diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/MultiPlayerGameMode.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/MultiPlayerGameMode.h')
| -rw-r--r-- | Minecraft.Client/MultiPlayerGameMode.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Minecraft.Client/MultiPlayerGameMode.h b/Minecraft.Client/MultiPlayerGameMode.h index c84410fa..76aa8fc8 100644 --- a/Minecraft.Client/MultiPlayerGameMode.h +++ b/Minecraft.Client/MultiPlayerGameMode.h @@ -10,8 +10,8 @@ private: int xDestroyBlock; int yDestroyBlock; int zDestroyBlock; + shared_ptr<ItemInstance> destroyingItem; float destroyProgress; - float oDestroyProgress; int destroyTicks; // 4J was float but doesn't seem to need to be int destroyDelay; bool isDestroying; @@ -39,6 +39,7 @@ private: int carriedItem; private: + bool sameDestroyTarget(int x, int y, int z); void ensureHasSentCarriedItem(); public: virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=NULL); @@ -55,6 +56,7 @@ public: virtual bool hasMissTime(); virtual bool hasInfiniteItems(); virtual bool hasFarPickRange(); + virtual bool isServerControlledInventory(); // 4J Stu - Added so we can send packets for this in the network game virtual bool handleCraftItem(int recipe, shared_ptr<Player> player); |
