diff options
| author | void_17 <61356189+void2012@users.noreply.github.com> | 2026-03-06 02:11:18 +0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-06 02:11:18 +0700 |
| commit | 55231bb8d3e1a4e2752ac3d444c4287eb0ca4e8b (patch) | |
| tree | 953c537a5c66e328e9f4ab29626cf738112d53c0 /Minecraft.Client/MultiPlayerChunkCache.cpp | |
| parent | 7d6658fe5b3095f35093701b5ab669ffc291e875 (diff) | |
Remove AUTO_VAR macro and _toString function (#592)
Diffstat (limited to 'Minecraft.Client/MultiPlayerChunkCache.cpp')
| -rw-r--r-- | Minecraft.Client/MultiPlayerChunkCache.cpp | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/Minecraft.Client/MultiPlayerChunkCache.cpp b/Minecraft.Client/MultiPlayerChunkCache.cpp index b5e1dd25..a4c200be 100644 --- a/Minecraft.Client/MultiPlayerChunkCache.cpp +++ b/Minecraft.Client/MultiPlayerChunkCache.cpp @@ -105,11 +105,13 @@ MultiPlayerChunkCache::~MultiPlayerChunkCache() delete cache; delete hasData; - AUTO_VAR(itEnd, loadedChunkList.end()); - for (AUTO_VAR(it, loadedChunkList.begin()); it != itEnd; it++) - delete *it; + for (auto& it : loadedChunkList) + { + if ( it ) + delete it; + } - DeleteCriticalSection(&m_csLoadCreate); + DeleteCriticalSection(&m_csLoadCreate); } @@ -146,7 +148,7 @@ void MultiPlayerChunkCache::drop(int x, int z) { // Added parameter here specifies that we don't want to delete tile entities, as they won't get recreated unless they've got update packets // The tile entities are in general only created on the client by virtue of the chunk rebuild - chunk->unload(false); + chunk->unload(false); // 4J - We just want to clear out the entities in the chunk, but everything else should be valid chunk->loaded = true; @@ -174,7 +176,7 @@ LevelChunk *MultiPlayerChunkCache::create(int x, int z) // 4J-JEV: We are about to use shared data, abort if the server is stopped and the data is deleted. if (MinecraftServer::getInstance()->serverHalted()) return NULL; - // If we're the host, then don't create the chunk, share data from the server's copy + // If we're the host, then don't create the chunk, share data from the server's copy #ifdef _LARGE_WORLDS LevelChunk *serverChunk = MinecraftServer::getInstance()->getLevel(level->dimension->id)->cache->getChunkLoadedOrUnloaded(x,z); #else @@ -193,7 +195,7 @@ LevelChunk *MultiPlayerChunkCache::create(int x, int z) chunk = new LevelChunk(level, bytes, x, z); // 4J - changed to use new methods for lighting - chunk->setSkyLightDataAllBright(); + chunk->setSkyLightDataAllBright(); // Arrays::fill(chunk->skyLight->data, (byte) 255); } @@ -294,7 +296,7 @@ wstring MultiPlayerChunkCache::gatherStats() EnterCriticalSection(&m_csLoadCreate); int size = (int)loadedChunkList.size(); LeaveCriticalSection(&m_csLoadCreate); - return L"MultiplayerChunkCache: " + _toString<int>(size); + return L"MultiplayerChunkCache: " + std::to_wstring(size); } |
