diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/MultiPlayerGameMode.h | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/MultiPlayerGameMode.h')
| -rw-r--r-- | Minecraft.Client/MultiPlayerGameMode.h | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/Minecraft.Client/MultiPlayerGameMode.h b/Minecraft.Client/MultiPlayerGameMode.h index c84410fa..8fc88df8 100644 --- a/Minecraft.Client/MultiPlayerGameMode.h +++ b/Minecraft.Client/MultiPlayerGameMode.h @@ -24,10 +24,10 @@ protected: public: MultiPlayerGameMode(Minecraft *minecraft, ClientConnection *connection); static void creativeDestroyBlock(Minecraft *minecraft, MultiPlayerGameMode *gameMode, int x, int y, int z, int face); - void adjustPlayer(shared_ptr<Player> player); + void adjustPlayer(std::shared_ptr<Player> player); bool isCutScene(); void setLocalMode(GameType *mode); - virtual void initPlayer(shared_ptr<Player> player); + virtual void initPlayer(std::shared_ptr<Player> player); virtual bool canHurtPlayer(); virtual bool destroyBlock(int x, int y, int z, int face); virtual void startDestroyBlock(int x, int y, int z, int face); @@ -41,24 +41,24 @@ private: private: void ensureHasSentCarriedItem(); public: - virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=NULL); - virtual bool useItem(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, bool bTestUseOnly=false); - virtual shared_ptr<MultiplayerLocalPlayer> createPlayer(Level *level); - virtual void attack(shared_ptr<Player> player, shared_ptr<Entity> entity); - virtual bool interact(shared_ptr<Player> player, shared_ptr<Entity> entity); - virtual shared_ptr<ItemInstance> handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player); + virtual bool useItemOn(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=NULL); + virtual bool useItem(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, bool bTestUseOnly=false); + virtual std::shared_ptr<MultiplayerLocalPlayer> createPlayer(Level *level); + virtual void attack(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity); + virtual bool interact(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity); + virtual std::shared_ptr<ItemInstance> handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, std::shared_ptr<Player> player); virtual void handleInventoryButtonClick(int containerId, int buttonId); - virtual void handleCreativeModeItemAdd(shared_ptr<ItemInstance> clicked, int slot); - virtual void handleCreativeModeItemDrop(shared_ptr<ItemInstance> clicked); - virtual void releaseUsingItem(shared_ptr<Player> player); + virtual void handleCreativeModeItemAdd(std::shared_ptr<ItemInstance> clicked, int slot); + virtual void handleCreativeModeItemDrop(std::shared_ptr<ItemInstance> clicked); + virtual void releaseUsingItem(std::shared_ptr<Player> player); virtual bool hasExperience(); virtual bool hasMissTime(); virtual bool hasInfiniteItems(); virtual bool hasFarPickRange(); - + // 4J Stu - Added so we can send packets for this in the network game - virtual bool handleCraftItem(int recipe, shared_ptr<Player> player); - virtual void handleDebugOptions(unsigned int uiVal, shared_ptr<Player> player); + virtual bool handleCraftItem(int recipe, std::shared_ptr<Player> player); + virtual void handleDebugOptions(unsigned int uiVal, std::shared_ptr<Player> player); // 4J Stu - Added for tutorial checks virtual bool isInputAllowed(int mapping) { return true; } |
