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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/ItemSpriteRenderer.cpp
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/ItemSpriteRenderer.cpp')
-rw-r--r--Minecraft.Client/ItemSpriteRenderer.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/ItemSpriteRenderer.cpp b/Minecraft.Client/ItemSpriteRenderer.cpp
index 5f1c7089..afe8023e 100644
--- a/Minecraft.Client/ItemSpriteRenderer.cpp
+++ b/Minecraft.Client/ItemSpriteRenderer.cpp
@@ -22,14 +22,14 @@ void ItemSpriteRenderer::render(shared_ptr<Entity> e, double x, double y, double
{
// the icon is already cached in the item object, so there should not be any performance impact by not caching it here
Icon *icon = sourceItem->getIcon(sourceItemAuxValue);
- if (icon == NULL)
+ if (icon == nullptr)
{
return;
}
glPushMatrix();
- glTranslatef((float) x, (float) y, (float) z);
+ glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
glEnable(GL_RESCALE_NORMAL);
glScalef(1 / 2.0f, 1 / 2.0f, 1 / 2.0f);
bindTexture(e);
@@ -72,10 +72,10 @@ void ItemSpriteRenderer::renderIcon(Tesselator *t, Icon *icon)
glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);
t->begin();
t->normal(0, 1, 0);
- t->vertexUV((float)(0 - xo), (float)( 0 - yo), (float)( 0), (float)( u0), (float)( v1));
- t->vertexUV((float)(r - xo), (float)( 0 - yo), (float)( 0), (float)( u1), (float)( v1));
- t->vertexUV((float)(r - xo), (float)( r - yo), (float)( 0), (float)( u1), (float)( v0));
- t->vertexUV((float)(0 - xo), (float)( r - yo), (float)( 0), (float)( u0), (float)( v0));
+ t->vertexUV((float)(0 - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u0), (float)( v1));
+ t->vertexUV((float)(r - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u1), (float)( v1));
+ t->vertexUV((float)(r - xo), (float)( r - yo), static_cast<float>(0), (float)( u1), (float)( v0));
+ t->vertexUV((float)(0 - xo), (float)( r - yo), static_cast<float>(0), (float)( u0), (float)( v0));
t->end();
}