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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
| commit | 42aec6dac53dffa6afe072560a7e1d4986112538 (patch) | |
| tree | 0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/ItemInHandRenderer.h | |
| parent | c9d58eeac7c72f0b3038e084667b4d89a6249fce (diff) | |
| parent | ef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff) | |
Merge branch 'main' into pr/win64-world-saves
# Conflicts:
# Minecraft.Client/MinecraftServer.cpp
# README.md
Diffstat (limited to 'Minecraft.Client/ItemInHandRenderer.h')
| -rw-r--r-- | Minecraft.Client/ItemInHandRenderer.h | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/Minecraft.Client/ItemInHandRenderer.h b/Minecraft.Client/ItemInHandRenderer.h index dee51a7f..b5d840a2 100644 --- a/Minecraft.Client/ItemInHandRenderer.h +++ b/Minecraft.Client/ItemInHandRenderer.h @@ -3,19 +3,25 @@ class Minecraft; class ItemInstance; class Minimap; -class Mob; +class LivingEntity; class TileRenderer; class Tesselator; class ItemInHandRenderer { +public: + // 4J - made these public + static ResourceLocation ENCHANT_GLINT_LOCATION; + static ResourceLocation MAP_BACKGROUND_LOCATION; + static ResourceLocation UNDERWATER_LOCATION; + private: - Minecraft *mc; + Minecraft *minecraft; shared_ptr<ItemInstance> selectedItem; float height; float oHeight; TileRenderer *tileRenderer; - static int list, listGlint; + static int listItem, listGlint, listTerrain; public: // 4J Stu - Made public so we can use it from ItemFramRenderer @@ -23,8 +29,8 @@ public: public: ItemInHandRenderer(Minecraft *mc, bool optimisedMinimap = true); // 4J Added optimisedMinimap param - void renderItem(shared_ptr<Mob> mob, shared_ptr<ItemInstance> item, int layer, bool setColor = true); // 4J added setColor parameter - static void renderItem3D(Tesselator *t, float u0, float v0, float u1, float v1, int width, int height, float depth, bool isGlint); // 4J added isGlint parameter + void renderItem(shared_ptr<LivingEntity> mob, shared_ptr<ItemInstance> item, int layer, bool setColor = true); // 4J added setColor parameter + static void renderItem3D(Tesselator *t, float u0, float v0, float u1, float v1, int width, int height, float depth, bool isGlint, bool isTerrain); // 4J added isGlint and isTerrain parameter public: void render(float a); void renderScreenEffect(float a); |
