diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-08 19:08:36 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 18:08:36 -0500 |
| commit | 28614b922fb77149a54da1a87bebfbc98736f296 (patch) | |
| tree | 7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/MobSpawnerRenderer.cpp | |
| parent | 88798b501d0cf6287b6f87acb2592676e3cec58d (diff) | |
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
* Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/MobSpawnerRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/MobSpawnerRenderer.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/MobSpawnerRenderer.cpp b/Minecraft.Client/MobSpawnerRenderer.cpp index 02aac27f..1a083fab 100644 --- a/Minecraft.Client/MobSpawnerRenderer.cpp +++ b/Minecraft.Client/MobSpawnerRenderer.cpp @@ -16,15 +16,15 @@ void MobSpawnerRenderer::render(shared_ptr<TileEntity> _spawner, double x, doubl void MobSpawnerRenderer::render(BaseMobSpawner *spawner, double x, double y, double z, float a) { glPushMatrix(); - glTranslatef((float) x + 0.5f, (float) y, (float) z + 0.5f); + glTranslatef(static_cast<float>(x) + 0.5f, static_cast<float>(y), static_cast<float>(z) + 0.5f); shared_ptr<Entity> e = spawner->getDisplayEntity(); - if (e != NULL) + if (e != nullptr) { e->setLevel(spawner->getLevel()); float s = 7 / 16.0f; glTranslatef(0, 0.4f, 0); - glRotatef((float) (spawner->oSpin + (spawner->spin - spawner->oSpin) * a) * 10, 0, 1, 0); + glRotatef(static_cast<float>(spawner->oSpin + (spawner->spin - spawner->oSpin) * a) * 10, 0, 1, 0); glRotatef(-30, 1, 0, 0); glTranslatef(0, -0.4f, 0); glScalef(s, s, s); |
