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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/MobSpawnerRenderer.cpp
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/MobSpawnerRenderer.cpp')
-rw-r--r--Minecraft.Client/MobSpawnerRenderer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/MobSpawnerRenderer.cpp b/Minecraft.Client/MobSpawnerRenderer.cpp
index 02aac27f..1a083fab 100644
--- a/Minecraft.Client/MobSpawnerRenderer.cpp
+++ b/Minecraft.Client/MobSpawnerRenderer.cpp
@@ -16,15 +16,15 @@ void MobSpawnerRenderer::render(shared_ptr<TileEntity> _spawner, double x, doubl
void MobSpawnerRenderer::render(BaseMobSpawner *spawner, double x, double y, double z, float a)
{
glPushMatrix();
- glTranslatef((float) x + 0.5f, (float) y, (float) z + 0.5f);
+ glTranslatef(static_cast<float>(x) + 0.5f, static_cast<float>(y), static_cast<float>(z) + 0.5f);
shared_ptr<Entity> e = spawner->getDisplayEntity();
- if (e != NULL)
+ if (e != nullptr)
{
e->setLevel(spawner->getLevel());
float s = 7 / 16.0f;
glTranslatef(0, 0.4f, 0);
- glRotatef((float) (spawner->oSpin + (spawner->spin - spawner->oSpin) * a) * 10, 0, 1, 0);
+ glRotatef(static_cast<float>(spawner->oSpin + (spawner->spin - spawner->oSpin) * a) * 10, 0, 1, 0);
glRotatef(-30, 1, 0, 0);
glTranslatef(0, -0.4f, 0);
glScalef(s, s, s);