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authorLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
commit42aec6dac53dffa6afe072560a7e1d4986112538 (patch)
tree0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/ModelHorse.cpp
parentc9d58eeac7c72f0b3038e084667b4d89a6249fce (diff)
parentef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff)
Merge branch 'main' into pr/win64-world-saves
# Conflicts: # Minecraft.Client/MinecraftServer.cpp # README.md
Diffstat (limited to 'Minecraft.Client/ModelHorse.cpp')
-rw-r--r--Minecraft.Client/ModelHorse.cpp635
1 files changed, 635 insertions, 0 deletions
diff --git a/Minecraft.Client/ModelHorse.cpp b/Minecraft.Client/ModelHorse.cpp
new file mode 100644
index 00000000..7a13d0ad
--- /dev/null
+++ b/Minecraft.Client/ModelHorse.cpp
@@ -0,0 +1,635 @@
+#include "stdafx.h"
+#include "..\Minecraft.World\Mth.h"
+#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
+#include "ModelHorse.h"
+#include "ModelPart.h"
+
+ModelHorse::ModelHorse()
+{
+ texWidth = 128;
+ texHeight = 128;
+
+ // TODO: All rotation magic numbers in this method
+ Body = new ModelPart(this, 0, 34);
+ Body->addBox(-5.f, -8.f, -19.f, 10, 10, 24);
+ Body->setPos(0.f, 11.f, 9.f);
+
+ TailA = new ModelPart(this, 44, 0);
+ TailA->addBox(-1.f, -1.f, 0.f, 2, 2, 3);
+ TailA->setPos(0.f, 3.f, 14.f);
+ setRotation(TailA, -1.134464f, 0.f, 0.f);
+
+ TailB = new ModelPart(this, 38, 7);
+ TailB->addBox(-1.5f, -2.f, 3.f, 3, 4, 7);
+ TailB->setPos(0.f, 3.f, 14.f);
+ setRotation(TailB, -1.134464f, 0.f, 0.f);
+
+ TailC = new ModelPart(this, 24, 3);
+ TailC->addBox(-1.5f, -4.5f, 9.f, 3, 4, 7);
+ TailC->setPos(0.f, 3.f, 14.f);
+ setRotation(TailC, -1.40215f, 0.f, 0.f);
+
+ Leg1A = new ModelPart(this, 78, 29);
+ Leg1A->addBox(-2.5f, -2.f, -2.5f, 4, 9, 5);
+ Leg1A->setPos(4.f, 9.f, 11.f);
+
+ Leg1B = new ModelPart(this, 78, 43);
+ Leg1B->addBox(-2.f, 0.f, -1.5f, 3, 5, 3);
+ Leg1B->setPos(4.f, 16.f, 11.f);
+
+ Leg1C = new ModelPart(this, 78, 51);
+ Leg1C->addBox(-2.5f, 5.1f, -2.f, 4, 3, 4);
+ Leg1C->setPos(4.f, 16.f, 11.f);
+
+ Leg2A = new ModelPart(this, 96, 29);
+ Leg2A->addBox(-1.5f, -2.f, -2.5f, 4, 9, 5);
+ Leg2A->setPos(-4.f, 9.f, 11.f);
+
+ Leg2B = new ModelPart(this, 96, 43);
+ Leg2B->addBox(-1.f, 0.f, -1.5f, 3, 5, 3);
+ Leg2B->setPos(-4.f, 16.f, 11.f);
+
+ Leg2C = new ModelPart(this, 96, 51);
+ Leg2C->addBox(-1.5f, 5.1f, -2.f, 4, 3, 4);
+ Leg2C->setPos(-4.f, 16.f, 11.f);
+
+ Leg3A = new ModelPart(this, 44, 29);
+ Leg3A->addBox(-1.9f, -1.f, -2.1f, 3, 8, 4);
+ Leg3A->setPos(4.f, 9.f, -8.f);
+
+ Leg3B = new ModelPart(this, 44, 41);
+ Leg3B->addBox(-1.9f, 0.f, -1.6f, 3, 5, 3);
+ Leg3B->setPos(4.f, 16.f, -8.f);
+
+ Leg3C = new ModelPart(this, 44, 51);
+ Leg3C->addBox(-2.4f, 5.1f, -2.1f, 4, 3, 4);
+ Leg3C->setPos(4.f, 16.f, -8.f);
+
+ Leg4A = new ModelPart(this, 60, 29);
+ Leg4A->addBox(-1.1f, -1.f, -2.1f, 3, 8, 4);
+ Leg4A->setPos(-4.f, 9.f, -8.f);
+
+ Leg4B = new ModelPart(this, 60, 41);
+ Leg4B->addBox(-1.1f, 0.f, -1.6f, 3, 5, 3);
+ Leg4B->setPos(-4.f, 16.f, -8.f);
+
+ Leg4C = new ModelPart(this, 60, 51);
+ Leg4C->addBox(-1.6f, 5.1f, -2.1f, 4, 3, 4);
+ Leg4C->setPos(-4.f, 16.f, -8.f);
+
+ Head = new ModelPart(this, 0, 0);
+ Head->addBox(-2.5f, -10.f, -1.5f, 5, 5, 7);
+ Head->setPos(0.f, 4.f, -10.f);
+ setRotation(Head, 0.5235988f, 0.f, 0.f);
+
+ UMouth = new ModelPart(this, 24, 18);
+ UMouth->addBox(-2.f, -10.f, -7.f, 4, 3, 6);
+ UMouth->setPos(0.f, 3.95f, -10.f);
+ setRotation(UMouth, 0.5235988f, 0.f, 0.f);
+
+ LMouth = new ModelPart(this, 24, 27);
+ LMouth->addBox(-2.f, -7.f, -6.5f, 4, 2, 5);
+ LMouth->setPos(0.f, 4.f, -10.f);
+ setRotation(LMouth, 0.5235988f, 0.f, 0.f);
+
+ Head->addChild(UMouth);
+ Head->addChild(LMouth);
+
+ Ear1 = new ModelPart(this, 0, 0);
+ Ear1->addBox(0.45f, -12.f, 4.f, 2, 3, 1);
+ Ear1->setPos(0.f, 4.f, -10.f);
+ setRotation(Ear1, 0.5235988f, 0.f, 0.f);
+
+ Ear2 = new ModelPart(this, 0, 0);
+ Ear2->addBox(-2.45f, -12.f, 4.f, 2, 3, 1);
+ Ear2->setPos(0.f, 4.f, -10.f);
+ setRotation(Ear2, 0.5235988f, 0.f, 0.f);
+
+ MuleEarL = new ModelPart(this, 0, 12);
+ MuleEarL->addBox(-2.f, -16.f, 4.f, 2, 7, 1);
+ MuleEarL->setPos(0.f, 4.f, -10.f);
+ setRotation(MuleEarL, 0.5235988f, 0.f, 0.2617994f);
+
+ MuleEarR = new ModelPart(this, 0, 12);
+ MuleEarR->addBox(0.f, -16.f, 4.f, 2, 7, 1);
+ MuleEarR->setPos(0.f, 4.f, -10.f);
+ setRotation(MuleEarR, 0.5235988f, 0.f, -0.2617994f);
+
+ Neck = new ModelPart(this, 0, 12);
+ Neck->addBox(-2.05f, -9.8f, -2.f, 4, 14, 8);
+ Neck->setPos(0.f, 4.f, -10.f);
+ setRotation(Neck, 0.5235988f, 0.f, 0.f);
+
+ Bag1 = new ModelPart(this, 0, 34);
+ Bag1->addBox(-3.f, 0.f, 0.f, 8, 8, 3);
+ Bag1->setPos(-7.5f, 3.f, 10.f);
+ setRotation(Bag1, 0.f, 1.570796f, 0.f);
+
+ Bag2 = new ModelPart(this, 0, 47);
+ Bag2->addBox(-3.f, 0.f, 0.f, 8, 8, 3);
+ Bag2->setPos(4.5f, 3.f, 10.f);
+ setRotation(Bag2, 0.f, 1.570796f, 0.f);
+
+ Saddle = new ModelPart(this, 80, 0);
+ Saddle->addBox(-5.f, 0.f, -3.f, 10, 1, 8);
+ Saddle->setPos(0.f, 2.f, 2.f);
+
+ SaddleB = new ModelPart(this, 106, 9);
+ SaddleB->addBox(-1.5f, -1.f, -3.f, 3, 1, 2);
+ SaddleB->setPos(0.f, 2.f, 2.f);
+
+ SaddleC = new ModelPart(this, 80, 9);
+ SaddleC->addBox(-4.f, -1.f, 3.f, 8, 1, 2);
+ SaddleC->setPos(0.f, 2.f, 2.f);
+
+ SaddleL2 = new ModelPart(this, 74, 0);
+ SaddleL2->addBox(-0.5f, 6.f, -1.f, 1, 2, 2);
+ SaddleL2->setPos(5.f, 3.f, 2.f);
+
+ SaddleL = new ModelPart(this, 70, 0);
+ SaddleL->addBox(-0.5f, 0.f, -0.5f, 1, 6, 1);
+ SaddleL->setPos(5.f, 3.f, 2.f);
+
+ SaddleR2 = new ModelPart(this, 74, 4);
+ SaddleR2->addBox(-0.5f, 6.f, -1.f, 1, 2, 2);
+ SaddleR2->setPos(-5.f, 3.f, 2.f);
+
+ SaddleR = new ModelPart(this, 80, 0);
+ SaddleR->addBox(-0.5f, 0.f, -0.5f, 1, 6, 1);
+ SaddleR->setPos(-5.f, 3.f, 2.f);
+
+ SaddleMouthL = new ModelPart(this, 74, 13);
+ SaddleMouthL->addBox(1.5f, -8.f, -4.f, 1, 2, 2);
+ SaddleMouthL->setPos(0.f, 4.f, -10.f);
+ setRotation(SaddleMouthL, 0.5235988f, 0.f, 0.f);
+
+ SaddleMouthR = new ModelPart(this, 74, 13);
+ SaddleMouthR->addBox(-2.5f, -8.f, -4.f, 1, 2, 2);
+ SaddleMouthR->setPos(0.f, 4.f, -10.f);
+ setRotation(SaddleMouthR, 0.5235988f, 0.f, 0.f);
+
+ SaddleMouthLine = new ModelPart(this, 44, 10);
+ SaddleMouthLine->addBox(2.6f, -6.f, -6.f, 0, 3, 16);
+ SaddleMouthLine->setPos(0.f, 4.f, -10.f);
+
+ SaddleMouthLineR = new ModelPart(this, 44, 5);
+ SaddleMouthLineR->addBox(-2.6f, -6.f, -6.f, 0, 3, 16);
+ SaddleMouthLineR->setPos(0.f, 4.f, -10.f);
+
+ Mane = new ModelPart(this, 58, 0);
+ Mane->addBox(-1.f, -11.5f, 5.f, 2, 16, 4);
+ Mane->setPos(0.f, 4.f, -10.f);
+ setRotation(Mane, 0.5235988f, 0.f, 0.f);
+
+ HeadSaddle = new ModelPart(this, 80, 12);
+ HeadSaddle->addBox(-2.5f, -10.1f, -7.f, 5, 5, 12, 0.2f);
+ HeadSaddle->setPos(0.f, 4.f, -10.f);
+ setRotation(HeadSaddle, 0.5235988f, 0.f, 0.f);
+
+ // 4J added - compile now to avoid random performance hit first time cubes are rendered
+ Head->compile(1.0f/16.0f);;
+ UMouth->compile(1.0f/16.0f);;
+ LMouth->compile(1.0f/16.0f);;
+ Ear1->compile(1.0f/16.0f);;
+ Ear2->compile(1.0f/16.0f);;
+ MuleEarL->compile(1.0f/16.0f);;
+ MuleEarR->compile(1.0f/16.0f);;
+ Neck->compile(1.0f/16.0f);;
+ HeadSaddle->compile(1.0f/16.0f);;
+ Mane->compile(1.0f/16.0f);;
+
+ Body->compile(1.0f/16.0f);;
+ TailA->compile(1.0f/16.0f);;
+ TailB->compile(1.0f/16.0f);;
+ TailC->compile(1.0f/16.0f);;
+
+ Leg1A->compile(1.0f/16.0f);;
+ Leg1B->compile(1.0f/16.0f);;
+ Leg1C->compile(1.0f/16.0f);;
+
+ Leg2A->compile(1.0f/16.0f);;
+ Leg2B->compile(1.0f/16.0f);;
+ Leg2C->compile(1.0f/16.0f);;
+
+ Leg3A->compile(1.0f/16.0f);;
+ Leg3B->compile(1.0f/16.0f);;
+ Leg3C->compile(1.0f/16.0f);;
+
+ Leg4A->compile(1.0f/16.0f);;
+ Leg4B->compile(1.0f/16.0f);;
+ Leg4C->compile(1.0f/16.0f);;
+
+ Bag1->compile(1.0f/16.0f);;
+ Bag2->compile(1.0f/16.0f);;
+
+ Saddle->compile(1.0f/16.0f);;
+ SaddleB->compile(1.0f/16.0f);;
+ SaddleC->compile(1.0f/16.0f);;
+
+ SaddleL->compile(1.0f/16.0f);;
+ SaddleL2->compile(1.0f/16.0f);;
+
+ SaddleR->compile(1.0f/16.0f);;
+ SaddleR2->compile(1.0f/16.0f);;
+
+ SaddleMouthL->compile(1.0f/16.0f);;
+ SaddleMouthR->compile(1.0f/16.0f);;
+
+ SaddleMouthLine->compile(1.0f/16.0f);;
+ SaddleMouthLineR->compile(1.0f/16.0f);;
+}
+
+
+void ModelHorse::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
+{
+ shared_ptr<EntityHorse> entityhorse = dynamic_pointer_cast<EntityHorse>(entity);
+
+ int type = entityhorse->getType();
+ float eating = entityhorse->getEatAnim(0);
+ bool adult = (entityhorse->isAdult());
+ bool saddled = adult && entityhorse->isSaddled();
+ bool chested = adult && entityhorse->isChestedHorse();
+ bool largeEars = type == EntityHorse::TYPE_DONKEY || type == EntityHorse::TYPE_MULE;
+ float sizeFactor = entityhorse->getFoalScale();
+
+ bool rider = (entityhorse->rider.lock() != NULL);
+
+ if (saddled)
+ {
+ HeadSaddle->render(scale, usecompiled);
+ Saddle->render(scale, usecompiled);
+ SaddleB->render(scale, usecompiled);
+ SaddleC->render(scale, usecompiled);
+ SaddleL->render(scale, usecompiled);
+ SaddleL2->render(scale, usecompiled);
+ SaddleR->render(scale, usecompiled);
+ SaddleR2->render(scale, usecompiled);
+ SaddleMouthL->render(scale, usecompiled);
+ SaddleMouthR->render(scale, usecompiled);
+
+ if (rider)
+ {
+ SaddleMouthLine->render(scale, usecompiled);
+ SaddleMouthLineR->render(scale, usecompiled);
+ }
+ }
+
+ // render legs
+ if (!adult)
+ {
+ glPushMatrix();
+ glScalef(sizeFactor, .5f + sizeFactor * .5f, sizeFactor);
+ glTranslatef(0, .95f * (1.0f - sizeFactor), 0);
+ }
+ Leg1A->render(scale, usecompiled);
+ Leg1B->render(scale, usecompiled);
+ Leg1C->render(scale, usecompiled);
+
+ Leg2A->render(scale, usecompiled);
+ Leg2B->render(scale, usecompiled);
+ Leg2C->render(scale, usecompiled);
+
+ Leg3A->render(scale, usecompiled);
+ Leg3B->render(scale, usecompiled);
+ Leg3C->render(scale, usecompiled);
+
+ Leg4A->render(scale, usecompiled);
+ Leg4B->render(scale, usecompiled);
+ Leg4C->render(scale, usecompiled);
+ if (!adult)
+ {
+ glPopMatrix();
+
+ glPushMatrix();
+ glScalef(sizeFactor, sizeFactor, sizeFactor);
+ glTranslatef(0, 1.35f * (1.0f - sizeFactor), 0);
+ }
+ // render body
+ Body->render(scale, usecompiled);
+ TailA->render(scale, usecompiled);
+ TailB->render(scale, usecompiled);
+ TailC->render(scale, usecompiled);
+ Neck->render(scale, usecompiled);
+ Mane->render(scale, usecompiled);
+ if (!adult)
+ {
+ glPopMatrix();
+
+ glPushMatrix();
+ float headScale = .5f + (sizeFactor * sizeFactor) * .5f;
+ glScalef(headScale, headScale, headScale);
+ if (eating <= 0)
+ {
+ glTranslatef(0, 1.35f * (1.0f - sizeFactor), 0);
+ }
+ else
+ {
+ glTranslatef(0, .9f * (1.0f - sizeFactor) * eating + (1.35f * (1.0f - sizeFactor)) * (1.0f - eating), .15f * (1.0f - sizeFactor) * eating);
+ }
+ }
+ // render head
+ if (largeEars)
+ {
+ MuleEarL->render(scale, usecompiled);
+ MuleEarR->render(scale, usecompiled);
+ }
+ else
+ {
+ Ear1->render(scale, usecompiled);
+ Ear2->render(scale, usecompiled);
+ }
+ Head->render(scale, usecompiled);
+ if (!adult)
+ {
+ glPopMatrix();
+ }
+ if (chested)
+ {
+ Bag1->render(scale, usecompiled);
+ Bag2->render(scale, usecompiled);
+ }
+}
+
+void ModelHorse::setRotation(ModelPart *model, float x, float y, float z)
+{
+ model->xRot = x;
+ model->yRot = y;
+ model->zRot = z;
+}
+
+float ModelHorse::rotlerp(float from, float to, float a)
+{
+ float diff = to - from;
+ while (diff < -180)
+ diff += 360;
+ while (diff >= 180)
+ diff -= 360;
+ return from + a * diff;
+}
+
+void ModelHorse::prepareMobModel(shared_ptr<LivingEntity> mob, float wp, float ws, float a)
+{
+ Model::prepareMobModel(mob, wp, ws, a);
+
+ float bodyRot = rotlerp(mob->yBodyRotO, mob->yBodyRot, a);
+ float headRot = rotlerp(mob->yHeadRotO, mob->yHeadRot, a);
+ float headRotx = (mob->xRotO + (mob->xRot - mob->xRotO) * a);
+ float headRotMinusBodyRot = headRot - bodyRot;
+
+ // TODO: Magic numbers
+ float HeadXRot = (headRotx / 57.29578f);
+ if (headRotMinusBodyRot > 20.f) {
+ headRotMinusBodyRot = 20.f;
+ }
+ if (headRotMinusBodyRot < -20.f) {
+ headRotMinusBodyRot = -20.f;
+ }
+
+ /**
+ * f = distance walked f1 = speed 0 - 1 f2 = timer
+ */
+ if (ws > 0.2f)
+ {
+ HeadXRot = HeadXRot + (cos(wp * 0.4f) * 0.15f * ws);
+ }
+
+ shared_ptr<EntityHorse> entityhorse = dynamic_pointer_cast<EntityHorse>(mob);
+
+ float eating = entityhorse->getEatAnim(a);
+ float standing = entityhorse->getStandAnim(a);
+ float iStanding = 1.0f - standing;
+ float openMouth = entityhorse->getMouthAnim(a);
+ bool tail = entityhorse->tailCounter != 0;
+ bool saddled = entityhorse->isSaddled();
+ bool rider = entityhorse->rider.lock() != NULL;
+ float bob = mob->tickCount + a;
+
+ float legAnim1 = cos((wp * 0.6662f) + 3.141593f);
+ float legXRotAnim = legAnim1 * 0.8f * ws;
+
+ Head->y = 4.0f;
+ Head->z = -10.f;
+ TailA->y = 3.f;
+ TailB->z = 14.f;
+ Bag2->y = 3.f;
+ Bag2->z = 10.f;
+ Body->xRot = 0.f;
+
+ // TODO: Fix these magical numbers
+ Head->xRot = 0.5235988f + (HeadXRot);
+ Head->yRot = (headRotMinusBodyRot / 57.29578f);// fixes SMP bug
+
+ // interpolate positions and rotations based on current eating and standing animations
+ {
+ // TODO: Magic numbers
+ Head->xRot = standing * ((15 * Mth::DEGRAD) + (HeadXRot)) + eating * 2.18166f + (1.0f - max(standing, eating)) * Head->xRot;
+ Head->yRot = standing * (headRotMinusBodyRot / 57.29578f) + (1.0f - max(standing, eating)) * Head->yRot;
+
+ Head->y = standing * -6.f + eating * 11.0f + (1.0f - max(standing, eating)) * Head->y;
+ Head->z = standing * -1.f + eating * -10.f + (1.0f - max(standing, eating)) * Head->z;
+
+ TailA->y = standing * 9.f + iStanding * TailA->y;
+ TailB->z = standing * 18.f + iStanding * TailB->z;
+ Bag2->y = standing * 5.5f + iStanding * Bag2->y;
+ Bag2->z = standing * 15.f + iStanding * Bag2->z;
+ Body->xRot = standing * (-45 / 57.29578f) + iStanding * Body->xRot;
+ }
+
+ Ear1->y = Head->y;
+ Ear2->y = Head->y;
+ MuleEarL->y = Head->y;
+ MuleEarR->y = Head->y;
+ Neck->y = Head->y;
+ UMouth->y = 0 + .02f;
+ LMouth->y = 0;
+ Mane->y = Head->y;
+
+ Ear1->z = Head->z;
+ Ear2->z = Head->z;
+ MuleEarL->z = Head->z;
+ MuleEarR->z = Head->z;
+ Neck->z = Head->z;
+ UMouth->z = 0 + .02f - openMouth * 1;
+ LMouth->z = 0 + openMouth * 1;
+ Mane->z = Head->z;
+
+ Ear1->xRot = Head->xRot;
+ Ear2->xRot = Head->xRot;
+ MuleEarL->xRot = Head->xRot;
+ MuleEarR->xRot = Head->xRot;
+ Neck->xRot = Head->xRot;
+ UMouth->xRot = 0 - (PI * .03f) * openMouth;
+ LMouth->xRot = 0 + (PI * .05f) * openMouth;
+
+ Mane->xRot = Head->xRot;
+
+ Ear1->yRot = Head->yRot;
+ Ear2->yRot = Head->yRot;
+ MuleEarL->yRot = Head->yRot;
+ MuleEarR->yRot = Head->yRot;
+ Neck->yRot = Head->yRot;
+ UMouth->yRot = 0;
+ LMouth->yRot = 0;
+ Mane->yRot = Head->yRot;
+
+ // (if chested)
+ Bag1->xRot = legXRotAnim / 5.f;
+ Bag2->xRot = -legXRotAnim / 5.f;
+
+ /**
+ * knee joints Leg1 and Leg4 use LLegXRot Leg2 and Leg3 use RLegXRot
+ */
+ {
+ float r90 = PI * .5f;
+ float r270 = PI * 1.5f;
+ float r300 = -60 * Mth::DEGRAD;
+ float standAngle = 15 * Mth::DEGRAD * standing;
+ float bobValue = Mth::cos((bob * 0.6f) + 3.141593f);
+
+ Leg3A->y = -2.f * standing + 9.f * iStanding;
+ Leg3A->z = -2.f * standing + -8.f * iStanding;
+ Leg4A->y = Leg3A->y;
+ Leg4A->z = Leg3A->z;
+
+ Leg1B->y = Leg1A->y + (Mth::sin(r90 + standAngle + iStanding * (-legAnim1 * 0.5f * ws)) * 7.f);
+ Leg1B->z = Leg1A->z + (Mth::cos(r270 + standAngle + iStanding * (-legAnim1 * 0.5f * ws)) * 7.f);
+
+ Leg2B->y = Leg2A->y + (Mth::sin(r90 + standAngle + iStanding * (legAnim1 * 0.5f * ws)) * 7.f);
+ Leg2B->z = Leg2A->z + (Mth::cos(r270 + standAngle + iStanding * (legAnim1 * 0.5f * ws)) * 7.f);
+
+ float rlegRot = (r300 + bobValue) * standing + legXRotAnim * iStanding;
+ float llegRot = (r300 + -bobValue) * standing + -legXRotAnim * iStanding;
+ Leg3B->y = Leg3A->y + (Mth::sin(r90 + rlegRot) * 7.f);
+ Leg3B->z = Leg3A->z + (Mth::cos(r270 + rlegRot) * 7.f);
+
+ Leg4B->y = Leg4A->y + (Mth::sin(r90 + llegRot) * 7.f);
+ Leg4B->z = Leg4A->z + (Mth::cos(r270 + llegRot) * 7.f);
+
+ Leg1A->xRot = standAngle + (-legAnim1 * 0.5f * ws) * iStanding;
+ Leg1B->xRot = (-5 * Mth::DEGRAD) * standing + ((-legAnim1 * 0.5f * ws) - max(0.0f, legAnim1 * .5f * ws)) * iStanding;
+ Leg1C->xRot = Leg1B->xRot;
+
+ Leg2A->xRot = standAngle + (legAnim1 * 0.5f * ws) * iStanding;
+ Leg2B->xRot = (-5 * Mth::DEGRAD) * standing + ((legAnim1 * 0.5f * ws) - max(0.0f, -legAnim1 * .5f * ws)) * iStanding;
+ Leg2C->xRot = Leg2B->xRot;
+
+ Leg3A->xRot = rlegRot;
+ Leg3B->xRot = (Leg3A->xRot + PI * max(0.0f, (.2f + bobValue * .2f))) * standing + (legXRotAnim + max(0.0f, legAnim1 * 0.5f * ws)) * iStanding;
+ Leg3C->xRot = Leg3B->xRot;
+
+ Leg4A->xRot = llegRot;
+ Leg4B->xRot = (Leg4A->xRot + PI * max(0.0f, (.2f - bobValue * .2f))) * standing + (-legXRotAnim + max(0.0f, -legAnim1 * 0.5f * ws)) * iStanding;
+ Leg4C->xRot = Leg4B->xRot;
+ }
+
+ Leg1C->y = Leg1B->y;
+ Leg1C->z = Leg1B->z;
+ Leg2C->y = Leg2B->y;
+ Leg2C->z = Leg2B->z;
+ Leg3C->y = Leg3B->y;
+ Leg3C->z = Leg3B->z;
+ Leg4C->y = Leg4B->y;
+ Leg4C->z = Leg4B->z;
+
+ if (saddled)
+ {
+
+ Saddle->y = standing * .5f + iStanding * 2.f;
+ Saddle->z = standing * 11.f + iStanding * 2.f;
+
+ SaddleB->y = Saddle->y;
+ SaddleC->y = Saddle->y;
+ SaddleL->y = Saddle->y;
+ SaddleR->y = Saddle->y;
+ SaddleL2->y = Saddle->y;
+ SaddleR2->y = Saddle->y;
+ Bag1->y = Bag2->y;
+
+ SaddleB->z = Saddle->z;
+ SaddleC->z = Saddle->z;
+ SaddleL->z = Saddle->z;
+ SaddleR->z = Saddle->z;
+ SaddleL2->z = Saddle->z;
+ SaddleR2->z = Saddle->z;
+ Bag1->z = Bag2->z;
+
+ Saddle->xRot = Body->xRot;
+ SaddleB->xRot = Body->xRot;
+ SaddleC->xRot = Body->xRot;
+
+ SaddleMouthLine->y = Head->y;
+ SaddleMouthLineR->y = Head->y;
+ HeadSaddle->y = Head->y;
+ SaddleMouthL->y = Head->y;
+ SaddleMouthR->y = Head->y;
+
+ SaddleMouthLine->z = Head->z;
+ SaddleMouthLineR->z = Head->z;
+ HeadSaddle->z = Head->z;
+ SaddleMouthL->z = Head->z;
+ SaddleMouthR->z = Head->z;
+
+ SaddleMouthLine->xRot = HeadXRot;
+ SaddleMouthLineR->xRot = HeadXRot;
+ HeadSaddle->xRot = Head->xRot;
+ SaddleMouthL->xRot = Head->xRot;
+ SaddleMouthR->xRot = Head->xRot;
+ HeadSaddle->yRot = Head->yRot;
+ SaddleMouthL->yRot = Head->yRot;
+ SaddleMouthLine->yRot = Head->yRot;
+ SaddleMouthR->yRot = Head->yRot;
+ SaddleMouthLineR->yRot = Head->yRot;
+
+ if (rider) {
+ // TODO: Magic number (smells like radians :D)
+ SaddleL->xRot = -60 / 57.29578f;
+ SaddleL2->xRot = -60 / 57.29578f;
+ SaddleR->xRot = -60 / 57.29578f;
+ SaddleR2->xRot = -60 / 57.29578f;
+
+ SaddleL->zRot = 0.f;
+ SaddleL2->zRot = 0.f;
+ SaddleR->zRot = 0.f;
+ SaddleR2->zRot = 0.f;
+ } else {
+ SaddleL->xRot = legXRotAnim / 3.f;
+ SaddleL2->xRot = legXRotAnim / 3.f;
+ SaddleR->xRot = legXRotAnim / 3.f;
+ SaddleR2->xRot = legXRotAnim / 3.f;
+
+ SaddleL->zRot = legXRotAnim / 5.f;
+ SaddleL2->zRot = legXRotAnim / 5.f;
+ SaddleR->zRot = -legXRotAnim / 5.f;
+ SaddleR2->zRot = -legXRotAnim / 5.f;
+ }
+ }
+
+ // TODO: Magic number
+ float tailMov = -1.3089f + (ws * 1.5f);
+ if (tailMov > 0)
+ {
+ tailMov = 0;
+ }
+
+ if (tail)
+ {
+ TailA->yRot = Mth::cos(bob * 0.7f);
+ tailMov = 0;
+ }
+ else
+ {
+ TailA->yRot = 0.f;
+ }
+ TailB->yRot = TailA->yRot;
+ TailC->yRot = TailA->yRot;
+
+ TailB->y = TailA->y;
+ TailC->y = TailA->y;
+ TailB->z = TailA->z;
+ TailC->z = TailA->z;
+
+ // TODO: Magic number
+ TailA->xRot = tailMov;
+ TailB->xRot = tailMov;
+ TailC->xRot = -0.2618f + tailMov;
+} \ No newline at end of file