aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/MinecraftServer.h
diff options
context:
space:
mode:
authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/MinecraftServer.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/MinecraftServer.h')
-rw-r--r--Minecraft.Client/MinecraftServer.h40
1 files changed, 36 insertions, 4 deletions
diff --git a/Minecraft.Client/MinecraftServer.h b/Minecraft.Client/MinecraftServer.h
index e61001a3..5f33fa85 100644
--- a/Minecraft.Client/MinecraftServer.h
+++ b/Minecraft.Client/MinecraftServer.h
@@ -20,6 +20,10 @@ class CommandDispatcher;
#define MINECRAFT_SERVER_SLOW_QUEUE_DELAY 250
+#if defined _XBOX_ONE || defined _XBOX || defined __ORBIS__ || defined __PS3__ || defined __PSVITA__
+#define _ACK_CHUNK_SEND_THROTTLING
+#endif
+
typedef struct _LoadSaveDataThreadParam
{
LPVOID data;
@@ -107,6 +111,8 @@ public:
bool allowFlight;
wstring motd;
int maxBuildHeight;
+ int playerIdleTimeout;
+ bool forceGameType;
private:
// 4J Added
@@ -132,8 +138,12 @@ private:
void endProgress();
void saveAllChunks();
void saveGameRules();
- void stopServer();
+ void stopServer(bool didInit);
+#ifdef _LARGE_WORLDS
+ void overwriteBordersForNewWorldSize(ServerLevel* level);
+ void overwriteHellBordersForNewWorldSize(ServerLevel* level, int oldHellSize);
+#endif
public:
void setMaxBuildHeight(int maxBuildHeight);
int getMaxBuildHeight();
@@ -148,9 +158,20 @@ public:
void setPvpAllowed(bool pvp);
bool isFlightAllowed();
void setFlightAllowed(bool allowFlight);
+ bool isCommandBlockEnabled();
bool isNetherEnabled();
bool isHardcore();
+ int getOperatorUserPermissionLevel();
CommandDispatcher *getCommandDispatcher();
+ Pos *getCommandSenderWorldPosition();
+ Level *getCommandSenderWorld();
+ int getSpawnProtectionRadius();
+ bool isUnderSpawnProtection(Level *level, int x, int y, int z, shared_ptr<Player> player);
+ void setForceGameType(bool forceGameType);
+ bool getForceGameType();
+ static __int64 getCurrentTimeMillis();
+ int getPlayerIdleTimeout();
+ void setPlayerIdleTimeout(int playerIdleTimeout);
public:
void halt();
@@ -220,10 +241,16 @@ private:
bool m_isServerPaused;
// 4J Added - A static that stores the QNet index of the player that is next allowed to send a packet in the slow queue
+#ifdef _ACK_CHUNK_SEND_THROTTLING
+ static bool s_hasSentEnoughPackets;
+ static __int64 s_tickStartTime;
+ static vector<INetworkPlayer *> s_sentTo;
+ static const int MAX_TICK_TIME_FOR_PACKET_SENDS = 35;
+#else
static int s_slowQueuePlayerIndex;
static int s_slowQueueLastTime;
-public:
static bool s_slowQueuePacketSent;
+#endif
bool IsServerPaused() { return m_isServerPaused; }
@@ -233,9 +260,14 @@ private:
bool m_suspending;
public:
- //static int getSlowQueueIndex() { return s_slowQueuePlayerIndex; }
- static bool canSendOnSlowQueue(INetworkPlayer *player);
+ static bool chunkPacketManagement_CanSendTo(INetworkPlayer *player);
+ static void chunkPacketManagement_DidSendTo(INetworkPlayer *player);
+#ifndef _ACK_CHUNK_SEND_THROTTLING
static void cycleSlowQueueIndex();
+#endif
+
+ void chunkPacketManagement_PreTick();
+ void chunkPacketManagement_PostTick();
void setSaveOnExit(bool save) { m_saveOnExit = save; s_bSaveOnExitAnswered = true; }
void Suspend();