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author4win <4winyt@gmail.com>2026-03-03 01:13:20 -0600
committerGitHub <noreply@github.com>2026-03-03 15:13:20 +0800
commitca7615d77d61e02c5fe895577f0ca353c6369887 (patch)
tree00e15c4b5ebcf4626d114e417d27dd05b1532e70 /Minecraft.Client/Minecraft.cpp
parentcd03a390b74c2452f26909a860227353cbd46ab6 (diff)
feat: make the game sensitivity slider affect mouse sensitivity (#255)
Diffstat (limited to 'Minecraft.Client/Minecraft.cpp')
-rw-r--r--Minecraft.Client/Minecraft.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/Minecraft.cpp b/Minecraft.Client/Minecraft.cpp
index 87f1b8be..bc9aec3b 100644
--- a/Minecraft.Client/Minecraft.cpp
+++ b/Minecraft.Client/Minecraft.cpp
@@ -1191,7 +1191,7 @@ void Minecraft::applyFrameMouseLook()
KMInput.ConsumeMouseDelta(rawDx, rawDy);
if (rawDx == 0.0f && rawDy == 0.0f) continue;
- float mouseSensitivity = 0.5f;
+ float mouseSensitivity = ((float)app.GetGameSettings(iPad, eGameSetting_Sensitivity_InGame)) / 100.0f;
float mdx = rawDx * mouseSensitivity;
float mdy = -rawDy * mouseSensitivity;
if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook))