayerGameMode.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/Minecraft.Client/MultiPlayerGameMode.h b/Minecraft.Client/MultiPlayerGameMode.h
index c84410fa..76aa8fc8 100644
--- a/Minecraft.Client/MultiPlayerGameMode.h
+++ b/Minecraft.Client/MultiPlayerGameMode.h
@@ -10,8 +10,8 @@ private:
int xDestroyBlock;
int yDestroyBlock;
int zDestroyBlock;
+ shared_ptr<ItemInstance> destroyingItem;
float destroyProgress;
- float oDestroyProgress;
int destroyTicks; // 4J was float but doesn't seem to need to be
int destroyDelay;
bool isDestroying;
@@ -39,6 +39,7 @@ private:
int carriedItem;
private:
+ bool sameDestroyTarget(int x, int y, int z);
void ensureHasSentCarriedItem();
public:
virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=NULL);
@@ -55,6 +56,7 @@ public:
virtual bool hasMissTime();
virtual bool hasInfiniteItems();
virtual bool hasFarPickRange();
+ virtual bool isServerControlledInventory();
// 4J Stu - Added so we can send packets for this in the network game
virtual bool handleCraftItem(int recipe, shared_ptr<Player> player);