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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/MobRenderer.h
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/MobRenderer.h')
-rw-r--r--Minecraft.Client/MobRenderer.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/Minecraft.Client/MobRenderer.h b/Minecraft.Client/MobRenderer.h
index a8b2b93e..6a5df478 100644
--- a/Minecraft.Client/MobRenderer.h
+++ b/Minecraft.Client/MobRenderer.h
@@ -23,22 +23,22 @@ public:
private:
float rotlerp(float from, float to, float a);
public:
- virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
+ virtual void render(std::shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
protected:
- virtual void renderModel(shared_ptr<Entity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
- virtual void setupPosition(shared_ptr<Mob> mob, double x, double y, double z);
- virtual void setupRotations(shared_ptr<Mob> mob, float bob, float bodyRot, float a);
- virtual float getAttackAnim(shared_ptr<Mob> mob, float a);
- virtual float getBob(shared_ptr<Mob> mob, float a);
- virtual void additionalRendering(shared_ptr<Mob> mob, float a);
- virtual int prepareArmorOverlay(shared_ptr<Mob> mob, int layer, float a);
- virtual int prepareArmor(shared_ptr<Mob> mob, int layer, float a);
- virtual void prepareSecondPassArmor(shared_ptr<Mob> mob, int layer, float a);
- virtual float getFlipDegrees(shared_ptr<Mob> mob);
- virtual int getOverlayColor(shared_ptr<Mob> mob, float br, float a);
- virtual void scale(shared_ptr<Mob> mob, float a);
- virtual void renderName(shared_ptr<Mob> mob, double x, double y, double z);
- virtual void renderNameTag(shared_ptr<Mob> mob, const wstring& name, double x, double y, double z, int maxDist, int color = 0xff000000);
+ virtual void renderModel(std::shared_ptr<Entity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
+ virtual void setupPosition(std::shared_ptr<Mob> mob, double x, double y, double z);
+ virtual void setupRotations(std::shared_ptr<Mob> mob, float bob, float bodyRot, float a);
+ virtual float getAttackAnim(std::shared_ptr<Mob> mob, float a);
+ virtual float getBob(std::shared_ptr<Mob> mob, float a);
+ virtual void additionalRendering(std::shared_ptr<Mob> mob, float a);
+ virtual int prepareArmorOverlay(std::shared_ptr<Mob> mob, int layer, float a);
+ virtual int prepareArmor(std::shared_ptr<Mob> mob, int layer, float a);
+ virtual void prepareSecondPassArmor(std::shared_ptr<Mob> mob, int layer, float a);
+ virtual float getFlipDegrees(std::shared_ptr<Mob> mob);
+ virtual int getOverlayColor(std::shared_ptr<Mob> mob, float br, float a);
+ virtual void scale(std::shared_ptr<Mob> mob, float a);
+ virtual void renderName(std::shared_ptr<Mob> mob, double x, double y, double z);
+ virtual void renderNameTag(std::shared_ptr<Mob> mob, const wstring& name, double x, double y, double z, int maxDist, int color = 0xff000000);
public:
// 4J Added