diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 17:37:16 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 17:37:16 +0700 |
| commit | 119bff351450ea16ffda550b6e0f67379b29f708 (patch) | |
| tree | d9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.Client/LevelRenderer.h | |
| parent | 8a2a62ea1d47364f802cf9aae97668bc4a7007b5 (diff) | |
Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
Diffstat (limited to 'Minecraft.Client/LevelRenderer.h')
| -rw-r--r-- | Minecraft.Client/LevelRenderer.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/Minecraft.Client/LevelRenderer.h b/Minecraft.Client/LevelRenderer.h index 7db67d08..b2bd5eb2 100644 --- a/Minecraft.Client/LevelRenderer.h +++ b/Minecraft.Client/LevelRenderer.h @@ -71,7 +71,7 @@ public: private: void resortChunks(int xc, int yc, int zc); public: - int render(std::shared_ptr<Mob> player, int layer, double alpha, bool updateChunks); + int render(shared_ptr<Mob> player, int layer, double alpha, bool updateChunks); private: int renderChunks(int from, int to, int layer, double alpha); public: @@ -87,9 +87,9 @@ public: bool updateDirtyChunks(); public: - void renderHit(std::shared_ptr<Player> player, HitResult *h, int mode, std::shared_ptr<ItemInstance> inventoryItem, float a); - void renderDestroyAnimation(Tesselator *t, std::shared_ptr<Player> player, float a); - void renderHitOutline(std::shared_ptr<Player> player, HitResult *h, int mode, std::shared_ptr<ItemInstance> inventoryItem, float a); + void renderHit(shared_ptr<Player> player, HitResult *h, int mode, shared_ptr<ItemInstance> inventoryItem, float a); + void renderDestroyAnimation(Tesselator *t, shared_ptr<Player> player, float a); + void renderHitOutline(shared_ptr<Player> player, HitResult *h, int mode, shared_ptr<ItemInstance> inventoryItem, float a); void render(AABB *b); void setDirty(int x0, int y0, int z0, int x1, int y1, int z1, Level *level); // 4J - added level param void tileChanged(int x, int y, int z); @@ -106,26 +106,26 @@ public: void cull(Culler *culler, float a); void playStreamingMusic(const wstring& name, int x, int y, int z); void playSound(int iSound, double x, double y, double z, float volume, float pitch, float fSoundClipDist=16.0f); - void playSound(std::shared_ptr<Entity> entity,int iSound, double x, double y, double z, float volume, float pitch, float fSoundClipDist=16.0f); + void playSound(shared_ptr<Entity> entity,int iSound, double x, double y, double z, float volume, float pitch, float fSoundClipDist=16.0f); void addParticle(ePARTICLE_TYPE eParticleType, double x, double y, double z, double xa, double ya, double za); // 4J added - std::shared_ptr<Particle> addParticleInternal(ePARTICLE_TYPE eParticleType, double x, double y, double z, double xa, double ya, double za); // 4J added - void entityAdded(std::shared_ptr<Entity> entity); - void entityRemoved(std::shared_ptr<Entity> entity); - void playerRemoved(std::shared_ptr<Entity> entity) {} // 4J added - for when a player is removed from the level's player array, not just the entity storage + shared_ptr<Particle> addParticleInternal(ePARTICLE_TYPE eParticleType, double x, double y, double z, double xa, double ya, double za); // 4J added + void entityAdded(shared_ptr<Entity> entity); + void entityRemoved(shared_ptr<Entity> entity); + void playerRemoved(shared_ptr<Entity> entity) {} // 4J added - for when a player is removed from the level's player array, not just the entity storage void skyColorChanged(); void clear(); - void levelEvent(std::shared_ptr<Player> source, int type, int x, int y, int z, int data); + void levelEvent(shared_ptr<Player> source, int type, int x, int y, int z, int data); void destroyTileProgress(int id, int x, int y, int z, int progress); void registerTextures(IconRegister *iconRegister); - typedef unordered_map<int, vector<std::shared_ptr<TileEntity> >, IntKeyHash, IntKeyEq> rteMap; + typedef unordered_map<int, vector<shared_ptr<TileEntity> >, IntKeyHash, IntKeyEq> rteMap; private: // debug int m_freezeticks; // used to freeze the clouds // 4J - this block of declarations was scattered round the code but have gathered everything into one place - rteMap renderableTileEntities; // 4J - changed - was vector<std::shared_ptr<TileEntity>, now hashed by chunk so we can find them + rteMap renderableTileEntities; // 4J - changed - was vector<shared_ptr<TileEntity>, now hashed by chunk so we can find them CRITICAL_SECTION m_csRenderableTileEntities; MultiPlayerLevel *level[4]; // 4J - now one per player Textures *textures; |
