diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/MultiPlayerChunkCache.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/MultiPlayerChunkCache.h')
| -rw-r--r-- | Minecraft.Client/MultiPlayerChunkCache.h | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/Minecraft.Client/MultiPlayerChunkCache.h b/Minecraft.Client/MultiPlayerChunkCache.h index 8fc427a6..c180f858 100644 --- a/Minecraft.Client/MultiPlayerChunkCache.h +++ b/Minecraft.Client/MultiPlayerChunkCache.h @@ -24,23 +24,24 @@ private: int XZOFFSET; bool *hasData; - Level *level; + Level *level; public: MultiPlayerChunkCache(Level *level); ~MultiPlayerChunkCache(); - virtual bool hasChunk(int x, int z); + virtual bool hasChunk(int x, int z); virtual bool reallyHasChunk(int x, int z); - virtual void drop(int x, int z); - virtual LevelChunk *create(int x, int z); - virtual LevelChunk *getChunk(int x, int z); - virtual bool save(bool force, ProgressListener *progressListener); - virtual bool tick(); - virtual bool shouldSave(); - virtual void postProcess(ChunkSource *parent, int x, int z); - virtual wstring gatherStats(); + virtual void drop(int x, int z); + virtual LevelChunk *create(int x, int z); + virtual LevelChunk *getChunk(int x, int z); + virtual bool save(bool force, ProgressListener *progressListener); + virtual bool tick(); + virtual bool shouldSave(); + virtual void postProcess(ChunkSource *parent, int x, int z); + virtual wstring gatherStats(); virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z); virtual TilePos *findNearestMapFeature(Level *level, const wstring &featureName, int x, int y, int z); + virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ); virtual void dataReceived(int x, int z); // 4J added virtual LevelChunk **getCache() { return cache; } // 4J added |
