diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-04 11:28:37 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-04 23:28:37 +0700 |
| commit | 464cf91f4c88b9df7921e0e730ac638b356c7138 (patch) | |
| tree | 338fe3d01d11c20f16af46bead6dd08fab4f9a6b /Minecraft.Client/MultiPlayerGameMode.cpp | |
| parent | cea1084978bbf525c983fba67dc44f3718f667e4 (diff) | |
Prevent door sounds from playing twice #392 (#425)
Diffstat (limited to 'Minecraft.Client/MultiPlayerGameMode.cpp')
| -rw-r--r-- | Minecraft.Client/MultiPlayerGameMode.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Minecraft.Client/MultiPlayerGameMode.cpp b/Minecraft.Client/MultiPlayerGameMode.cpp index e7611b37..9470a49a 100644 --- a/Minecraft.Client/MultiPlayerGameMode.cpp +++ b/Minecraft.Client/MultiPlayerGameMode.cpp @@ -370,7 +370,9 @@ bool MultiPlayerGameMode::useItemOn(shared_ptr<Player> player, Level *level, sha // are meant to be directly caused by this. If we don't do this, then the sounds never happen as the tile's use method is only called on the // server, and that won't allow any sounds that are directly made, or broadcast back level events to us that would make the sound, since we are // the source of the event. - if( ( t > 0 ) && ( !bTestUseOnly ) && player->isAllowedToUse(Tile::tiles[t]) ) + // --------------------------------------------------------------------------------- + // Only call soundOnly version if we didn't already call the tile's use method above + if( !didSomething && ( t > 0 ) && ( !bTestUseOnly ) && player->isAllowedToUse(Tile::tiles[t]) ) { Tile::tiles[t]->use(level, x, y, z, player, face, clickX, clickY, clickZ, true); } |
