diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 17:39:35 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 17:39:35 +0700 |
| commit | b9a2951901dac21b08589c9d8b4a7eae78757726 (patch) | |
| tree | 6b750cbdde9d2bd2aeaec9880ac7db62e9356745 /Minecraft.Client/LocalPlayer.h | |
| parent | 119bff351450ea16ffda550b6e0f67379b29f708 (diff) | |
Revert "Get rid of MSVC's __int64"
This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
Diffstat (limited to 'Minecraft.Client/LocalPlayer.h')
| -rw-r--r-- | Minecraft.Client/LocalPlayer.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/LocalPlayer.h b/Minecraft.Client/LocalPlayer.h index 865af154..b1e8dd23 100644 --- a/Minecraft.Client/LocalPlayer.h +++ b/Minecraft.Client/LocalPlayer.h @@ -48,14 +48,14 @@ public: void move(double xa, double ya, double za, bool noEntityCubes=false); // 4J - added noEntityCubes parameter - + int m_iScreenSection; // assuming 4player splitscreen for now, or -1 for single player - uint64_t ullButtonsPressed; // Stores the button presses, since the inputmanager can be ticked faster than the minecraft + __uint64 ullButtonsPressed; // Stores the button presses, since the inputmanager can be ticked faster than the minecraft // player tick, and a button press and release combo can be missed in the minecraft::tick - uint64_t ullDpad_last; - uint64_t ullDpad_this; - uint64_t ullDpad_filtered; + __uint64 ullDpad_last; + __uint64 ullDpad_this; + __uint64 ullDpad_filtered; // 4J-PB - moved these in from the minecraft structure, since they are per player things for splitscreen //int ticks; @@ -68,7 +68,7 @@ public: private: float flyX, flyY, flyZ; - + protected: // 4J-PB - player's xbox pad int m_iPad; |
