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authorLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
commit42aec6dac53dffa6afe072560a7e1d4986112538 (patch)
tree0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/ItemInHandRenderer.h
parentc9d58eeac7c72f0b3038e084667b4d89a6249fce (diff)
parentef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff)
Merge branch 'main' into pr/win64-world-saves
# Conflicts: # Minecraft.Client/MinecraftServer.cpp # README.md
Diffstat (limited to 'Minecraft.Client/ItemInHandRenderer.h')
-rw-r--r--Minecraft.Client/ItemInHandRenderer.h16
1 files changed, 11 insertions, 5 deletions
diff --git a/Minecraft.Client/ItemInHandRenderer.h b/Minecraft.Client/ItemInHandRenderer.h
index dee51a7f..b5d840a2 100644
--- a/Minecraft.Client/ItemInHandRenderer.h
+++ b/Minecraft.Client/ItemInHandRenderer.h
@@ -3,19 +3,25 @@
class Minecraft;
class ItemInstance;
class Minimap;
-class Mob;
+class LivingEntity;
class TileRenderer;
class Tesselator;
class ItemInHandRenderer
{
+public:
+ // 4J - made these public
+ static ResourceLocation ENCHANT_GLINT_LOCATION;
+ static ResourceLocation MAP_BACKGROUND_LOCATION;
+ static ResourceLocation UNDERWATER_LOCATION;
+
private:
- Minecraft *mc;
+ Minecraft *minecraft;
shared_ptr<ItemInstance> selectedItem;
float height;
float oHeight;
TileRenderer *tileRenderer;
- static int list, listGlint;
+ static int listItem, listGlint, listTerrain;
public:
// 4J Stu - Made public so we can use it from ItemFramRenderer
@@ -23,8 +29,8 @@ public:
public:
ItemInHandRenderer(Minecraft *mc, bool optimisedMinimap = true); // 4J Added optimisedMinimap param
- void renderItem(shared_ptr<Mob> mob, shared_ptr<ItemInstance> item, int layer, bool setColor = true); // 4J added setColor parameter
- static void renderItem3D(Tesselator *t, float u0, float v0, float u1, float v1, int width, int height, float depth, bool isGlint); // 4J added isGlint parameter
+ void renderItem(shared_ptr<LivingEntity> mob, shared_ptr<ItemInstance> item, int layer, bool setColor = true); // 4J added setColor parameter
+ static void renderItem3D(Tesselator *t, float u0, float v0, float u1, float v1, int width, int height, float depth, bool isGlint, bool isTerrain); // 4J added isGlint and isTerrain parameter
public:
void render(float a);
void renderScreenEffect(float a);