diff options
| author | void_17 <61356189+void2012@users.noreply.github.com> | 2026-03-07 03:31:30 +0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-07 03:31:30 +0700 |
| commit | 988e3042e00485aa7ed3725fe7bfde1da8cf8519 (patch) | |
| tree | cf712d80b4d03eec73f935e0cce23020ddb6f5ef /Minecraft.Client/MinecraftServer.cpp | |
| parent | 175fc3824e502ecd701c1da2ecd2061d77495693 (diff) | |
Remove all MSVC `__int64` (#742)
Diffstat (limited to 'Minecraft.Client/MinecraftServer.cpp')
| -rw-r--r-- | Minecraft.Client/MinecraftServer.cpp | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/Minecraft.Client/MinecraftServer.cpp b/Minecraft.Client/MinecraftServer.cpp index 012ae19b..373a5e33 100644 --- a/Minecraft.Client/MinecraftServer.cpp +++ b/Minecraft.Client/MinecraftServer.cpp @@ -68,15 +68,15 @@ //4J Added MinecraftServer *MinecraftServer::server = NULL; bool MinecraftServer::setTimeAtEndOfTick = false; -__int64 MinecraftServer::setTime = 0; +int64_t MinecraftServer::setTime = 0; bool MinecraftServer::setTimeOfDayAtEndOfTick = false; -__int64 MinecraftServer::setTimeOfDay = 0; +int64_t MinecraftServer::setTimeOfDay = 0; bool MinecraftServer::m_bPrimaryPlayerSignedOut=false; bool MinecraftServer::s_bServerHalted=false; bool MinecraftServer::s_bSaveOnExitAnswered=false; #ifdef _ACK_CHUNK_SEND_THROTTLING bool MinecraftServer::s_hasSentEnoughPackets = false; -__int64 MinecraftServer::s_tickStartTime = 0; +int64_t MinecraftServer::s_tickStartTime = 0; vector<INetworkPlayer *> MinecraftServer::s_sentTo; #else int MinecraftServer::s_slowQueuePlayerIndex = 0; @@ -581,7 +581,7 @@ MinecraftServer::~MinecraftServer() DeleteCriticalSection(&m_consoleInputCS); } -bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DWORD initSettings, bool findSeed) +bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData *initData, DWORD initSettings, bool findSeed) { // 4J - removed #if 0 @@ -692,7 +692,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW // TODO: Stop loading, add error message. } - __int64 levelNanoTime = System::nanoTime(); + int64_t levelNanoTime = System::nanoTime(); wstring levelName = (initData && !initData->levelName.empty()) ? initData->levelName : GetDedicatedServerString(settings, L"level-name", L"world"); wstring levelTypeString; @@ -736,10 +736,10 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW #if 0 wstring levelSeedString = settings->getString(L"level-seed", L""); - __int64 levelSeed = (new Random())->nextLong(); + int64_t levelSeed = (new Random())->nextLong(); if (levelSeedString.length() > 0) { - long newSeed = _fromString<__int64>(levelSeedString); + long newSeed = _fromString<int64_t>(levelSeedString); if (newSeed != 0) { levelSeed = newSeed; } @@ -866,7 +866,7 @@ void MinecraftServer::postProcessTerminate(ProgressRenderer *mcprogress) DeleteCriticalSection(&m_postProcessCS); } -bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring& name, __int64 levelSeed, LevelType *pLevelType, NetworkGameInitData *initData) +bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring& name, int64_t levelSeed, LevelType *pLevelType, NetworkGameInitData *initData) { // 4J - TODO - do with new save stuff // if (storageSource->requiresConversion(name)) @@ -1016,7 +1016,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring m_postUpdateThread->SetPriority(THREAD_PRIORITY_ABOVE_NORMAL); m_postUpdateThread->Run(); - __int64 startTime = System::currentTimeMillis(); + int64_t startTime = System::currentTimeMillis(); // 4J Stu - Added this to temporarily make starting games on vita faster #ifdef __PSVITA__ @@ -1046,7 +1046,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring csf->closeHandle(fe); } - __int64 lastTime = System::currentTimeMillis(); + int64_t lastTime = System::currentTimeMillis(); #ifdef _LARGE_WORLDS if(app.GetGameNewWorldSize() > levels[0]->getLevelData()->getXZSizeOld()) { @@ -1074,7 +1074,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring } #if 0 - __int64 lastStorageTickTime = System::currentTimeMillis(); + int64_t lastStorageTickTime = System::currentTimeMillis(); // Test code to enable full creation of levels at start up int halfsidelen = ( i == 0 ) ? 27 : 9; @@ -1097,7 +1097,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring } } #else - __int64 lastStorageTickTime = System::currentTimeMillis(); + int64_t lastStorageTickTime = System::currentTimeMillis(); Pos *spawnPos = level->getSharedSpawnPos(); int twoRPlusOne = r*2 + 1; @@ -1114,7 +1114,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring return false; } // printf(">>>%d %d %d\n",i,x,z); - // __int64 now = System::currentTimeMillis(); + // int64_t now = System::currentTimeMillis(); // if (now < lastTime) lastTime = now; // if (now > lastTime + 1000) { @@ -1679,7 +1679,7 @@ bool MinecraftServer::getForceGameType() return forceGameType; } -__int64 MinecraftServer::getCurrentTimeMillis() +int64_t MinecraftServer::getCurrentTimeMillis() { return System::currentTimeMillis(); } @@ -1695,7 +1695,7 @@ void MinecraftServer::setPlayerIdleTimeout(int playerIdleTimeout) } extern int c0a, c0b, c1a, c1b, c1c, c2a, c2b; -void MinecraftServer::run(__int64 seed, void *lpParameter) +void MinecraftServer::run(int64_t seed, void *lpParameter) { NetworkGameInitData *initData = NULL; DWORD initSettings = 0; @@ -1728,18 +1728,18 @@ void MinecraftServer::run(__int64 seed, void *lpParameter) } } - __int64 lastTime = getCurrentTimeMillis(); - __int64 unprocessedTime = 0; + int64_t lastTime = getCurrentTimeMillis(); + int64_t unprocessedTime = 0; while (running && !s_bServerHalted) { - __int64 now = getCurrentTimeMillis(); + int64_t now = getCurrentTimeMillis(); // 4J Stu - When we pause the server, we don't want to count that as time passed // 4J Stu - TU-1 hotifx - Remove this line. We want to make sure that we tick connections at the proper rate when paused //Fix for #13191 - The host of a game can get a message informing them that the connection to the server has been lost //if(m_isServerPaused) lastTime = now; - __int64 passedTime = now - lastTime; + int64_t passedTime = now - lastTime; if (passedTime > MS_PER_TICK * 40) { // logger.warning("Can't keep up! Did the system time change, or is the server overloaded?"); @@ -1765,19 +1765,19 @@ void MinecraftServer::run(__int64 seed, void *lpParameter) else { // int tickcount = 0; - // __int64 beforeall = System::currentTimeMillis(); + // int64_t beforeall = System::currentTimeMillis(); while (unprocessedTime > MS_PER_TICK) { unprocessedTime -= MS_PER_TICK; chunkPacketManagement_PreTick(); -// __int64 before = System::currentTimeMillis(); +// int64_t before = System::currentTimeMillis(); tick(); -// __int64 after = System::currentTimeMillis(); +// int64_t after = System::currentTimeMillis(); // PIXReportCounter(L"Server time",(float)(after-before)); chunkPacketManagement_PostTick(); } -// __int64 afterall = System::currentTimeMillis(); +// int64_t afterall = System::currentTimeMillis(); // PIXReportCounter(L"Server time all",(float)(afterall-beforeall)); // PIXReportCounter(L"Server ticks",(float)tickcount); } @@ -2119,15 +2119,15 @@ void MinecraftServer::tick() players->broadcastAll( shared_ptr<SetTimePacket>( new SetTimePacket(level->getGameTime(), level->getDayTime(), level->getGameRules()->getBoolean(GameRules::RULE_DAYLIGHT) ) ), level->dimension->id); } // #ifndef __PS3__ - static __int64 stc = 0; - __int64 st0 = System::currentTimeMillis(); + static int64_t stc = 0; + int64_t st0 = System::currentTimeMillis(); PIXBeginNamedEvent(0,"Level tick %d",i); ((Level *)level)->tick(); - __int64 st1 = System::currentTimeMillis(); + int64_t st1 = System::currentTimeMillis(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Update lights %d",i); - __int64 st2 = System::currentTimeMillis(); + int64_t st2 = System::currentTimeMillis(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Entity tick %d",i); // 4J added to stop ticking entities in levels when players are not in those levels. @@ -2155,7 +2155,7 @@ void MinecraftServer::tick() level->getTracker()->tick(); PIXEndNamedEvent(); - __int64 st3 = System::currentTimeMillis(); + int64_t st3 = System::currentTimeMillis(); // printf(">>>>>>>>>>>>>>>>>>>>>> Tick %d %d %d : %d\n", st1 - st0, st2 - st1, st3 - st2, st0 - stc ); stc = st0; // #endif// __PS3__ @@ -2206,7 +2206,7 @@ void MinecraftServer::handleConsoleInputs() } } -void MinecraftServer::main(__int64 seed, void *lpParameter) +void MinecraftServer::main(int64_t seed, void *lpParameter) { #if __PS3__ ShutdownManager::HasStarted(ShutdownManager::eServerThread ); @@ -2286,7 +2286,7 @@ bool MinecraftServer::chunkPacketManagement_CanSendTo(INetworkPlayer *player) void MinecraftServer::chunkPacketManagement_DidSendTo(INetworkPlayer *player) { - __int64 currentTime = System::currentTimeMillis(); + int64_t currentTime = System::currentTimeMillis(); if( ( currentTime - s_tickStartTime ) >= MAX_TICK_TIME_FOR_PACKET_SENDS ) { |
