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authorvoid_17 <61356189+void2012@users.noreply.github.com>2026-03-07 03:31:30 +0700
committerGitHub <noreply@github.com>2026-03-07 03:31:30 +0700
commit988e3042e00485aa7ed3725fe7bfde1da8cf8519 (patch)
treecf712d80b4d03eec73f935e0cce23020ddb6f5ef /Minecraft.Client/MinecraftServer.h
parent175fc3824e502ecd701c1da2ecd2061d77495693 (diff)
Remove all MSVC `__int64` (#742)
Diffstat (limited to 'Minecraft.Client/MinecraftServer.h')
-rw-r--r--Minecraft.Client/MinecraftServer.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/Minecraft.Client/MinecraftServer.h b/Minecraft.Client/MinecraftServer.h
index 7fa8c752..1b09e31d 100644
--- a/Minecraft.Client/MinecraftServer.h
+++ b/Minecraft.Client/MinecraftServer.h
@@ -27,14 +27,14 @@ class CommandDispatcher;
typedef struct _LoadSaveDataThreadParam
{
LPVOID data;
- __int64 fileSize;
+ int64_t fileSize;
const wstring saveName;
- _LoadSaveDataThreadParam(LPVOID data, __int64 filesize, const wstring &saveName) : data( data ), fileSize( filesize ), saveName( saveName ) {}
+ _LoadSaveDataThreadParam(LPVOID data, int64_t filesize, const wstring &saveName) : data( data ), fileSize( filesize ), saveName( saveName ) {}
} LoadSaveDataThreadParam;
typedef struct _NetworkGameInitData
{
- __int64 seed;
+ int64_t seed;
LoadSaveDataThreadParam *saveData;
DWORD settings;
LevelGenerationOptions *levelGen;
@@ -133,9 +133,9 @@ public:
~MinecraftServer();
private:
// 4J Added - LoadSaveDataThreadParam
- bool initServer(__int64 seed, NetworkGameInitData *initData, DWORD initSettings, bool findSeed);
+ bool initServer(int64_t seed, NetworkGameInitData *initData, DWORD initSettings, bool findSeed);
void postProcessTerminate(ProgressRenderer *mcprogress);
- bool loadLevel(LevelStorageSource *storageSource, const wstring& name, __int64 levelSeed, LevelType *pLevelType, NetworkGameInitData *initData);
+ bool loadLevel(LevelStorageSource *storageSource, const wstring& name, int64_t levelSeed, LevelType *pLevelType, NetworkGameInitData *initData);
void setProgress(const wstring& status, int progress);
void endProgress();
void saveAllChunks();
@@ -171,13 +171,13 @@ public:
bool isUnderSpawnProtection(Level *level, int x, int y, int z, shared_ptr<Player> player);
void setForceGameType(bool forceGameType);
bool getForceGameType();
- static __int64 getCurrentTimeMillis();
+ static int64_t getCurrentTimeMillis();
int getPlayerIdleTimeout();
void setPlayerIdleTimeout(int playerIdleTimeout);
public:
void halt();
- void run(__int64 seed, void *lpParameter);
+ void run(int64_t seed, void *lpParameter);
void broadcastStartSavingPacket();
void broadcastStopSavingPacket();
@@ -188,7 +188,7 @@ public:
void handleConsoleInput(const wstring& msg, ConsoleInputSource *source);
void handleConsoleInputs();
// void addTickable(Tickable tickable); // 4J removed
- static void main(__int64 seed, void *lpParameter);
+ static void main(int64_t seed, void *lpParameter);
static void HaltServer(bool bPrimaryPlayerSignedOut=false);
File *getFile(const wstring& name);
@@ -208,9 +208,9 @@ private:
static MinecraftServer *server;
static bool setTimeOfDayAtEndOfTick;
- static __int64 setTimeOfDay;
+ static int64_t setTimeOfDay;
static bool setTimeAtEndOfTick;
- static __int64 setTime;
+ static int64_t setTime;
static bool m_bPrimaryPlayerSignedOut; // 4J-PB added to tell the stopserver not to save the game - another player may have signed in in their place, so ProfileManager.IsSignedIn isn't enough
static bool s_bServerHalted; // 4J Stu Added so that we can halt the server even before it's been created properly
@@ -234,9 +234,9 @@ public:
public:
static PlayerList *getPlayerList() { if( server != NULL ) return server->players; else return NULL; }
- static void SetTimeOfDay(__int64 time) { setTimeOfDayAtEndOfTick = true; setTimeOfDay = time; }
- static void SetTime(__int64 time) { setTimeAtEndOfTick = true; setTime = time; }
-
+ static void SetTimeOfDay(int64_t time) { setTimeOfDayAtEndOfTick = true; setTimeOfDay = time; }
+ static void SetTime(int64_t time) { setTimeAtEndOfTick = true; setTime = time; }
+
C4JThread::Event* m_serverPausedEvent;
private:
// 4J Added
@@ -245,7 +245,7 @@ private:
// 4J Added - A static that stores the QNet index of the player that is next allowed to send a packet in the slow queue
#ifdef _ACK_CHUNK_SEND_THROTTLING
static bool s_hasSentEnoughPackets;
- static __int64 s_tickStartTime;
+ static int64_t s_tickStartTime;
static vector<INetworkPlayer *> s_sentTo;
static const int MAX_TICK_TIME_FOR_PACKET_SENDS = 35;
#else
@@ -267,7 +267,7 @@ public:
#ifndef _ACK_CHUNK_SEND_THROTTLING
static void cycleSlowQueueIndex();
#endif
-
+
void chunkPacketManagement_PreTick();
void chunkPacketManagement_PostTick();
@@ -275,5 +275,5 @@ public:
void Suspend();
bool IsSuspending();
- // 4J Stu - A load of functions were all added in 1.0.1 in the ServerInterface, but I don't think we need any of them
+ // 4J Stu - A load of functions were all added in 1.0.1 in the ServerInterface, but I don't think we need any of them
};