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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
commitd63f79325f85e014361eb8cf1e41eaebedb1ae71 (patch)
treed9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.Client/MinecraftServer.h
parentd6ec138710461294c3ffd2723bc8a9f212d3471f (diff)
Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
Diffstat (limited to 'Minecraft.Client/MinecraftServer.h')
-rw-r--r--Minecraft.Client/MinecraftServer.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/Minecraft.Client/MinecraftServer.h b/Minecraft.Client/MinecraftServer.h
index e61001a3..f63aeb0b 100644
--- a/Minecraft.Client/MinecraftServer.h
+++ b/Minecraft.Client/MinecraftServer.h
@@ -23,14 +23,14 @@ class CommandDispatcher;
typedef struct _LoadSaveDataThreadParam
{
LPVOID data;
- __int64 fileSize;
+ int64_t fileSize;
const wstring saveName;
- _LoadSaveDataThreadParam(LPVOID data, __int64 filesize, const wstring &saveName) : data( data ), fileSize( filesize ), saveName( saveName ) {}
+ _LoadSaveDataThreadParam(LPVOID data, int64_t filesize, const wstring &saveName) : data( data ), fileSize( filesize ), saveName( saveName ) {}
} LoadSaveDataThreadParam;
typedef struct _NetworkGameInitData
{
- __int64 seed;
+ int64_t seed;
LoadSaveDataThreadParam *saveData;
DWORD settings;
LevelGenerationOptions *levelGen;
@@ -125,9 +125,9 @@ public:
~MinecraftServer();
private:
// 4J Added - LoadSaveDataThreadParam
- bool initServer(__int64 seed, NetworkGameInitData *initData, DWORD initSettings, bool findSeed);
+ bool initServer(int64_t seed, NetworkGameInitData *initData, DWORD initSettings, bool findSeed);
void postProcessTerminate(ProgressRenderer *mcprogress);
- bool loadLevel(LevelStorageSource *storageSource, const wstring& name, __int64 levelSeed, LevelType *pLevelType, NetworkGameInitData *initData);
+ bool loadLevel(LevelStorageSource *storageSource, const wstring& name, int64_t levelSeed, LevelType *pLevelType, NetworkGameInitData *initData);
void setProgress(const wstring& status, int progress);
void endProgress();
void saveAllChunks();
@@ -154,7 +154,7 @@ public:
public:
void halt();
- void run(__int64 seed, void *lpParameter);
+ void run(int64_t seed, void *lpParameter);
void broadcastStartSavingPacket();
void broadcastStopSavingPacket();
@@ -165,7 +165,7 @@ public:
void handleConsoleInput(const wstring& msg, ConsoleInputSource *source);
void handleConsoleInputs();
// void addTickable(Tickable tickable); // 4J removed
- static void main(__int64 seed, void *lpParameter);
+ static void main(int64_t seed, void *lpParameter);
static void HaltServer(bool bPrimaryPlayerSignedOut=false);
File *getFile(const wstring& name);
@@ -185,9 +185,9 @@ private:
static MinecraftServer *server;
static bool setTimeOfDayAtEndOfTick;
- static __int64 setTimeOfDay;
+ static int64_t setTimeOfDay;
static bool setTimeAtEndOfTick;
- static __int64 setTime;
+ static int64_t setTime;
static bool m_bPrimaryPlayerSignedOut; // 4J-PB added to tell the stopserver not to save the game - another player may have signed in in their place, so ProfileManager.IsSignedIn isn't enough
static bool s_bServerHalted; // 4J Stu Added so that we can halt the server even before it's been created properly
@@ -211,9 +211,9 @@ public:
public:
static PlayerList *getPlayerList() { if( server != NULL ) return server->players; else return NULL; }
- static void SetTimeOfDay(__int64 time) { setTimeOfDayAtEndOfTick = true; setTimeOfDay = time; }
- static void SetTime(__int64 time) { setTimeAtEndOfTick = true; setTime = time; }
-
+ static void SetTimeOfDay(int64_t time) { setTimeOfDayAtEndOfTick = true; setTimeOfDay = time; }
+ static void SetTime(int64_t time) { setTimeAtEndOfTick = true; setTime = time; }
+
C4JThread::Event* m_serverPausedEvent;
private:
// 4J Added
@@ -241,5 +241,5 @@ public:
void Suspend();
bool IsSuspending();
- // 4J Stu - A load of functions were all added in 1.0.1 in the ServerInterface, but I don't think we need any of them
+ // 4J Stu - A load of functions were all added in 1.0.1 in the ServerInterface, but I don't think we need any of them
};