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| author | Kevin <115616336+lag@users.noreply.github.com> | 2026-03-06 19:23:32 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-06 19:23:32 -0600 |
| commit | 13960a93b2a7c114446c109de059db305db4555d (patch) | |
| tree | 1b681d91fd38f0d2da73024041e968160c22552b /Minecraft.Client/MinecraftServer.h | |
| parent | 16446265d555d21f564b5989611a05918728d643 (diff) | |
Max players from 8 -> 255 + small connection optimizations (#722)
* Multiplayer 8 to max byte increase.
Made-with: Cursor
* Server chunk optimizations for large player counts, server full notification fix, added to server.properties.
Diffstat (limited to 'Minecraft.Client/MinecraftServer.h')
| -rw-r--r-- | Minecraft.Client/MinecraftServer.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/Minecraft.Client/MinecraftServer.h b/Minecraft.Client/MinecraftServer.h index 1b09e31d..28909791 100644 --- a/Minecraft.Client/MinecraftServer.h +++ b/Minecraft.Client/MinecraftServer.h @@ -18,7 +18,11 @@ class LevelType; class ProgressRenderer; class CommandDispatcher; +#if defined(_WINDOWS64) +#define MINECRAFT_SERVER_SLOW_QUEUE_DELAY 0 // Removed slow queue because at large player counts, chunks stopped appearing +#else #define MINECRAFT_SERVER_SLOW_QUEUE_DELAY 250 +#endif #if defined _XBOX_ONE || defined _XBOX || defined __ORBIS__ || defined __PS3__ || defined __PSVITA__ #define _ACK_CHUNK_SEND_THROTTLING |
