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authorKevin <115616336+lag@users.noreply.github.com>2026-03-06 19:23:32 -0600
committerGitHub <noreply@github.com>2026-03-06 19:23:32 -0600
commit13960a93b2a7c114446c109de059db305db4555d (patch)
tree1b681d91fd38f0d2da73024041e968160c22552b /Minecraft.Client/MinecraftServer.h
parent16446265d555d21f564b5989611a05918728d643 (diff)
Max players from 8 -> 255 + small connection optimizations (#722)
* Multiplayer 8 to max byte increase. Made-with: Cursor * Server chunk optimizations for large player counts, server full notification fix, added to server.properties.
Diffstat (limited to 'Minecraft.Client/MinecraftServer.h')
-rw-r--r--Minecraft.Client/MinecraftServer.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/Minecraft.Client/MinecraftServer.h b/Minecraft.Client/MinecraftServer.h
index 1b09e31d..28909791 100644
--- a/Minecraft.Client/MinecraftServer.h
+++ b/Minecraft.Client/MinecraftServer.h
@@ -18,7 +18,11 @@ class LevelType;
class ProgressRenderer;
class CommandDispatcher;
+#if defined(_WINDOWS64)
+#define MINECRAFT_SERVER_SLOW_QUEUE_DELAY 0 // Removed slow queue because at large player counts, chunks stopped appearing
+#else
#define MINECRAFT_SERVER_SLOW_QUEUE_DELAY 250
+#endif
#if defined _XBOX_ONE || defined _XBOX || defined __ORBIS__ || defined __PS3__ || defined __PSVITA__
#define _ACK_CHUNK_SEND_THROTTLING