diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-07 21:56:03 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 09:56:03 +0700 |
| commit | a9be52c41a02d207233199e98898fe7483d7e817 (patch) | |
| tree | 71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.Client/ItemSpriteRenderer.cpp | |
| parent | 1be5faaea781402e7de06b263eeca4c688b7712c (diff) | |
Project modernization (#630)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.Client/ItemSpriteRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/ItemSpriteRenderer.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/ItemSpriteRenderer.cpp b/Minecraft.Client/ItemSpriteRenderer.cpp index 5f1c7089..afe8023e 100644 --- a/Minecraft.Client/ItemSpriteRenderer.cpp +++ b/Minecraft.Client/ItemSpriteRenderer.cpp @@ -22,14 +22,14 @@ void ItemSpriteRenderer::render(shared_ptr<Entity> e, double x, double y, double { // the icon is already cached in the item object, so there should not be any performance impact by not caching it here Icon *icon = sourceItem->getIcon(sourceItemAuxValue); - if (icon == NULL) + if (icon == nullptr) { return; } glPushMatrix(); - glTranslatef((float) x, (float) y, (float) z); + glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z)); glEnable(GL_RESCALE_NORMAL); glScalef(1 / 2.0f, 1 / 2.0f, 1 / 2.0f); bindTexture(e); @@ -72,10 +72,10 @@ void ItemSpriteRenderer::renderIcon(Tesselator *t, Icon *icon) glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0); t->begin(); t->normal(0, 1, 0); - t->vertexUV((float)(0 - xo), (float)( 0 - yo), (float)( 0), (float)( u0), (float)( v1)); - t->vertexUV((float)(r - xo), (float)( 0 - yo), (float)( 0), (float)( u1), (float)( v1)); - t->vertexUV((float)(r - xo), (float)( r - yo), (float)( 0), (float)( u1), (float)( v0)); - t->vertexUV((float)(0 - xo), (float)( r - yo), (float)( 0), (float)( u0), (float)( v0)); + t->vertexUV((float)(0 - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u0), (float)( v1)); + t->vertexUV((float)(r - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u1), (float)( v1)); + t->vertexUV((float)(r - xo), (float)( r - yo), static_cast<float>(0), (float)( u1), (float)( v0)); + t->vertexUV((float)(0 - xo), (float)( r - yo), static_cast<float>(0), (float)( u0), (float)( v0)); t->end(); } |
