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authorDetectivEren <55319774+detectiveren@users.noreply.github.com>2026-03-03 17:55:27 +0000
committerGitHub <noreply@github.com>2026-03-04 00:55:27 +0700
commit1b0e5df27e339d616c4b79f7cc30ab5f7582fd9e (patch)
tree4dee17c2d532316963b981607138c8e017e988d8 /Minecraft.Client/LevelRenderer.h
parent515f91cad8e0625334954acd4024c6bfefcc89e8 (diff)
chunk optimization (#246)
makes chunks load a bit faster
Diffstat (limited to 'Minecraft.Client/LevelRenderer.h')
-rw-r--r--Minecraft.Client/LevelRenderer.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/Minecraft.Client/LevelRenderer.h b/Minecraft.Client/LevelRenderer.h
index 88280b1e..d9e56e34 100644
--- a/Minecraft.Client/LevelRenderer.h
+++ b/Minecraft.Client/LevelRenderer.h
@@ -58,8 +58,10 @@ public:
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
#elif defined __PS3__
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 110 * 1024 * 1024; // 4J - added
+#elif defined _WINDOWS64
+ static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // added by Twest
#else
- static const int MAX_COMMANDBUFFER_ALLOCATIONS = 55 * 1024 * 1024; // 4J - added
+ static const int MAX_COMMANDBUFFER_ALLOCATIONS = 55 * 1024 * 1024; // 4J - added
#endif
public:
LevelRenderer(Minecraft *mc, Textures *textures);
@@ -270,10 +272,10 @@ public:
bool dirtyChunkPresent;
__int64 lastDirtyChunkFound;
- static const int FORCE_DIRTY_CHUNK_CHECK_PERIOD_MS = 250;
+ static const int FORCE_DIRTY_CHUNK_CHECK_PERIOD_MS = 125; // decreased from 250 to 125 - updated by detectiveren
#ifdef _LARGE_WORLDS
- static const int MAX_CONCURRENT_CHUNK_REBUILDS = 4;
+ static const int MAX_CONCURRENT_CHUNK_REBUILDS = 8; // increased from 4 to 8 - updated by detectiveren
static const int MAX_CHUNK_REBUILD_THREADS = MAX_CONCURRENT_CHUNK_REBUILDS - 1;
static Chunk permaChunk[MAX_CONCURRENT_CHUNK_REBUILDS];
static C4JThread *rebuildThreads[MAX_CHUNK_REBUILD_THREADS];