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authorLetsGoAway <68365423+letsgoawaydev@users.noreply.github.com>2026-03-05 04:26:56 +0800
committerGitHub <noreply@github.com>2026-03-05 03:26:56 +0700
commitc517f31b3db053ba5138ac401c59299dae245acd (patch)
tree43f54c820527025f50f56bcf92fbeee4ffb5c469 /Minecraft.Client/ItemInHandRenderer.cpp
parent51eb86ad28cd01e5880b498e5a4c6e1de15b5721 (diff)
Update ItemInHandRenderer.cpp (#418)
Diffstat (limited to 'Minecraft.Client/ItemInHandRenderer.cpp')
-rw-r--r--Minecraft.Client/ItemInHandRenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/ItemInHandRenderer.cpp b/Minecraft.Client/ItemInHandRenderer.cpp
index 1e1ca1dd..78253705 100644
--- a/Minecraft.Client/ItemInHandRenderer.cpp
+++ b/Minecraft.Client/ItemInHandRenderer.cpp
@@ -548,7 +548,7 @@ void ItemInHandRenderer::render(float a)
glPushMatrix();
float d = 0.8f;
-#if defined __ORBIS__ || defined __PS3__
+#if defined __ORBIS__ || defined __PS3__ || defined _WINDOWS64
static const float swingPowFactor = 1.0f;
#else
static const float swingPowFactor = 4.0f; // 4J added, to slow the swing down when nearest the player for avoiding luminance flash issues