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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/MultiPlayerChunkCache.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/MultiPlayerChunkCache.h')
-rw-r--r--Minecraft.Client/MultiPlayerChunkCache.h21
1 files changed, 11 insertions, 10 deletions
diff --git a/Minecraft.Client/MultiPlayerChunkCache.h b/Minecraft.Client/MultiPlayerChunkCache.h
index 8fc427a6..c180f858 100644
--- a/Minecraft.Client/MultiPlayerChunkCache.h
+++ b/Minecraft.Client/MultiPlayerChunkCache.h
@@ -24,23 +24,24 @@ private:
int XZOFFSET;
bool *hasData;
- Level *level;
+ Level *level;
public:
MultiPlayerChunkCache(Level *level);
~MultiPlayerChunkCache();
- virtual bool hasChunk(int x, int z);
+ virtual bool hasChunk(int x, int z);
virtual bool reallyHasChunk(int x, int z);
- virtual void drop(int x, int z);
- virtual LevelChunk *create(int x, int z);
- virtual LevelChunk *getChunk(int x, int z);
- virtual bool save(bool force, ProgressListener *progressListener);
- virtual bool tick();
- virtual bool shouldSave();
- virtual void postProcess(ChunkSource *parent, int x, int z);
- virtual wstring gatherStats();
+ virtual void drop(int x, int z);
+ virtual LevelChunk *create(int x, int z);
+ virtual LevelChunk *getChunk(int x, int z);
+ virtual bool save(bool force, ProgressListener *progressListener);
+ virtual bool tick();
+ virtual bool shouldSave();
+ virtual void postProcess(ChunkSource *parent, int x, int z);
+ virtual wstring gatherStats();
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
virtual TilePos *findNearestMapFeature(Level *level, const wstring &featureName, int x, int y, int z);
+ virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
virtual void dataReceived(int x, int z); // 4J added
virtual LevelChunk **getCache() { return cache; } // 4J added