diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:53:32 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:53:32 +0700 |
| commit | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (patch) | |
| tree | d9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.Client/LocalPlayer.h | |
| parent | d6ec138710461294c3ffd2723bc8a9f212d3471f (diff) | |
Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
Diffstat (limited to 'Minecraft.Client/LocalPlayer.h')
| -rw-r--r-- | Minecraft.Client/LocalPlayer.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/LocalPlayer.h b/Minecraft.Client/LocalPlayer.h index b1e8dd23..865af154 100644 --- a/Minecraft.Client/LocalPlayer.h +++ b/Minecraft.Client/LocalPlayer.h @@ -48,14 +48,14 @@ public: void move(double xa, double ya, double za, bool noEntityCubes=false); // 4J - added noEntityCubes parameter - + int m_iScreenSection; // assuming 4player splitscreen for now, or -1 for single player - __uint64 ullButtonsPressed; // Stores the button presses, since the inputmanager can be ticked faster than the minecraft + uint64_t ullButtonsPressed; // Stores the button presses, since the inputmanager can be ticked faster than the minecraft // player tick, and a button press and release combo can be missed in the minecraft::tick - __uint64 ullDpad_last; - __uint64 ullDpad_this; - __uint64 ullDpad_filtered; + uint64_t ullDpad_last; + uint64_t ullDpad_this; + uint64_t ullDpad_filtered; // 4J-PB - moved these in from the minecraft structure, since they are per player things for splitscreen //int ticks; @@ -68,7 +68,7 @@ public: private: float flyX, flyY, flyZ; - + protected: // 4J-PB - player's xbox pad int m_iPad; |
