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| author | void_17 <heroerror3@gmail.com> | 2026-03-02 17:37:16 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 17:37:16 +0700 |
| commit | 119bff351450ea16ffda550b6e0f67379b29f708 (patch) | |
| tree | d9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.Client/Minecraft.h | |
| parent | 8a2a62ea1d47364f802cf9aae97668bc4a7007b5 (diff) | |
Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
Diffstat (limited to 'Minecraft.Client/Minecraft.h')
| -rw-r--r-- | Minecraft.Client/Minecraft.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/Minecraft.h b/Minecraft.Client/Minecraft.h index cbe13e09..2e943de7 100644 --- a/Minecraft.Client/Minecraft.h +++ b/Minecraft.Client/Minecraft.h @@ -90,11 +90,11 @@ public: MultiPlayerLevel *level; LevelRenderer *levelRenderer; - std::shared_ptr<MultiplayerLocalPlayer> player; + shared_ptr<MultiplayerLocalPlayer> player; MultiPlayerLevelArray levels; - std::shared_ptr<MultiplayerLocalPlayer> localplayers[XUSER_MAX_COUNT]; + shared_ptr<MultiplayerLocalPlayer> localplayers[XUSER_MAX_COUNT]; MultiPlayerGameMode *localgameModes[XUSER_MAX_COUNT]; int localPlayerIdx; ItemInHandRenderer *localitemInHandRenderers[XUSER_MAX_COUNT]; @@ -110,7 +110,7 @@ public: void addPendingLocalConnection(int idx, ClientConnection *connection); void connectionDisconnected(int idx, DisconnectPacket::eDisconnectReason reason) { m_connectionFailed[idx] = true; m_connectionFailedReason[idx] = reason; } - std::shared_ptr<MultiplayerLocalPlayer> createExtraLocalPlayer(int idx, const wstring& name, int pad, int iDimension, ClientConnection *clientConnection = NULL,MultiPlayerLevel *levelpassedin=NULL); + shared_ptr<MultiplayerLocalPlayer> createExtraLocalPlayer(int idx, const wstring& name, int pad, int iDimension, ClientConnection *clientConnection = NULL,MultiPlayerLevel *levelpassedin=NULL); void createPrimaryLocalPlayer(int iPad); bool setLocalPlayerIdx(int idx); int getLocalPlayerIdx(); @@ -119,7 +119,7 @@ public: void updatePlayerViewportAssignments(); int unoccupiedQuadrant; // 4J - added - std::shared_ptr<Mob> cameraTargetPlayer; + shared_ptr<Mob> cameraTargetPlayer; ParticleEngine *particleEngine; User *user; wstring serverDomain; @@ -276,7 +276,7 @@ public: // 4J Stu - Added the doForceStatsSave param //void setLevel(Level *level, bool doForceStatsSave = true); //void setLevel(Level *level, const wstring& message, bool doForceStatsSave = true); - void setLevel(MultiPlayerLevel *level, int message = -1, std::shared_ptr<Player> forceInsertPlayer = nullptr, bool doForceStatsSave = true,bool bPrimaryPlayerSignedOut=false); + void setLevel(MultiPlayerLevel *level, int message = -1, shared_ptr<Player> forceInsertPlayer = nullptr, bool doForceStatsSave = true,bool bPrimaryPlayerSignedOut=false); // 4J-PB - added to force in the 'other' level when the main player creates the level at game load time void forceaddLevel(MultiPlayerLevel *level); void prepareLevel(int title); // 4J - changed to public |
