diff options
| author | DetectivEren <55319774+detectiveren@users.noreply.github.com> | 2026-03-03 17:55:27 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-04 00:55:27 +0700 |
| commit | 1b0e5df27e339d616c4b79f7cc30ab5f7582fd9e (patch) | |
| tree | 4dee17c2d532316963b981607138c8e017e988d8 /Minecraft.Client/LevelRenderer.h | |
| parent | 515f91cad8e0625334954acd4024c6bfefcc89e8 (diff) | |
chunk optimization (#246)
makes chunks load a bit faster
Diffstat (limited to 'Minecraft.Client/LevelRenderer.h')
| -rw-r--r-- | Minecraft.Client/LevelRenderer.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/Minecraft.Client/LevelRenderer.h b/Minecraft.Client/LevelRenderer.h index 88280b1e..d9e56e34 100644 --- a/Minecraft.Client/LevelRenderer.h +++ b/Minecraft.Client/LevelRenderer.h @@ -58,8 +58,10 @@ public: static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before) #elif defined __PS3__ static const int MAX_COMMANDBUFFER_ALLOCATIONS = 110 * 1024 * 1024; // 4J - added +#elif defined _WINDOWS64 + static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // added by Twest #else - static const int MAX_COMMANDBUFFER_ALLOCATIONS = 55 * 1024 * 1024; // 4J - added + static const int MAX_COMMANDBUFFER_ALLOCATIONS = 55 * 1024 * 1024; // 4J - added #endif public: LevelRenderer(Minecraft *mc, Textures *textures); @@ -270,10 +272,10 @@ public: bool dirtyChunkPresent; __int64 lastDirtyChunkFound; - static const int FORCE_DIRTY_CHUNK_CHECK_PERIOD_MS = 250; + static const int FORCE_DIRTY_CHUNK_CHECK_PERIOD_MS = 125; // decreased from 250 to 125 - updated by detectiveren #ifdef _LARGE_WORLDS - static const int MAX_CONCURRENT_CHUNK_REBUILDS = 4; + static const int MAX_CONCURRENT_CHUNK_REBUILDS = 8; // increased from 4 to 8 - updated by detectiveren static const int MAX_CHUNK_REBUILD_THREADS = MAX_CONCURRENT_CHUNK_REBUILDS - 1; static Chunk permaChunk[MAX_CONCURRENT_CHUNK_REBUILDS]; static C4JThread *rebuildThreads[MAX_CHUNK_REBUILD_THREADS]; |
